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18th May 2006, 16:35 | #41 | Link | |
Professional Lemming
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Quote:
My balanced approach works a lot better at same number of shifts but I don't want to stop you... bis besser, Tobias
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18th May 2006, 17:15 | #42 | Link | ||
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Quote:
Quote:
...later. |
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18th May 2006, 17:43 | #43 | Link | |
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Quote:
Moreover, I wanna weight the clips later but at first try I was unable to find normalized weight mask. Normalized=sum of shifted instances of that mask is 255 everywhere |
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29th May 2006, 11:49 | #44 | Link |
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Hi,
Tobias, can you pls take look at the this thread? That's the script I am working on... as you dealt with the topic, maybe you can have some ideas for adaptive merging. I got little stuck... Of course, anybody else's advice also appreciated. R. |
28th January 2007, 06:32 | #45 | Link |
likes to tinker
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Hi, 708145 web page for SmoothD is http://www.funknmary.de/bergdichter/...video/SmoothD/ version
Version 0.0.9pre2 November 8th, 2004 Copyright (C) 2004 Tobias Bergmann. contact: tobias.bergmann at bergdichter.de ... fairly old ... is there new version or is this the last, and is there a prospect for a new one ? |
28th January 2007, 22:41 | #46 | Link | |
Professional Lemming
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Quote:
Don't wait for a new release but I can't rule out that I will finally produce a 0.1 sometime. But there are a few follow-up projects that use similar deblocking techniques and are much further progressed. bis besser, T0B1A5
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22nd May 2007, 11:39 | #48 | Link |
Professional Lemming
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Location: Stuttgart, Germany
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'quant' is the main parameter which influences the smoothing. Use smaller values for less smooth results.
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10th January 2008, 14:12 | #50 | Link | |
Professional Lemming
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Location: Stuttgart, Germany
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Quote:
I'm a bit sad that I don't do video related coding anymore but there are just too many other things to do. I do stay on the forums to give the occasional remark nonetheless Best wishes for further development, T0B1A5
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