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Old 29th November 2020, 04:03   #121  |  Link
VoodooFX
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Maybe some flashback.

Nothing changed, just removed a pastebin link when manono approved the attachment on the first post.
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Old 29th November 2020, 07:35   #122  |  Link
manolito
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Thanks for the new version...

I have been very happy with the previous version, using only limited capabilities of the plugin. Only Inpaint mode and Analyze=4 for mask creation. Blew everything else out of the water for me.

Out of curiosity I used the new version for a few test conversions. I am not interested in the Dynamic Mask stuff, I just want to know if some of the "Various Tweaks" make a difference for me. The change which sticks out is that GrainPP is now OFF by default. I already made two conversions using the new version, and they looked beautiful. But then again the sources were not noisy at all, need to test it with grainy sources, too.

Thanks again, Cheers
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Old 29th November 2020, 13:30   #123  |  Link
real.finder
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Quote:
Originally Posted by VoodooFX View Post
Check if it helps anything.
it did better in some cases and worse in some others, anyway I will add it in stab3
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Last edited by real.finder; 29th November 2020 at 13:47.
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Old 29th November 2020, 14:03   #124  |  Link
VoodooFX
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Quote:
Originally Posted by real.finder View Post
it's did better in some cases and worse in some others, anyway I will add it in stab3
If you compare both script and plain plugin with defaults then script has better tuned defaults. Should be compared when running video result at normal fps, not looking at the static frames.
But those are optimized for normal logos, in your case you have only one side to interpolate, I'm sure that for this special case you can find better settings.


Quote:
Originally Posted by manolito View Post
I am not interested in the Dynamic Mask stuff, I just want to know if some of the "Various Tweaks" make a difference for me. The change which sticks out is that GrainPP is now OFF by default.
Shouldn't be any visible changes to the old stuff, I encountered very few sources where "GrainPP" helps, so it's off by default as it's slow filter and can make artifacts standout a bit more for no reason.
"Various Tweaks" - just some "bug" catch asserts or speedup for the new stuff here and there, like at the last minute I added a conversion to Y8 for ClipBlend as it runs much faster without chroma present.
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Old 1st January 2021, 10:35   #125  |  Link
SkyBlue19
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Hi All,

Happy New Year to you. I've been playing around with Inpaint Delogo, following the guide in the avsi file, the breakdown by manolito and this thread.

Here is before:



Here is after:



As you can see it is mostly gone but there is a red smudge remaining. Can anyone suggest what I can do to remove that red smudge - if anything? I appreciate it is going into the black bar at the top but that isn't an issue for me as I am doing some color correction afterwards and will re-black it then.

Here is the first part of my script to generate the mask:

Code:
InpaintDelogo(mask="C:\Desktop\xxx.bmp",Automask=1, aMix=0, Loc="1150,10,-78,-652",Mode="Inpaint",Analyze=3, FrB=38604, FrW=132193, FrS=0)
And here is the second part for the logo removal:

Code:
Loc="1150,10,-78,-652"
InpaintDelogo(mask="C:\Desktop\xxx.bmp", Loc=Loc, Mode="Inpaint", Turbo=0)
Can anyone suggest anything? Or indeed anything to further improve the logo removal, not just the red smudge?

Many thanks

PS - I am a very basic avisynth user
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Old 1st January 2021, 16:46   #126  |  Link
VoodooFX
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You asked me same yesterday by pm.

Cut black bars before doing anything, edit mask to cover that red bleed, maybe that bleed can be deblended in "both" mode.

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Old 3rd January 2021, 00:02   #127  |  Link
SkyBlue19
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Ah different name and different site - small world I tried to expand the loc coordinates but that didn't seem to make much difference so I edited the bmp produced in stage one and drew some extra white pixels at the bottom, which has now got rid of the red smudge. Unfortunately "both" made it look at lot worse but I am happy now, looks great. Thanks again
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