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8th December 2013, 14:47 | #21061 | Link |
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When i enable YV16 in LAV, it works just fine with madVR. If you already copy my code, at least do it correctly.
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LAV Filters - open source ffmpeg based media splitter and decoders |
8th December 2013, 14:57 | #21062 | Link |
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Haha!
Why are you not using YV16, btw, nev? Recently you said you preferred YV24 because it's planar. YV16 is planar, too, unlike the other 4:2:2 formats. So shouldn't you have a preference for YV16 over the other 8bit 4:2:2 formats, too? Not important for me, just wondering... |
8th December 2013, 15:32 | #21063 | Link |
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When i implemented YV16, madVRs YV16 support was still broken (planes flipped, i belive). You fixed it later, but it got never enabled in LAV. Maybe i'll do that soon.
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LAV Filters - open source ffmpeg based media splitter and decoders |
8th December 2013, 20:50 | #21065 | Link |
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madVR Subtitle Thread Crash
Hi, madshi.
I've been using madVR for many months now, and I absolutely love it. I've recently encountered crashes, however, while playing a particular video file. From what I can tell, the crash may not occur in madVR itself, but in XySubFilter instead -- even though madVR generates a crash report. As I'm not sure what the culprit is, I decided I would post here instead of creating an issue on the bug tracker. The crash occurs when watching a specific video normally, and with little warning. An exception is raised in the subtitle thread, so I would imagine the problem lies with rendering the large volume of animated text at the time of the crash. I've compressed and uploaded the crash log, the madVR log, and a short clip of the video that crashes. You can grab them on MediaFire. Thanks for your time and assistance. |
9th December 2013, 00:18 | #21066 | Link |
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using xy-VSFilter that file leaked almost 2 gigs of memory and made the system very unstable.
The subtitle file is the culprit here. What a piece of shit format. You can extract it using a GUI tool and convert it to SRT if you don't mind losing all the fancy schmancy text formatting. |
9th December 2013, 12:20 | #21067 | Link |
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Thank you Huhn and Thx-UltraII for your advices . I'm doing the tests and for now the best solution for me is this :
coreavc (or lav) setted 16-235 in input and in output --> madvr setted in 0-255 --> gpu Ati setted in rgb full (4:4:4) (thank you 6233638) --> Radiance Processor input setted in rgb video and ycbcr 4:2:2 in output -> pj Maybe I'm doing something wrong, because in this way my pj settings in brightness and colour have to be very high, but i think the image is good (i think) Last edited by annovif; 9th December 2013 at 12:26. |
12th December 2013, 10:47 | #21068 | Link |
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@13ack.Stab not madVR's fault. tested with EVR w/ xy-Vsfilter and still crashed.
EDIT: Tested with MPC-HC's ISR vsfilter and it didn't crash. Either the script is really bad or need some optimizing in xy-Vsfilter. Last edited by kazuya2k8; 12th December 2013 at 10:53. Reason: Update |
13th December 2013, 09:31 | #21069 | Link |
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Guys, I m running a projector as a display device. My projector has only greyscale and gamma correction but no CMS. I own a Chromapure calibration kit with a i1 Display Pro III meter. I calibrated by gamma and greyscale which is pretty good now. The primaries and secondaries on my projector are pretty good out-of-the-box but I want to see if I can fine-tune it.
Is there a manual somewhere how the CMS of madVR works? I have no idea how to begin with this. |
13th December 2013, 10:12 | #21071 | Link |
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Running 0.86.11, I experienced a crash. Having two instances of MPC-HC open and drag-dropping an .mkv onto one of them is what preceded the crash. The madVR crash report.
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13th December 2013, 10:35 | #21072 | Link | |
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http://forum.doom9.org/showpost.php?p=1655679&postcount=20990
edit: one question about 10 bit output. if i remember it was not possible to output bi matched 10 bit over directx 11 right? first of all nvidia says this: Quote:
the point is the geforce 200 series this card is directx 10 so directx 10 supports 10 bit output too (or nvidia lies). but does it behavior like directx 11 or is there a chance? i mean it is the forgotten directx version X-) Last edited by huhn; 13th December 2013 at 11:22. |
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13th December 2013, 17:07 | #21073 | Link | |
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Quote:
Sorry for my poor english. |
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14th December 2013, 01:48 | #21074 | Link |
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that's not true normal cards can do 10 bit and evr can output 10 bit with normal cards but there is a problem with directx 11. no full control of the output picture.
and nvidia says clearly that normal cards can use 10 bit with directx. of cause normal amd cards support 10 bit with directx too but the point is that this should work with directx 10 because the nvidia 200 is a dirctx 10 card. the the problem is 3d is on a hole different level... |
14th December 2013, 15:23 | #21076 | Link | |
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Quote:
Unless I am mistaken, I seem to remember older builds of madVR offering DX11 output. Last edited by 6233638; 14th December 2013 at 15:27. |
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14th December 2013, 16:38 | #21077 | Link |
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yeah with "wrong" color.
you can't control the output with directx 11. if i remember correctly. and most likely that's why it is no longer in general settings. 0.60-0.70 should have this option try it out. and that's why i ask if directx 10 is a option or at least worth a look at. |
14th December 2013, 21:55 | #21079 | Link |
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Got a new plasma the vt65 (uk vt60) and started to toy around with mpc hc with internal lab and madvr.
This is on a win7 with an intel hd4000. The main thing I'm trying to get my head round is the rgb range. Done a bit of reading and testing using the avs black clipping mp4. In this video black levels are represented by flashing bars numbered from 2-25 where 16 represents video black. I'm just trying to see if I understand all I read on this correctly. When I set the display to 0-255 and I set the gpu display output to to 0-255 and set madvr to the same again this causes the flashing bars from 2-16 to stop flashing as 0 rgb black is represented by bar 16 now. Do i understand it correctly? |
14th December 2013, 23:59 | #21080 | Link |
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That was a feature that madshi tried out in order to help with nvidia driver issues. It didn't actually make madVR a DX11 application. It was still DX9 but used a single feature only found in DX11. Very similar to how Valve uses DX11 features while the source engine is still very much DX9 based.
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Tags |
direct compute, dithering, error diffusion, madvr, ngu, nnedi3, quality, renderer, scaling, uhd upscaling, upsampling |
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