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13th October 2004, 03:43 | #1 | Link |
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Removing Language Selection and Aspect Ratio Menus v2.0
HTML guide hosted by r0lZ.
1/27/2005: I failed to mention in my page 3 of my guide, a blank cell has been appended. The original cell which contained our unwanted menu is now considered "unreferenced material". Basically, the cell is still there holding size and you would have to blank or remove it with another tool like VobBlanker or IfoEdit. But really, most our Aspect Ratio and language selection menus are still menus so, you should have lots of room to spare when you get rid of your other stuff. 10/10/2004: This is my 2nd version of my 1st guide (text) using a combination of newer tools. PgcEdit v.0.3.5 used at this time. 1/5/2004: Link above now shows v3.0. v2.0 is gone.
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2COOL Last edited by 2COOL; 11th July 2005 at 19:39. |
23rd October 2004, 06:15 | #2 | Link | |||
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In response to this post.
@blutach Quote:
Quote:
Quote:
Code:
Before: Cell Position in VOB: Cell_1: has VOB ID 1 Cell_1: has Cell ID 1 Cell_2: has VOB ID 2 Cell_2: has Cell ID 1 Cell_3: has VOB ID 3 Cell_3: has Cell ID 1 Cell_4: has VOB ID 4 Cell_4: has Cell ID 1 Cell_5: has VOB ID 5 //Aspect Ratio menu Cell_5: has Cell ID 1 //Aspect Ratio menu Cell_6: has VOB ID 6 // Menu A Cell_6: has Cell ID 1 // Menu A Cell_7: has VOB ID 7 // Menu B Cell_7: has Cell ID 1 // Menu B After: Cell Position in VOB: Cell_1: has VOB ID 1 Cell_1: has Cell ID 1 Cell_2: has VOB ID 2 Cell_2: has Cell ID 1 Cell_3: has VOB ID 3 Cell_3: has Cell ID 1 Cell_4: has VOB ID 4 Cell_4: has Cell ID 1 Cell_5: has VOB ID 5 // Menu A Cell_5: has Cell ID 1 // Menu A Cell_6: has VOB ID 6 // Menu B Cell_6: has Cell ID 1 // Menu B I gotta keep all my bases covered! One thing I didn't add to the guide was that if the menu in question resided in it's own PGC, you could've just did a Kill Playback on it. I was too lazy to put that in.
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2COOL Last edited by 2COOL; 23rd October 2004 at 06:56. |
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23rd October 2004, 07:14 | #3 | Link |
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Thanks for that. The button was only a LinkPGCN, so I guess I was lucky. I will learn from your advice though.
With respect to the IfoEdit strip, it turned the menus into "dummies", as there were still commands left in the PGC (the precommands I had inserted). And yes, the menus in question were in their own PGC. Btw: The DVD in question was Meet Joe Black. If you have it, the menus were VTSM 1, 30 and 31, both of which had the "English" button referring to PGC18 in VTSM 1. Thanks again and regards (PS Sorry for the incorrect posting in PgcEdit - I thought it was the appropriate place, given that step 12 involved PgcEdit. But this, obviously, is the better place.)
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23rd October 2004, 07:54 | #4 | Link |
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One other thing: Would it be reasonable to:
1. Determine what PGC led you to the Aspect Ratio Menu (ARM)/Language Menu (LM). 2. Figure out where the appropriate button will direct you. 3. Bypass the ARM/LM altogether by inserting a final post command into the PGC determined in 1 above? With PgcEdit's fabulous info on cross reference streams, this should be a piece of cake. What do you reckon?
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24th October 2004, 01:38 | #5 | Link |
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IMO, why bother? It is possible to turn this guide into a macro and r0lZ has mentioned he's going to work on one. My manual way will hopefully go into sweet retirement.
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24th October 2004, 02:40 | #6 | Link |
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But in the meantime, the method I suggested should work, yes?
I ask you because you know a lot more than I about this Regards
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24th October 2004, 03:53 | #7 | Link | |||
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OK, Here's a common scenario I'll give that would make your method fail.
Quote:
PGC-Menu 8 // Aspect Ratio menu If you click on Play Movie button in the Main Menu, you'll jump to PGC-Menu 8. e.g. Play Movie Button command: Code:
[20 04 00 00 00 00 00 05] LinkPGCN PGC 8 Quote:
Code:
Widescreen: [71 01 00 00 00 01 00 0D] 1 Set gprm(0) =(mov) 1 ; LinkTailPGC Fullscreen: [71 01 00 00 00 02 00 0D] 2 Set gprm(0) =(mov) 2 ; LinkTailPGC Quote:
Logically, we want to jump from PGC-Menu 4's Post commands to PGC-Menu 8's Post Commands. Unfortunately, there are no single commands to do this so it's impossible. The DVD specs won't allow it. Also, you can't jump from a PGC's Pre commands to another PGC's Post command. So it's a double whammy. That's why I've chosen the method on creating a new Cell Command. From there, you can jump to Pre command #1 (LinkTopPGC) or Post Command #1 (LinkTailPGC).
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2COOL Last edited by 2COOL; 24th October 2004 at 06:12. |
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26th October 2004, 05:50 | #10 | Link |
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Update
Just followed the guide and it worked brilliantly. Thanks much for the advice. One thing tho...my button all had LinkPGCN44 and that command does not have the option to highlight a button so what I did was insert 2 commands into the cell: 1. LinkNoLink, Highlight Button No 1 2. Link PGCN44 It works, but I hope I am not "just lucky" again. Regards
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26th October 2004, 06:19 | #11 | Link | |
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Quote:
Update: I must be slow on reading your post. You entered two cell commands? Only one of them will be used and it should've been your #2. Or did you entered in two new Pre commands at the end?
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2COOL Last edited by 2COOL; 26th October 2004 at 06:24. |
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26th October 2004, 08:55 | #13 | Link | |
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@jeanl & 2COOL
Quote:
In a situation where a cell command is not a Jump, Call, Link, RSM, Set+Link or Exit, do you know exactly what a player is supposed to do? - Abort? - Continue with next cell's playback? - Continue with next cell command? - Continue with post commands? Also, is it theorically possible to have cell commands with conditions or GOTOs? As far as I know, thoses sitations are illegal. But I'm not totally sure...
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26th October 2004, 11:49 | #14 | Link |
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@experts who kindly answered my post
1. Thank you for the advice and info! 2. No, I only entered in the cell commands - yes 2 of them. 3. FYI - it was a language menu and I selected the first button, which may have been the default (English). 4. I did not enter any precommands (see? 2COOL, I learnt from last time ) 5. It worked! Of course, I had eliminated all other languages from the menus and audio and subtitles, so what choice did it have? lol But, as posted above, each button only had a link to the PGCN and in that PGC, it played around with the button that had been pressed. So, since the command didn't have a button highlight, I figured I'd try to create it with a LinkNolink. As 2COOL has reported, it seemed to execute the 2nd command (Link PGC 44) - because I did arrive at the main menu with all GP registers the same as the original disk. However, PgcEdit did allow me to enter the fact that there were 2 cell commands present (as per 2COOL's guide). Interesting, eh? Regards
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26th October 2004, 23:32 | #15 | Link | ||
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@blutach
Quote:
Code:
[56 04 00 00 04 00 00 2C] 2 (SetHL_BTN) Set Highlighted Button =(mov) 1024 (button 1) ; LinkPGCN PGC 44 @r0lZ Quote:
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2COOL Last edited by 2COOL; 27th October 2004 at 05:10. |
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26th October 2004, 23:46 | #16 | Link | |
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Quote:
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27th October 2004, 08:19 | #17 | Link | |
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Quote:
If a compare, a Set SPRM or a Set (without link) is used in a button or cell command, what is done when the command do not jump to another point? For example, if the comparison result is false in a button command, does the player continue with the cell command (if any) or execute an implicit LinkTailPGC?
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27th October 2004, 18:56 | #19 | Link | ||
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Quote:
Quote:
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