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Old 28th March 2020, 16:08   #58941  |  Link
huhn
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use overlay rendering that's avoiding this bug.
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Old 28th March 2020, 20:37   #58942  |  Link
kettyo
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Nvidia driver 445.75 has broken HDR playback for me.

Anytime an UI element of Potplayer or MPC-HC comes up, playback is switched to SDR and after the UI element is gone it's switched back to HDR. It is very frustrating.

Going back to driver 442.74 has solved the issue.

Anyone else experiencing the same?
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Old 28th March 2020, 21:44   #58943  |  Link
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I have the same broken HDR issue on Nvidia driver 445.75.
There is Nvidia Hotfix driver 445.78 recently released but I'm going to wait for the next official release.
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Old 28th March 2020, 22:05   #58944  |  Link
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HDR works properly for me with 445.75 using Zoom Player. Even if I switch to windowed mode (50% scaling) or bring up UI elements HDR stays enabled, though I have to open in full screen or HDR does not turn on.
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Old 28th March 2020, 22:22   #58945  |  Link
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is there any way to keep using madvr with wine after i moved to linux OS i don't like any alternative i find there
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Old 29th March 2020, 01:23   #58946  |  Link
kettyo
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Originally Posted by cyberscott View Post
I have the same broken HDR issue on Nvidia driver 445.75
Good to see i'm not alone

442.74 is perfect. Hope they can correct this for the next version.
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Old 29th March 2020, 01:35   #58947  |  Link
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How strange, I double checked and I really am using 445.75, Windows 1909 build 18363.752.

Edit: madVR 0.92.17, passthrough HDR to display, D3D11 fullscreen windowed (8 bit). 2080 Ti set to output 60Hz YUV 444 limited 8 bit to the C9.
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Old 29th March 2020, 01:38   #58948  |  Link
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Originally Posted by ryrynz View Post
Try the latest 113 beta build and make sure you don't have smooth motion or or it'll crash, it should mostly resolve those issues provided there are no issues with your televisions processing or the rip itself.
From where can I download madVR betas?
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Old 29th March 2020, 02:17   #58949  |  Link
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I haven't noticed any issues either. Running 445.78 (hotfix) with 1909 .752.

EDIT: I take that back. Just tested something in HDR, and yes, it's doing the same thing when you pull up the player UI.
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Last edited by VBB; 29th March 2020 at 02:32.
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Old 29th March 2020, 05:31   #58950  |  Link
glc650
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Quote:
Originally Posted by kettyo View Post
Good to see i'm not alone

442.74 is perfect. Hope they can correct this for the next version.
Same here. Prior to this version I was using 441.66 which was also fine.
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Old 29th March 2020, 12:48   #58951  |  Link
kettyo
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Originally Posted by Asmodian View Post
How strange, I double checked and I really am using 445.75, Windows 1909 build 18363.752.

Edit: madVR 0.92.17, passthrough HDR to display, D3D11 fullscreen windowed (8 bit). 2080 Ti set to output 60Hz YUV 444 limited 8 bit to the C9.
Mostly the same here but GTX 1050 (laptop) and 60Hz YUV 420 10 bit HDR.
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Old 29th March 2020, 19:30   #58952  |  Link
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Does it work if you use YUV 444 8 bit?
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Old 29th March 2020, 20:19   #58953  |  Link
kettyo
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Does it work if you use YUV 444 8 bit?
I don't know. I'm back to driver 442.74. Here everything works.
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Old 30th March 2020, 02:17   #58954  |  Link
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So, I did some testing. Turns out the issue with the latest Nvidia drivers is with the bit depth, not the color space. Every combo works fine, as long as it's 8-bit. !0-bit and higher cause the display to drop out of HDR, when triggering the player UI.
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Old 30th March 2020, 10:47   #58955  |  Link
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So, I did some testing. Turns out the issue with the latest Nvidia drivers is with the bit depth, not the color space. Every combo works fine, as long as it's 8-bit. 10-bit and higher cause the display to drop out of HDR, when triggering the player UI.
Really helpful, thanks!

This will hopefully be fixed soon.

Do you have an idea where the bug report towards Nvidia can be made?
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Old 30th March 2020, 16:58   #58956  |  Link
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hello,

i don't know if it is related with the latest nvidia driver update but now i have the infamous stuttering with the exclusive mode ON and its gone but not perfect when the exclusive mode is no longer selected in the madvr option! this is completely the way around now and that drive me .

Does anyone have experience this?

I'm using an RTX2060 with the lasted driver 445.78 . no improvement after re-installation.

Thank you for you input on this.
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Old 30th March 2020, 17:20   #58957  |  Link
clsid
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Set "Power Management Mode" to Adaptive in NVIDIA control panel. If it works fine without exclusive mode, then simply don't use it. It has little to no benefit.
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Old 30th March 2020, 18:59   #58958  |  Link
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Originally Posted by suisenken View Post
hello,



i don't know if it is related with the latest nvidia driver update but now i have the infamous stuttering with the exclusive mode ON and its gone but not perfect when the exclusive mode is no longer selected in the madvr option! this is completely the way around now and that drive me .



Does anyone have experience this?



I'm using an RTX2060 with the lasted driver 445.78 . no improvement after re-installation.



Thank you for you input on this.

Setting max pre rendered frames to 1 in madvr has always worked for me. Otherwise I get stutter with default settings.
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Old 31st March 2020, 16:19   #58959  |  Link
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The future of madvr is not that promising at this point link, link
The only good thing about it is that we don't have to buy new GPUs
I think the whole crew needs to carefully think on this product.

Lumagen's sales are not that great. If they were, it wouldn't be so damn expensive. The fact that it has remained so expensive indicates the company is still doing low volume and has very little purchasing power to get the price of the device ready for mass-market.

Upscaling is only sort of important, not something people care about outside of enthusiasts. This feature will be increasingly less valued, as we are getting more 4K content. Then going to 8K, it's going to be even less important, because even if the TV did only bilinear, 4K content bilneared to 8K will still look pretty damn sharp

Madvr's most unique feature is the 3DLut.

Even in the case of Tonemapping, it's good, but as display hardware catches up, its benefit will again be eroded. It's also not so complicated a thing that the BIG-Hardware houses like Sony with their unlimited resources can't replicate. The Sony team sent people to the Madvr's demo booth for a reason, they're getting ready to bite you. It's not an act of comradery.

We're GOING Into a decade of Recession and potentially Depression.

Madshi with a small team can do all of the maintenance, and retail on a piece of PC software.

With hardware the only difference to their workload is an extra set of middlemen to cut in and manage..

With the Entire set of circumstances

It seems far more prudent to charge $50 a pop for Madvr PC version.

$50 You can sell that to almost anyone, $50 @ 1 million people is $50,000,000.

At $1000 a pop, you'd have to sell 50,000 units to match. Are there even 50,000 high end projectors sold each year. And how much is the middlemen's cut .

Can we even move these machines IN A RECESSION, when millenials have resorted to buying Soundbars instead of speaker systems. We're seeing a market for 75" TVs as low as $800.

The required consumer education to convince someone that a $1000 machine is going to make their image quality better is also enormous.

A great product with a bad business plan is still a treacherous road.
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Last edited by tp4tissue; 31st March 2020 at 16:34.
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Old 31st March 2020, 17:37   #58960  |  Link
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The money for an Envy is just crazy. Nobody is going to pay that much.
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