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15th November 2011, 10:46 | #10881 | Link |
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The MPC-HC font setting has no influence whatsoever on madVR. MPC-HC just tells madVR to draw the text (just text, no formatting), and madVR then does using its default font.
PS: regarding aliasing - its obviously easier to avoid if you have a square instead of something round.
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15th November 2011, 11:37 | #10882 | Link |
Playing with MKV files...
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I'm not getting this message anymore. Was it removed or am I just staying in Windowed mode when I go to full screen now? I used to see it but I haven't seen it in either Zoom Player or MPC-HC since v 0.77
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15th November 2011, 14:15 | #10883 | Link |
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Hi Madshi,
Could you please check this log file: http://www.mediafire.com/?c5g5035cq4thwbp MadVR is dropping crazy amounts of frames when playing index.bdmv or mpls files. Playing an m2ts directly or an mkv plays perfectly. |
15th November 2011, 23:18 | #10889 | Link | ||||||||||||||||||||||||||||
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With v0.79 I think a 512MB GPU should be good enough for madVR. However, having 1024MB will allow you to double the queue sizes, when using v0.79. Quote:
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Are you using Reclock? If so, try turning it off for a while and try to get madVR to work without any frame drops with Reclock turned off. That should help you get to the refresh rate your display wants. Once you're there, you can turn Reclock on again. Of course I'm only guessing here. It's also possible that your TV is innocent and that frame gets dropped in your HTPC, without madVR noticing it. Quote:
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So did you use CUVID? Or did you use software decoding? It might be useful to cross test with EVR. Does DXVA2 deinterlacing work when using EVR on your PC? This only applies if you don't use CUVID. Quote:
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15th November 2011, 23:19 | #10890 | Link |
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madVR v0.79 released
http://madshi.net/madVR.zip Code:
* modified deinterlacing logic to save GPU RAM * added resource manager to save GPU RAM and a little bit of GPU performance * added information about used / total GPU RAM to debug OSD (Ctrl+J) * added new options to choose decoder and GPU queue sizes * added automatic adjustment of queue sizes, based on GPU RAM size * corrected queue sizes with deinterlacing turned on (size 1 too high in v0.78) * improved deinterlacing quality at the start of playback and after seeks * improved the way madVR calls DXVA2 (now more similar to EVR) * moved some eventually CPU intensive code from render to separate thread * optimized performance of DXVA2->PixelShader texture conversion for some GPUs * optimized internal libav decoder format conversion logic * movie frame rate overwrite via file name now also set deinterlacing on/off * option "perform deinterlacing in separate thread" is now "on" by default * MPC-HC OSD text "Pausa" is now blocked (to avoid disappearing subtitles) * fixed: source cropping (J.River MC) could result in corrupted chroma channel * fixed: IMediaSample allocator wasn't fit for decoder queue size of 12 frames |
16th November 2011, 00:15 | #10893 | Link |
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madshi,
Thank you so much for 0.79. I will install it tomorrow in my HTPC box. PS: I really hope you have written down my request of adding a function that displays the refresh rate or the CTRL-J screen automatically only for a limited time when a video is opened (like 10 seconds). I am sometimes paranoid so I want to keep the refresh rate where it should be.
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16th November 2011, 00:18 | #10895 | Link |
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deinterlacing is also better here now. cant say if perfectly smooth yet, but Ill report back in case I encounter problems. at least the 2 movies Ive tested so far played back fine without frame drops.
anyway, that change of brightness in exclusive mode when activating deinterlacing is still there. and, not sure whether I observed this correctly, at least in one movie when activating deinterlacing the movements of people sometimes appear to be a bit less smooth compared to when deinterlacing is deactivated (the video itself plays smooth though). not sure whether this is normal or why this is like that. edit: that brightness shift seems to be related to the disable desktop composition box. when unticked, the change of brightness or colour is only very minor (probably thats normal?) but when ticked, then it really looks like a PC -> TV levels change. I'd like to be able to have that box ticked, because performance increases a little that way.
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16th November 2011, 00:23 | #10896 | Link | |
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16th November 2011, 00:25 | #10897 | Link |
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hm so whats the difference here when it works perfectly for you, but apparently not (entirely perfectly) for me? a newer graphic card generation?
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16th November 2011, 00:27 | #10898 | Link |
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A clip of the material would help. Deinterlacing methods have not changed in many years. I'm using amd 5870. Basically the renderer only commands the GPU to deinterlace the material, the problem being before that MadVR did not for some reason understand bobbing hence only showed duplicates.
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16th November 2011, 00:30 | #10899 | Link | |||
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2. A small cosmetic bug : the settings window name changes from "madVR settings" to "pure power curve" when "color & gamma" page is selected. But it never goes back to being "madVR settings" when other settings page are selected afterwards. 3. The ZP/slow paint/freeze on seek bug after madVR frequency switch is still there.
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XP SP3 / Geforce 8500 / Zoom Player Last edited by TheShadowRunner; 16th November 2011 at 00:50. |
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16th November 2011, 00:32 | #10900 | Link |
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madshi,
you are THE MAN with v0.79 you've managed to keep (or even improve for some) the quality and still lower the GPU Load by 3-4%. Now it's 75-76% with the same 1080i60 sample that was using 79-80% before.
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Tags |
direct compute, dithering, error diffusion, madvr, ngu, nnedi3, quality, renderer, scaling, uhd upscaling, upsampling |
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