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#55302 | Link |
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Join Date: Mar 2010
Location: Hamburg/Germany
Posts: 9,836
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Its not "new", its the same architecture as Vega.
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LAV Filters - open source ffmpeg based media splitter and decoders |
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#55304 | Link |
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Join Date: Mar 2002
Posts: 1,506
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https://forum.doom9.org/showthread.p...90#post1820190, but its power consumption is far from ideal for a HTPC
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Ryzen 5 2600,Asus Prime b450-Plus,16GB,MSI GTX 1060 Gaming X 6GB(v385.28),Win10 LTSB 1607,MPC-BEx64+LAV+MadVR,Yamaha RX-A870,LG OLED65B8(2160p@23/24/25/29/30/50/59/60Hz) |
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#55305 | Link | |
Registered User
Join Date: May 2013
Posts: 408
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Quote:
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Ghetto | 2500k 5Ghz |
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#55306 | Link | |
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Join Date: Aug 2009
Posts: 136
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#55307 | Link | |
Registered User
Join Date: Jan 2019
Posts: 17
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Quote:
It looks like it works only if there is another layer in front of my movie... Last edited by Nicog; 12th March 2019 at 21:26. |
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#55308 | Link | |
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Join Date: Dec 2018
Posts: 10
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I am probably using the terms "freezing" and "crashing" too loosely here so let me clarify. When I am watching something like Planet Earth II the image will freeze on the screen but the sound keeps playing fine. Only way for me to fix is to restart MPC. Not sure if that changes anybody's opinion about what my problem is but wanted to be more specific. I haven't tried watching unclocked yet but will soon. |
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#55309 | Link | |
Registered User
Join Date: Feb 2002
Location: San Jose, California
Posts: 3,709
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Quote:
Windowed Overlay is also something to try. Sorry if you already tried those. ![]()
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madVR options explained |
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#55310 | Link |
Registered User
Join Date: Feb 2018
Posts: 1
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Hiya m8's
I'm having an absolutely infuriating time with MPC-HC and Mad VR, no matter what combinations of options I use (default, fullscreen, windowed etc...) the moment I try to match my display (lg c7 + rtx 2080) with the source, I get crazy jitters, however when I don't match the display it jitters a tad but it's more bearable to watch, any reason why matching the display with source would cause the jitters? I've tried with adaptive, optimal and max power (gpu wise) too |
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#55311 | Link | |
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Join Date: May 2013
Posts: 408
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So we WANT -optimal power- ? and DO NOT Want -focus assist-
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Ghetto | 2500k 5Ghz |
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#55312 | Link |
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Join Date: Feb 2002
Location: San Jose, California
Posts: 3,709
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No, we DO NOT want Optimal Power or Focus Assist, both cause hitching without the average rendering times being too high.
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madVR options explained |
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#55314 | Link | |
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Join Date: May 2013
Posts: 408
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GDI, so we want prefer maximum performance ? ![]() Or just u know, like the driver recommendation thread.
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Ghetto | 2500k 5Ghz |
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#55316 | Link |
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Join Date: Feb 2002
Location: San Jose, California
Posts: 3,709
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I like adaptive myself, it clocks all the way down pretty fast, but not so fast as to ever disturb madVR.
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madVR options explained |
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#55318 | Link | |
Registered User
Join Date: May 2018
Posts: 224
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If you do not need the newer drivers for Games etc. stay with whats working, and also drivers after 398.11 are sending the wrong HDR metadata either way. https://forum.doom9.org/showthread.p...44#post1865444 https://forum.doom9.org/showthread.php?t=176013
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Windows 10-1909 | i5-3570k | GTX 1070 Windforce OC Rev2 8GB : 430.64 | Yamaha RX-V377 | Philips 65PUS6703 - 65" Last edited by madjock; 13th March 2019 at 10:16. |
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#55319 | Link |
Registered User
Join Date: Jun 2017
Posts: 71
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Not sure what you mean here, its a setting under rendering->general settings. You can enable it even when using multiple monitors. I had gone through the whole cycle of fresh windows, old/new versions of drivers/madvr/lav, adaptive power in nvidia, turning off game mode+focus assist etc etc. The only thing that fixed it for me was fullscreen exclusive mode. Been using it for about 6 months now without any significant issues.
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#55320 | Link | |
Registered User
Join Date: Jun 2017
Posts: 71
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In fact everything related to bit depth is working well for me now. For normal 1080p23, 2160p23 files I get 12bit output and 4k@60 (for normal desktop usage) I get 8bit. |
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Tags |
direct compute, dithering, error diffusion, madvr, ngu, nnedi3, quality, renderer, scaling, uhd upscaling, upsampling |
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