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Old 14th July 2010, 14:41   #2081  |  Link
cweb
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Quote:
Originally Posted by neuron2 View Post
It turned out to be trivial to make them synonymous.

Next question: Will anyone go ballistic if I rename the DLL?
Not me.. you can rename it.
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Old 14th July 2010, 14:54   #2082  |  Link
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Everything is renamed now for 2021 and DGMultiSource is retained as a synonym for DGSource.

Last edited by Guest; 14th July 2010 at 17:22.
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Old 14th July 2010, 16:26   #2083  |  Link
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Quote:
Originally Posted by neuron2 View Post
Everything is renamed now for 2021 and DGMultiSource is retained as a synonym for DGDecode.
I guess this means my batch files/cmds won't need to be changed, but I'm gonna do it anyway just to avoid any confusion (and I'm easily confused ) in the future.

Thanks DG, looking forward to the new version.
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Old 14th July 2010, 22:30   #2084  |  Link
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Awesome This utility is getting some fantastic polish development over the last few weeks!

I'm about to buy a GTX 460 as well for my home machine, so it should prove interesting

Derek
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Old 14th July 2010, 23:24   #2085  |  Link
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My Specs:

Code:
[Anzeige]
Prozessor:		Intel(R) Core(TM)2 Quad CPU    Q9550  @ 2.83GHz (3404 MHz)
Betriebssystem:	Windows 7 Ultimate, 64-bit
DirectX-Version:	11.0 
GPU-Prozessor:		GeForce GTX 260
Treiberversion:		257.21
CUDA-Kerne:		192 
Kerntakt:		576 MHz 
Shadertakt:		1242 MHz
Speichertaktfrequenz:	999 MHz (1998 MHz Datenrate) 
Speicherschnittstelle:	448-Bit 
Gesamter verfügbarer Grafikspeicher:	3711 MB
Dedizierter Videospeicher:	896 MB GDDR3
System-Videospeicher:	0 MB
Freigegebener Systemspeicher:	2815 MB
Video-BIOS-Version:	62.00.61.00.00
IRQ:			16
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Old 15th July 2010, 02:44   #2086  |  Link
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Hi,

Is there a limit in the resolution supported by Nvidia GPUs ?

I made a x264 encode from the 500 frames of "Crowd Run" (3840x2160 @ 24Mbps).
The video is playable using MediaPlayerClassic-HomeCinema's internal decoder (but only with the standard decoder, not the DXVA one).

And loading the elementary stream into DGNV results in this :




I wanted to compare the decoding speed between my little 9400GT and my 9800GTX+ using a monstrous video (to make the differences more clear).

Maybe your contacts at Nvidia could tell us what's the maximum resolution allowed for GPU decoding ?

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Old 15th July 2010, 05:51   #2087  |  Link
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Yes, as far as I know you can only decode up to 1920x1080 using the nVidia VP, although bitrates and references up to Level 5+ are allowed, if I recall correctly... don't quote me on that.

Long story short, I wouldn't expect 4k to decode properly

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Old 15th July 2010, 05:58   #2088  |  Link
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Small correction: 1920 x 1088.
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Old 15th July 2010, 09:18   #2089  |  Link
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Would a frame split and interleave work for 4k resolution?
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Old 15th July 2010, 16:15   #2090  |  Link
stax76
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There is a new StaxRip build finally supporting DGMultiSource:

http://forum.doom9.org/showthread.ph...17#post1417817
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Old 15th July 2010, 17:16   #2091  |  Link
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Quote:
Originally Posted by tormento View Post
Would a frame split and interleave work for 4k resolution?
I don't know what you are talking about, so I suppose the answer is no.
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Old 16th July 2010, 11:11   #2092  |  Link
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Got my Asus GT 240 GDDR5 (512MB) and Don sent me a license yesterday. Everything is working as it should - nice work Don.

One question - How do you guys go about removing 3:2 pulldown? I have been using decomb with "AssumeT(B)FF().Telecide().Decimate()" so far and today I compared it to "fieldop=1" (force film) in DGMultiDecodeNV.dll. Motion seems a bit more fluid with decomb but maybe I'm imagining things. What are your experiences?
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Old 16th July 2010, 12:30   #2093  |  Link
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Quote:
Originally Posted by Groucho2004 View Post
Got my Asus GT 240 GDDR5 (512MB) and Don sent me a license yesterday. Everything is working as it should - nice work Don.

One question - How do you guys go about removing 3:2 pulldown? I have been using decomb with "AssumeT(B)FF().Telecide().Decimate()" so far and today I compared it to "fieldop=1" (force film) in DGMultiDecodeNV.dll. Motion seems a bit more fluid with decomb but maybe I'm imagining things. What are your experiences?

Here's what I did for NTSC (video not film if I recall well) using tfm instead.

dgmultisource("title01.dgi",deinterlace=0)
AssumeTFF()
tfm(order=1)
tdecimate()

It worked better for me than telecide/decimate. YMMV of course. Best thing is to try both methods for a small clip and see what works best for your material.
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Old 16th July 2010, 12:58   #2094  |  Link
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Quote:
Originally Posted by Groucho2004 View Post
One question - How do you guys go about removing 3:2 pulldown? I have been using decomb with "AssumeT(B)FF().Telecide().Decimate()" so far and today I compared it to "fieldop=1" (force film) in DGMultiDecodeNV.dll. Motion seems a bit more fluid with decomb but maybe I'm imagining things. What are your experiences?
It all depends on whether you have soft or hard 3:2 pulldown and whether it is regular or irregular. This is really not a topic for this thread and has been extensively discussed elsewhere. You can start a new post in Avisynth Usage about it. Be sure to post an unprocessed source sample with a high motion scene.
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Old 16th July 2010, 23:33   #2095  |  Link
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When I try to open anything literally nothing happens.

I'm using Windows 7 Ultimate 64-Bit with an 8400GS.
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Old 17th July 2010, 00:43   #2096  |  Link
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Read the release notes.
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Old 17th July 2010, 00:59   #2097  |  Link
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2019,2020 do nothing ?

I upgraded to 2020 from 2018, and can open a PAL 1440x1088i .mpg, but when I try to save a project, nothing happens. Previous versions worked fine.

Latest nvidia, plain standard vanilla XP-sp3 all latest updates, re-did and checked the licenses and the show the same long numbers.

So,
1. extracted v2020 into a folder with the licenses and opened the .mpg - save a project and it just sits there.
2. over-wrote v2020 with v2019 and did the same - same result.
3. over-wrote v2019 with v2018 and did the same - it worked fine.

It did ask a question about cropping to which I clicked no. Tried again with yes not no change in result.

Oh, if I run 2020 and try to close it's window, a couple of times , it then hangs.

Fully repeatable on 2nd licensed machine with latest nvidia, plain standard vanilla XP-sp3 all latest updates. Didn't spot anything obvious in the release notes.
q9450, 8800GT
q6600, 8600GT

It seems that the version 2019/2020 is broken somehow. Suggestions ?

Last edited by hydra3333; 17th July 2010 at 01:12.
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Old 17th July 2010, 01:11   #2098  |  Link
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I need a stream to duplicate your issue. Please be sure that you can duplicate the issue with the stream that you provide to me. Thank you.

Last edited by Guest; 17th July 2010 at 01:18.
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Old 17th July 2010, 01:21   #2099  |  Link
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OK I will try to extract it somehow and post it somewhere (any preference?)
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Old 17th July 2010, 01:23   #2100  |  Link
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Cut it with DGSplit and upload it to mediafire.com.

As I said, test it with the split file so I don't waste time on a stream that doesn't fail. Thank you.
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