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Old 22nd May 2021, 14:15   #1321  |  Link
GMJCZP
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I am having a problem with, at least, the latest version of Lsmash, at first I thought it was a neo_f3kdb problem. The discussion is at the following link:

Here

Thanks.

Edit: possibly the bug was introduced from this year, I tested the 20200728 and it still works fine.

Edit2: The funny thing is that the old f3kdb works with the latest version of Lsmash, as you can see in the link.

EDIT3: problem fixed, see link.
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Last edited by GMJCZP; 23rd May 2021 at 02:02. Reason: Problem fixed
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Old 25th May 2021, 02:50   #1322  |  Link
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On the Lsmash wiki page I got an error in the script "Combining LSMASHVideoSource + LSMASHAudioSource", here is the fix:

Code:
 # Combining LSMASHVideoSource + LSMASHAudioSource

#LoadPlugin("LSMASHSource.dll")
##################################
## @ atrack  - audio track number. Default auto. If -2, ignore audio.
## @ fpsnum, fpsden - framerate. Default auto.
## @ format  - force specified output pixel format. Default auto.
##    (see documentation for valid color formats)
##
##
function LSmashSource2(string path, int "atrack", 
\          int "fpsnum", int "fpsden",
\          string "format") 
{
    atrack   = Default(atrack, 0)
    fpsnum   = Default(fpsnum, 0)
    fpsden   = Default(fpsden,  1)

    format   = Default(format, "")

    video = LSMASHVideoSource(path, 
    \               fpsnum=fpsnum, fpsden=fpsden, 
    \               format=format)
    return (atrack==-2) ? video: AudioDub(video, 
   \    LSMASHAudioSource(path, track=atrack))
}
It is just a parenthesis that is instead of a comma, indicated in red.
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Old 29th May 2021, 08:09   #1323  |  Link
real.finder
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Quote:
Originally Posted by FranceBB View Post
Hi there, HolyWu, I noticed that you have archived your repository, so I can't open any new issue on GitHub, therefore I might as well post it here.

I think this is something of concern that has to be addressed on developers side: https://forum.doom9.org/showthread.php?p=1943307
HolyWu seems will not do any update from now on since he made the project read only https://github.com/HomeOfAviSynthPlu...ment-850781424

so maybe we need another adopter for this Project
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Old 30th May 2021, 12:19   #1324  |  Link
Atak_Snajpera
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Is hardware decoding broken in latest version?
With this script
Code:
video=LWLibavVideoSource("F:\_Video_Samples\mkv\[SS-Eclipse]_Kanon_-_Promo_(h264)_[E3CE768D] (1).mkv",cachefile="C:\Temp\RipBot264temp\job1\[SS-Eclipse]_Kanon_-_Promo_(h264)_[E3CE768D] (1).mkv.lwi",prefer_hw=3)
I'm getting
System exception - Access Violation

It used to work fine with version from year 2020
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Old 30th May 2021, 13:26   #1325  |  Link
FranceBB
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Quote:
Originally Posted by real.finder View Post
HolyWu seems will not do any update from now on since he made the project read only
so maybe we need another adopter for this Project
Ah... I see...
That's a shame...
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Old 5th June 2021, 10:21   #1326  |  Link
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Quote:
Originally Posted by FranceBB View Post
Ah... I see...
That's a shame...
there are this https://github.com/AkarinVS/L-SMASH-Works/releases

BUT, its x64 only (at least for now), and seems don't care much about AVS/AVS+ and focus only on vs
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Old 5th June 2021, 10:34   #1327  |  Link
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Wow, it's support .VOB file
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Old 5th June 2021, 15:26   #1328  |  Link
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Quote:
Originally Posted by real.finder View Post
there are this https://github.com/AkarinVS/L-SMASH-Works/releases

BUT, its x64 only (at least for now), and seems don't care much about AVS/AVS+ and focus only on vs
for the info.

It's kind of sad that HolyWu has freezed his repo.
I hope he's just on a leave for whatever reason and wish that the leave won't take that long.

---

So I tried AkarinVS's vA.2b on StaxRip (by renaming the file name to fit into StaxRip), and it seems that it's not for AVS like real.finder pointed out.





Or am I missing anything here?

According to AkarinVS's blurb on his repo,

Quote:
I generally work on enhancing the VapourSynth plugin, but I will try my best to not break the AviSynth plugin.
but the filter call LSMASHVideoSource("%source_file%") definitely fails.

I suspect he probably has pruned the AVS part out of the source.

Last edited by JKyle; 5th June 2021 at 15:51.
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Old 23rd June 2021, 14:05   #1329  |  Link
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Quote:
Originally Posted by FranceBB View Post
Hi there, HolyWu, I noticed that you have archived your repository, so I can't open any new issue on GitHub, therefore I might as well post it here.
I have also a feature request. See https://forum.doom9.org/showthread.p...16#post1945716
and the equivalent feature request for FFAudioSource() and BestAudioSource()
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Old 29th June 2021, 01:10   #1330  |  Link
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msg7086/MeteorRain said

Quote:
Originally Posted by MeteorRain View Post
if anyone is willing to participate in developing or maintaining any projects in this org, please let me know and I'll invite you.
before, and recently in github

Quote:
Let me know if I should add others to the org. My new job doesn't allow me to spend much time on those filters anymore so I'd be happy to let someone else handle the projects.
now aside from msg7086, there are me (not a programmer) and Asd-g in "Home Of AviSynthPlus Evolution" org

if anyone like to join to develop L-SMASH Source there https://github.com/HomeOfAviSynthPlu.../L-SMASH-Works since AkarinVS seems do it only for himself, his changes can be backported with HolyWu last changes to https://github.com/HomeOfAviSynthPlu.../L-SMASH-Works anyway
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Old 29th June 2021, 05:23   #1331  |  Link
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Asd-g still don't in "Home Of AviSynthPlus Evolution" org
https://github.com/orgs/HomeOfAviSyn...olution/people
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Old 29th June 2021, 07:51   #1332  |  Link
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Quote:
Originally Posted by kedautinh12 View Post
Asd-g still don't in "Home Of AviSynthPlus Evolution" org
https://github.com/orgs/HomeOfAviSyn...olution/people
You cant see him there since its hidden by default unless you are a member or he made it public
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Old 1st July 2021, 06:42   #1333  |  Link
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HolyWu last changes added https://github.com/HomeOfAviSynthPlu.../L-SMASH-Works
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Old 1st July 2021, 10:46   #1334  |  Link
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Added feature request to HomeOfAviSynthPlusEvolution/L-SMASH-Works

We hope than this fork continue the job.
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Old 4th July 2021, 23:37   #1335  |  Link
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Quote:
Originally Posted by GMJCZP View Post
On the Lsmash wiki page I got an error in the script "Combining LSMASHVideoSource + LSMASHAudioSource", here is the fix:

Code:
 # Combining LSMASHVideoSource + LSMASHAudioSource

#LoadPlugin("LSMASHSource.dll")
##################################
## @ atrack  - audio track number. Default auto. If -2, ignore audio.
## @ fpsnum, fpsden - framerate. Default auto.
## @ format  - force specified output pixel format. Default auto.
##    (see documentation for valid color formats)
##
##
function LSmashSource2(string path, int "atrack", 
\          int "fpsnum", int "fpsden",
\          string "format") 
{
    atrack   = Default(atrack, 0)
    fpsnum   = Default(fpsnum, 0)
    fpsden   = Default(fpsden,  1)

    format   = Default(format, "")

    video = LSMASHVideoSource(path, 
    \               fpsnum=fpsnum, fpsden=fpsden, 
    \               format=format)
    return (atrack==-2) ? video: AudioDub(video, 
   \    LSMASHAudioSource(path, track=atrack))
}
It is just a parenthesis that is instead of a comma, indicated in red.
Uhm.. the change to comma broke the script for me!?
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Old 4th July 2021, 23:41   #1336  |  Link
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Quote:
Uhm.. the change to comma broke the script for me!?
I think GMJCZP was saying that the comma [','] was wrong, and closing parenthesis [')'] was correct.
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Old 14th July 2021, 08:00   #1337  |  Link
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Good NEWS, AkakinVS said he will update avisynth ver
https://github.com/AkarinVS/L-SMASH-...ment-879623789
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Old 14th July 2021, 08:15   #1338  |  Link
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Quote:
Originally Posted by kedautinh12 View Post
Good NEWS, AkakinVS said he will update avisynth ver
https://github.com/AkarinVS/L-SMASH-...ment-879623789
Wow, that's pretty good news.
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Old 14th July 2021, 08:58   #1339  |  Link
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Originally Posted by JKyle View Post
Wow, that's pretty good news.
If you had issues, you can report him
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Old 14th July 2021, 09:02   #1340  |  Link
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Yeah, the problem is that the FFMpeg devs just seem not to care about my bugs... -.-

https://trac.ffmpeg.org/ticket/9219 and https://trac.ffmpeg.org/ticket/9255

But the IPCM one I think can be integrated in LWLibavAudioSource.
Now, I don't know how it calls the decoding libraries, but if it's possible to include some sort of conditional to check whether it's a normal PCM or an IPCM from Sony, it would be better as it would be possible to add the relative information to the decoder so that the right library can be called.
Technically speaking, if there was a way to tell Libav what the input file is and specify a particular decoder, there would be no problems at all decoding IPCM files: https://forum.doom9.org/showthread.php?p=1942428

About the DNX one, I think we should storm from Doom9 the bug tracker of FFMpeg and insist on this issue 'cause they have to get that crap fixed.
Even nowadays I gotta use the workaround I provided but it's incredibly slow, especially for big files over the network...
It's just not feasible, it has to work out of the box...
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