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15th February 2016, 14:47 | #36162 | Link | |
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15th February 2016, 14:49 | #36163 | Link | |
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However, watch out during the installation to uncheck the adware crap (don't use express installation). It's btw. a very useful tool to watch most videos from the web with madVR. |
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15th February 2016, 16:44 | #36164 | Link | |
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Yep, I can confirm that using the right bloody setting (-eT as opposed to -et) also fixes the problem. Classic PEBKAC :\
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Test patterns: Grayscale yuv444p16le perceptually spaced gradient v2.1 (8-bit version), Multicolor yuv444p16le perceptually spaced gradient v2.1 (8-bit version) |
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15th February 2016, 18:01 | #36166 | Link | ||||
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Please create a debug log with v0.90.10, maybe I can see something. Quote:
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15th February 2016, 18:10 | #36167 | Link |
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madVR v0.90.10 released
http://madshi.net/madVR.zip Code:
* added support for Jinc (AR) downscaling * added support for SSIM 1D vs. 2D downscaling * added a couple of SSIM performance improvements * added support for reading 3D eye order information from splitter/decoder * fixed: bitmap subtitles (DVD/Blu-Ray) were not always properly downscaled * fixed: DXVA deint + SSIM downscaling could result in bad image quality * fixed: memory leak (maybe) 1) Jinc downscaling is quite a bit slower than most other downscaling methods. Benefits and costs are similar to upscaling (less aliasing & moire, slightly less sharp than Lanczos), but less pronounced. Whether it's a good downscaler or not I'll leave for you guys to judge. If you've fun to test Jinc downscaling, please especially test the AR filter. It's quite aggressive. I hope the agressiveness doesn't come with negative side effects? 2) "SSIM 1D" is the same as "SSIM" in v0.90.9 (just a bit faster, I hope). It's based on a Bicubic kernel. "SSIM 2D" is based on a Jinc kernel, so it's rather slow. 3) 3D users please update to the latest LAV build: https://files.1f0.de/lavf/nightly/LA...-0.67.0-85.exe This LAV build now tells madVR which order the left/right eyes have. This information is read from the MKV file. Unfortunately MakeMKV doesn't store this information yet. BUT, you can manually edit your MKV files to add this information. Here's how: Use the mkvtoolnix MKV header editor to add the field "StereoMode" to the video track. Set it to value "13" to signal that the left eye comes first. Set it to "14" to signal that the right eye comes first. Using the latest LAV build and madVR v0.90.10, your MKV files should then play perfectly without you having to toggle the "swap left/right eye" option in the madVR display properties all the time. |
15th February 2016, 20:35 | #36169 | Link | |
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15th February 2016, 20:39 | #36170 | Link |
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I also seem to keep coming back to bicubic150 for downscaling. I mainly have two scenarios 1) 1280x720 doubled then downscaled to 1024x768 and 2) 1920x1080 downscaled to 1024x768.
QB
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15th February 2016, 20:59 | #36171 | Link |
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I have a question about dropped frames and the "reduce banding artifacts" option. With it enabled I will get dropped frames in the OSD statistics but the max rendering time while the frames drop is still well below 1/FPS. IE: 23.976 content being displayed at "23p" and the max rendering time is less than 20ms and the queues don't empty while the counter increases (in fades), so are the dropped frames real or just an indicator the algorithm is working? It usually drops about 5-6 at a time. If I turn off the "reduce banding artifacts" option I can play back the same file with no dropped frames.
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15th February 2016, 21:09 | #36172 | Link |
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I don't think that any framedrops should be reported if you want to have a stable playback as granted.
Have you disabled the quality tradeoff option for deband's fade detection? If yes, either -turn it on again -increase the queue lengths (I recommend by a lot) -disable fade detection of deband |
15th February 2016, 22:13 | #36173 | Link | |
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FWIW, my CPU & GPU queues are 12 and the present queue is 10. |
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15th February 2016, 22:17 | #36174 | Link | ||
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Truth is, I've been messing around with all the latest features yesterday and long story short: -I keep RS+SR@1 chroma coz it looks smooth and very detailed, nothing touches it to my eyes and it makes high bitrate 1080p60 video footage breathtaking -CR AR LL had been the most sensible choice for a while for a good reason as it's neither too sharp or too blurry. I just tried Jinc downscaling but indeed there's no free lunch to be expected, I'll run more tests later. -SSIM in 0.90.9 is nice all but for 2X SD/720p@1080p it looks hell too sharp and digital, great choice for PIP indeed. I'll look into its new sub-options that were introduced in .10 -sometimes any 2X luma gives a nasty digital look, sometimes NNEDI3 looks like oil painting or artificial to death, sometimes sxbr25 looks too thick and rings wayyy too much(amplified by both luma & chroma SR's EE), sometimes NEDI looks the most natural by far and some other times all three look oversharp anyway with Jinc AR+SR@2 looking more credible and providing that highly sought after "looking through a window" feeling -still undecided on the Jinc AR "sigmoidal light", I seem to prefer it off on most material -SR@1 for luma looks very smooth and is most likely my fav sharpen filter in mVR, too bad there's no softer strength but c'est la vie, not gonna ask for a refund just yet anyway -2X SR@1 for luma on lowres is just too much on most material when used in combination with my other settings because SR@1 is already very sharp on its own so too much of a good thing.....less is more sometimes Bottom line is a "set and forget" mVR config is a wild dream at best because as Bruce Lee said "the best technique is to have no technique" and there are no 100% foolproof settings that will look best in any given situation IMO. All this said, it's quite fun to tinker around till you get proud of what you're seeing heh....much like adjusting an EQ till you manage to get rid of most edginess/bumpiness I guess much like EQ, field experience can teach you what combination will look best right away |
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15th February 2016, 22:24 | #36175 | Link | |
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I don't know if discarded frames are reported as dropped. I assume when the queues are staying full enough and you don't notice any stutter, it should be fine. However, imho it would be better to move this tradeoff option to the bottom to the options which shouldn't be changed. Imho it's too confusing. |
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15th February 2016, 22:44 | #36176 | Link |
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worked perfect... NNEDI3 works again Also, im wondering if madshi did some performance improvements, or was it nevcairiel or maybe Nvidia i didnt know it.. who knows...anyway, why im writing this, is that i now, all of a sudden can watch 4k stuff and "DucksTakeOff_2160p50.x264.CRF24.mkv" without framedrops?!?!?! and its all smooth.. Before it was struggling to get 1 or 2 fps, if at all... What happened??? its like a whole new world for me.. the quality is, aahhrgh, i dont know, overhelming?!?! i have an gtx670, and therefor no native 4k support or HEVC.. Why does it work now?? Its using my GPU not the CPU also.. so thats good.. I even tested an 1080p x265 HEVC encoding and it worked like charm, and the gpu was doing teh work... i dont know why, or how, but its working now flawless for me.. Never ever could do 4k before with my madvr setup..now i can... Am i wrong or does teh gtx670 has 4k support?? greetz |
15th February 2016, 23:01 | #36177 | Link | ||||||
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Your own choice like aufkrawall? Or against your will like kasper93? Quote:
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But then, I really don't want you to stop tinkering since you seem to like it. Quote:
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15th February 2016, 23:13 | #36178 | Link |
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Here's one more comparison, which shows that sometimes SSIM is *much* better than Bicubic150:
Bicubic150 - - | - - SSIM - - | - - original - - | - - (make sure your browser doesn't zoom these!) This mostly only applies to high quality high res sources, though. I believe for downscaling after doubling Bicubic150 will almost always be pretty much the same quality as SSIM. |
15th February 2016, 23:14 | #36179 | Link | ||
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Last edited by QBhd; 15th February 2016 at 23:20. |
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Tags |
direct compute, dithering, error diffusion, madvr, ngu, nnedi3, quality, renderer, scaling, uhd upscaling, upsampling |
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