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Old 17th September 2007, 15:10   #41  |  Link
SpAwN_gUy
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Quote:
Originally Posted by neuron2 View Post
If it can support his farming stuff, which he cited, then it might be more worthwhile. But I don't see how it can help in that regard.
the reason i started this is just because of "farm" and agent-based encoding.
well, i've been able to handle evrything with "full paths" when i was encoding(and am) on my localPC. (i.e. custom aviSynth filters were in daefault avisynth plugin folder, VOBs on one drive, avses somewhere else.. and with full paths everything worked just fine..).
but when i started farming.. i've noticed, that "d_mn.. my files are NOT encoding at all. Why?"
- because no one can open a C:\path\file.vob from another PC from the network..
then i've UNchecked option "Store full paths".. and what do i get.. i get NO PATHS at all..


well. okay. i give up..
a) yes i've mentioned that behaviour only with x264farm.
b) yes i can do it with my hands.
c) cmon... if you are not in to implementing that.. okay i'll continue doing what i'm doing..
and there allways be a step in "the guide" for x264farm agent-based encoding about "sh@.. you have to modify paths to vobs on your own"

i'm tired to keep asking (i guess today is my bad day..).. i know that this is some kind of minor request (i always did thought so) and i'm thinking of implementing that ONLY IF you have time..
(maybe i'll try to get sources.. and we'll see how could i help you..)

cheers, warezmasta.
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Old 17th September 2007, 15:35   #42  |  Link
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You must explain it simpler.

And thats whats going on:
1. one have VOB and do GDIndex and make AVS script
2. one have 6 computers over LAN and want to use them to parallel encode of this VOB to H264
3. to lowering LAN overhaul one use x264farm to that by installing agents at 5 computers and server at 1 computer
4. server program cut this VOB to smaller parts and send them to agents with his part of AVS script
5. each agents works on its part of VOB independently and send done encodings to server
6. server merge encoded parts to final file and you have 5 time faster encodings

For that, first AVS made on server side must work correctly at each agents, but at each computer agents might be installed at different place.

I hope that I've didn't mixed up anything?
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Old 17th September 2007, 16:13   #43  |  Link
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dk75, thank you. Someone finally made it clear.

Quote:
i'm tired to keep asking
spawnguy, I've been adding requested features, small and large, for over 4 years. I simply want to understand what I am doing. And if you want to contribute code, it will always be appreciated and properly credited.

Last edited by Guest; 17th September 2007 at 16:27.
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Old 17th September 2007, 16:30   #44  |  Link
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Quote:
Originally Posted by dk75 View Post
You must explain it simpler.
... no coments

Quote:
Originally Posted by dk75 View Post
And thats whats going on:
1. one have VOB and do GDIndex and make AVS script
2. one have 6 computers over LAN and want to use them to parallel encode of this VOB to H264
3. to lowering LAN overhaul one use x264farm to that by installing agents at 5 computers and server at 1 computer
4. server program cut this VOB to smaller parts and send them to agents with his part of AVS script
5. each agents works on its part of VOB independently and send done encodings to server
6. server merge encoded parts to final file and you have 5 time faster encodings

For that, first AVS made on server side must work correctly at each agents, but at each computer agents might be installed at different place.

I hope that I've didn't mixed up anything?
just few corrections..
there is only ONE AVS, and controller just splits total framecount to some little number of frames..
agents do the encode.
then controller makes ratecontrol and goes to second pass
for x264.exe on an agentPC it looks something like that:
Code:
\\controllerpc\farm\x264.exe --seek 4450 -frames 250 \\controllerpc\farm\somedvd\movie.avs
evry agent gets its own startFrame and frameCount..
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Old 17th September 2007, 16:33   #45  |  Link
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Quote:
Originally Posted by neuron2 View Post
Ha ha, I'm not an idiot. I'm asking for justification for the feature. If the only thing he wants is to store his source files away from his D2V, then it's too minor to jump ahead of other stuff on my to-do list. If it can support his farming stuff, which he cited, then it might be more worthwhile. But I don't see how it can help in that regard.
I didn't mean to be offensive, just wanted to help. But as I see, I should stop posting and let everyone else speak for themselves, since I prevent them from doing this all the time.
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Old 17th September 2007, 16:38   #46  |  Link
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@Rainy

It's cool. I didn't mean to imply any censure of you. Keep right on speaking up.

Last edited by Guest; 17th September 2007 at 16:41.
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Old 17th September 2007, 22:12   #47  |  Link
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Let me know if this does what you want:

http://neuron2.net/guest/DGIndexTest.zip

Don't forget to turn off Use Full Paths.
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Old 18th September 2007, 09:15   #48  |  Link
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Quote:
Originally Posted by neuron2 View Post
Let me know if this does what you want:
http://neuron2.net/guest/DGIndexTest.zip
this one works completely incorrect.. ..
as i've noticed it stores "nothing", when output=source
and just one "..\" when output != source (on the same drive)
and correctly saves full-path, when on different drives.

but modded 1.4.9 from Rainy (i've got this night) works great..
i've checked:
output=source (stores ".\", maybe that one is not needed..)
output - somewhere in the different folder.. (correctly stores lots of "..\") i.e.
Code:
VOB: 
G:\DVDRiP\Bakumatsu\DVD1\01\VTS_02_1.VOB
.d2v:
G:\DVDRiP\Bakumatsu\DVD1\TEST\SOMEOTHER\02\off\ddd.d2v 
.d2v internals:
Code:
DGIndexProjectFile16
1
..\..\..\..\01\VTS_02_1.VOB
tes.avs: G:\DVDRiP\Bakumatsu\DVD1\TEST\SOMEOTHER\02\off\test.avs DGDecode.dll: G:\DVDRiP\Bakumatsu\DVD1\TEST\SOMEOTHER\02\off\DGDecode.dll test.avs internals:
Code:
LoadPlugin("dgdecode.dll")
mpeg2source("ddd.d2v")
shows nice picture ;)
and on a different drive.. (stores full-path)

maybe, neuron2, you could use part of theese sources?
http://home.no/rainy/dgindex149src.zip
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Old 18th September 2007, 14:19   #49  |  Link
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I was not aware of the PathRelativePathTo() API call, and my attempt to write it from scratch was buggy. I have it working now using that API and it will be in the next beta release.
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Old 19th September 2007, 08:33   #50  |  Link
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Quote:
Originally Posted by neuron2 View Post
I was not aware of the PathRelativePathTo() API call, and my attempt to write it from scratch was buggy. I have it working now using that API and it will be in the next beta release.
i haven't found it either... when i was searching for som realization..

and
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Old 2nd October 2007, 03:53   #51  |  Link
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Version 1.5.0 beta 3

* When the Use Full Paths option is turned off, relative paths are used. This allows for the source files to be in a different directory than the D2V file. If they are in the same directory, the behavior is the same as before.

* In CLI mode, if a field order transition is detected, it is silently corrected.

http://neuron2.net/dgmpgdec/dgmpgdec150b3.zip
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Old 2nd October 2007, 07:45   #52  |  Link
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Quote:
Originally Posted by neuron2 View Post
* In CLI mode, if a field order transition is detected, it is silently corrected.
!!!

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Old 2nd October 2007, 08:08   #53  |  Link
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Yes... Yes... Thanks alot..

Happy vacations to ya ..
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Old 3rd October 2007, 21:25   #54  |  Link
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Neuron could you check this M2ts sample?
http://rapidshare.com/files/59949596/Logo.zip.html

DGindex reports huge audio delay + demuxed AC3 is not playable

m2ts plays fine in MPC (FFDshow + Haali Media Splitter)
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Old 3rd October 2007, 23:08   #55  |  Link
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@Atak

I found and fixed the audio problem. But I noticed that video demuxing is not working for M2TS. So I'll fix that first before giving a new beta. Thanks for pointing this out.
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Old 4th October 2007, 05:00   #56  |  Link
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OK, I got the demuxing working too. New beta tomorrow.
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Old 4th October 2007, 17:57   #57  |  Link
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Version 1.5.0 beta 4

* Fixed two problems with .m2ts files: 1) audio on PRIVATE_STREAM_1 was not processed correctly, and 2) video demuxing was broken.

http://neuron2.net/dgmpgdec/dgmpgdec150b4.zip
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Old 4th October 2007, 18:05   #58  |  Link
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Thanks neuron2!!!
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Old 6th October 2007, 11:48   #59  |  Link
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Since 1.5.0 beta 2, 3 and 4 there is no way for me to load .m2v and .mpv files into DGIndex.
I see them, load them and then they do not appear in the file list.
This on w2ksp4+ and pal 25fps files and all options tested.
Last working beta in this case is 1.5.0 beta 1 and of course 1.4.9 final.
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Old 6th October 2007, 14:04   #60  |  Link
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@sunbeam

There are no changes in beta 2 that would explain that. Please post a link to an M2V file that will not load. Cut it to a manageable size using, for example, VirtualDub's hex editor (extract segment).
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