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6th March 2017, 00:10 | #42881 | Link | |||||||
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What do you mean? The NGU PixArt algo was renamed to NGU Anti-Alias, as mentioned in the v0.91.6 announcement post. Quote:
FWIW, what you're seeing now is the "expert" version of the settings dialog. When I reach v1.0, there may be a noob view with limited options. But I've not decided that yet. Quote:
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It's not supposed to!! You're the 2nd user who reports this, and I don't know why you have that experience. Can you try to find out more about that? NGU AA is supposed to have exactly the same speed as NGU pixart 3. Except for the "high" quality preset, which wasn't available with NGU pixart. |
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6th March 2017, 00:21 | #42882 | Link |
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madVR v0.91.7 released
http://madshi.net/madVR.zip Code:
* fixed: doubling twice with "normal" chroma quality resulted in weird colors * fixed: "downscaling after doubling" dropbox was missing an item |
6th March 2017, 00:29 | #42883 | Link |
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I'm trying out 91.6 replacing 91.5 on a GTX1060 6gb and trying to have the same settings as before: NGU high for luma and NGU Sharp med for chroma (was NGU med). With the same material I'm getting 13-14 ms times vs 7-8 ms with 91.5 and the GPU utilization is 80% vs 50% (as reported by GPU-Z). Am I doing something wrong? Could "let madVR decide" have a greater effect now? Or is there something else that has changed that much in 91.6?
EDIT: I went back to it and now 91.6 is about the same as 91.5. This is something that I've been seeing sporadically before but haven't been able to reproduce when I want to. Last edited by jmonier; 6th March 2017 at 00:40. |
6th March 2017, 00:34 | #42884 | Link |
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Weird! Which GPU? Can you make a screenshot of the same movie showing the rendering time difference, with the OSD turned on, with both v0.91.5 and v0.91.6? Please also create an empty file "showrendersteps" in the madVR folder before creating the screenshots.
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6th March 2017, 00:42 | #42885 | Link |
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madshi,
Which NGU variant would you recommend that would perform similarly as of neddi3 64 neurons?
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6th March 2017, 00:45 | #42886 | Link |
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I think a benchmark like SVP for noobs to automatically set settings is a good idea for v1.0.Also is 1.0 gonna be a paid version?Just curious.8 years is a long time and you need something like a ''prize'' for your work.I don't need it but I'll buy it because I feel grateful.Maybe a donate button!That works too.
But fix the black screen with dxva2(native) 10bit hevc amd rx4x0 first. Last edited by Damien147; 6th March 2017 at 00:58. |
6th March 2017, 02:03 | #42888 | Link |
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The anti alias NGU is quite good, and IMO is probably good enough to replace nnedi3. I'm more interested to see how the direct 4x for it will look, since that's the most relevant application for speed/performance ratio on 480p and lower sources.
Did you change something in the NGU sharp scaler? It runs a smidgeon (5-10%) slower than it used to in 91.5. Edit: Yep. Reverted to 91.5, and lost 3ms worth of render time from 36ms when using NGU high. Unfortunately, this is the difference between perfectly playable and stuttering mess for me. (91.6 is slow. 91.7 is similar, or even a tiny bit slower than 91.6) Last edited by har3inger; 6th March 2017 at 02:15. |
6th March 2017, 02:17 | #42889 | Link | |
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I dont know, but it feels like the framerate is more sped up with the new one, or it could just be me. |
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6th March 2017, 03:39 | #42890 | Link | |
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Something like "same as upscaling after doubling algo". Would that be possible ? I can't wait to test that Last edited by Neo-XP; 6th March 2017 at 03:51. |
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6th March 2017, 08:01 | #42892 | Link |
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How does NGU quadrupling work with "refine the image after every 2x step / only once" options? If I have sharpen edges at 4.0, refine the image only once, and NGU on "double again" then it seems to be at 4.0. Same with direct quadruple. But if it's "refine the image after every step" then it looks like 8.0. And if NGU is on direct quadruple and I select refine after every step then it overrides it and uses NGU twice. So if you could select sharpen edges at 8.0 then you could use NGU direct quadruple with the same look as doubling twice and refining the image twice right now. But then I guess that would go up to 16 in the new version?
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6th March 2017, 08:24 | #42894 | Link | |
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Last edited by HillieSan; 6th March 2017 at 08:30. |
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6th March 2017, 09:18 | #42895 | Link | |||||
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If you're asking about quality instead of speed, that's what I actually want to hear from you!! Quote:
https://forum.doom9.org/showpost.php...ostcount=42902 Quote:
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https://forum.doom9.org/showpost.php...ostcount=42902 |
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6th March 2017, 09:38 | #42896 | Link | |
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With that kind of case, would it help to do the screen-shot, and when should I do it? |
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6th March 2017, 09:40 | #42897 | Link | ||
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6th March 2017, 09:42 | #42898 | Link | |
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6th March 2017, 09:46 | #42900 | Link |
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So the real problem for you are just the crazy slowdowns? No idea how to debug that, unfortunately... And you can reproduce it 100% that you get those slowdowns with NGU-AA, but not with NGU-pixart? Does it also happen if you just do a simple 2x upscale without any downscaling involved, and without 4x?
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Tags |
direct compute, dithering, error diffusion, madvr, ngu, nnedi3, quality, renderer, scaling, uhd upscaling, upsampling |
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