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24th October 2011, 17:45 | #10401 | Link | ||||
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Thanks. I've seen 2 weird things in the logs: (1) madVR does some funny things, which I think I've now fixed in my sources. So the next madVR build might already solve the problem for you. Or maybe not. (2) The splitter you're using ("AVI Splitter") creates very bad timestamps. Practically there are always 2 frames which have identical timestamps. That makes it difficult for madVR to achieve smooth motion. madVR tries, and fails, which I might have just fixed (see (1)). But ideally the splitter should not create such bad timestamps. Quote:
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Actually the old exclusive mode is less like what games do than the new one. The new one does in large parts do what games do. However, madVR doesn't use double buffering or triple buffering, but instead 8-times-buffering (by default). Games don't do that. You can simulate double-buffering or triple-buffering by settings the number of pre-rendered frames to 2 or 3 and by disabling all exclusive mode tweak options. That way madVR should behave quite similar to a game. All the tweak options move madVR away from what a game usually does. |
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24th October 2011, 18:15 | #10403 | Link | |
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24th October 2011, 18:20 | #10404 | Link |
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OK, with the new 285.62 WHQL drivers, things may have been fixed.
I was definitely seeing less presentation glitches than with the betas without making any changes. (there definitely seems to have been more with most beta drivers I've tried) EDIT: Nope, didn't work, still glitching. I need to do longer testing to be sure though, and want to see if all of those settings are necessary. "run presentation in a separate thread" did not have any benefit previously (may actually have been detrimental) but seems to have helped this time. I wish things weren't so tempermental. Last edited by 6233638; 25th October 2011 at 14:12. |
24th October 2011, 18:36 | #10405 | Link |
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madVR v0.77 released
http://madshi.net/madVR.zip Code:
* added support for ffmpeg/libav h264 4:2:2 decoding * optimized ffmpeg/libav compiling options * fixed: madVR disliked getting 2 frames with identical timecodes all the time * modified autodetect priorities slightly |
24th October 2011, 19:15 | #10406 | Link | |
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AMD FX8350 on Gigabyte GA-970A-D3 / 8192 MB DDR3-1600 SDRAM / AMD R9 285 with Catalyst 1.5.9.1/ Asus Xonar D2X / Windows 10 pro 64bit |
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24th October 2011, 19:48 | #10407 | Link | |
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I didn't test the new version yet but just to say about the "2 frames" problem, it's most probably due to an option in PotPlayer called "Motion Blur". If you want to make some tests it's under Preference=>Video=>Video Processing: Motion Blur. |
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24th October 2011, 20:36 | #10410 | Link | |
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"Limit rendering times to avoid glitches" is now off, however i had to set "flush & wait (sleep)" for ".. after D3D presentation". This is combined with 12 buffers and "use separate device for presentation" Running strong both for 24@24 and 25@50.
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LAV Filters - open source ffmpeg based media splitter and decoders |
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24th October 2011, 21:19 | #10411 | Link |
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Good day to you all! I couldn't find this mentioned anywhere else no matter how hard I tried, so here it goes:
I would like to report an inconvenience bug: I use madVR v0.77 in mpc homecinema v1.5.2.3456. Whenever I set "use 10bit chroma/luma buffer instead of 16bit" in the "trade quality for performance" tab in madvr options, I get a periodically flashing OSD message that says "madVR reports: creating 10bit render texture failed, used 8bit instead". Now, about the fact that madVR uses 8bit instead of 10bit - I couldn't care less, because my eyes can't tell the difference. What bothers me is that it constantly flashes on the screen! What I mean by that is that when I press "ctrl+j" i get that OSD message displayed all the time in the upper left side corner of the screen (whitch is unaccaptable while watching anything), and when I turn off the OSD by pressing the same "ctrl+j" again it disappears only to start periodically flashing on the screen. It's like disappearing, displaying and then disappearing again 2 times a second, then it disappears for like 40 seconds and then starts flashing again 2 times a second (these are only estimates). Sometimes it helps to press "ctrl+j" twice to remove the flashing, but every time it comes back after a while. And just to clarify: I use these options because I have an old system with a poor Geforce 7 7600GS, whitch can't handle 720p videos in 16bit processing modes. Besause of that I do appreciate the existence of those options very much. On top of that, I can't see the actual stats that the OSD should show when I press "ctrl+j" - only that message is displayed. So I would like to ask: is that message so important? Can't it simply be removed or moved to only the debug-version? Other than that - a really splendid renderer! |
24th October 2011, 21:42 | #10412 | Link | ||||
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Last edited by madshi; 24th October 2011 at 21:46. |
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24th October 2011, 21:50 | #10413 | Link |
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@madshi
Yes, I always have the latest version of drivers installed (in fact, today I installed Forceware version 285.58). I run windows XP, and weather I enable or disable "use managed upload textures" has no effect on the phenomenon. Could it be that because my graphics card is in an AGP socket it can't do 10-bit textures? Can you remove the message then nonetheless? |
25th October 2011, 00:33 | #10414 | Link |
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problematic file or settings/hardware?
Hi,
I have the latest versions of MPC-HC 3794, LAVfilters 0.38RC, Reclock and madVR 0.77. With following video file I experience dropped frames and can not find the cause for this. The frames are dropping because the present que is not stable. If I have buffer set to 12 ( exclusive mode ), the present que goes from 10-11 to 0 and at that moment it causes frames to drop: http://www.mediafire.com/?1rja6beiptppzq8 What makes this video file special that it causes madVR to drop frames in my setup? Thanks for help.
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__________________ System: Intel Core i5-6500, 16GB RAM, GTX1060, 75" Sony ZD9, Focal speakers, OS Win10 Pro, Playback: madvr/JRiver Last edited by Plutotype; 25th October 2011 at 07:34. |
25th October 2011, 02:19 | #10415 | Link | |
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I've updated to the new Nvidia driver, and latest madVR, and under Jriver 16 I still have the presentation glitches...
Nevcairiel could you list exactly all the settings you're now using? My usage is almost exclusively PAL 25 fps on a 50Hz projector. I have resorted to the old presentation path at the moment as is "seems" to not glitch. I also have ordered an AMD 6670 to see if the "other side" can deliver the glitch free playback I am looking for. Quote:
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25th October 2011, 02:54 | #10416 | Link |
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Crash when decoding 10-bit 4:2:2 AVC using madVR's internal libav decoder, LAV Video decoder (outputs P210) and madVR's renderer plays fine.
Crash decoding environment: mpc-hc 1.5.3.3755 xvidvideo BEmod x86 LAV Splitter git-r1380(be78b9e) ( can be downloaded here ) madVR 0.77 internal libav decoder and renderer Windows 7 SP 1 x64 Ultimate 8-bit 4:2:2 works fine with madVR's internal libav decoder. Last edited by 06_taro; 25th October 2011 at 02:56. |
25th October 2011, 04:15 | #10417 | Link |
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Sure you have, my 7800 GTX 512 is unable to do 10bit textures with madVR, and I've told you that a few times before. gerhard.kiels has a Geforce 7600GS, another NVIDIA 7-series card, so it's unsurprising that he can't get it working either.
Edit: I found the info below in an NVIDIA PDF for reference. Last edited by cyberbeing; 25th October 2011 at 04:53. |
25th October 2011, 09:02 | #10418 | Link | ||
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Will do. Or maybe replace it with a one-time-only (and self removing) warning.
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I don't remember. But your GPU is fast enough to use 16bit textures, right? Probably that's why it didn't stick with me that your GPU can't do 10bit. |
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Tags |
direct compute, dithering, error diffusion, madvr, ngu, nnedi3, quality, renderer, scaling, uhd upscaling, upsampling |
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