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Old 18th May 2006, 16:35   #41  |  Link
708145
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Quote:
Originally Posted by redfordxx
the next option I see was covering the grid of 2 with 4^2 shifts, and thats quite lot..;-)
That's the approach of the original paper
My balanced approach works a lot better at same number of shifts but I don't want to stop you...

bis besser,
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Old 18th May 2006, 17:15   #42  |  Link
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Quote:
Originally Posted by 708145
That's the approach of the original paper
Well I knew that I am discovering America
Quote:
My balanced approach works a lot better at same number of shifts
OK, when you say so, maybe I adapt it a little...
...later.
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Old 18th May 2006, 17:43   #43  |  Link
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Quote:
Originally Posted by 708145
My balanced approach works a lot better at same number of shifts
I looked on your vectors, you are followin the diag only...I try to cover the full quadrant...
Moreover, I wanna weight the clips later but at first try I was unable to find normalized weight mask. Normalized=sum of shifted instances of that mask is 255 everywhere
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Old 29th May 2006, 11:49   #44  |  Link
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Hi,

Tobias, can you pls take look at the this thread? That's the script I am working on... as you dealt with the topic, maybe you can have some ideas for adaptive merging. I got little stuck...

Of course, anybody else's advice also appreciated.

R.
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Old 28th January 2007, 06:32   #45  |  Link
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Hi, 708145 web page for SmoothD is http://www.funknmary.de/bergdichter/...video/SmoothD/ version
Version 0.0.9pre2 November 8th, 2004
Copyright (C) 2004 Tobias Bergmann.
contact: tobias.bergmann at bergdichter.de

... fairly old ... is there new version or is this the last, and is there a prospect for a new one ?
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Old 28th January 2007, 22:41   #46  |  Link
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Originally Posted by halsboss View Post
0.0.9pre2 ... fairly old ... is there new version or is this the last, and is there a prospect for a new one ?
0.0.9pre2 really is the latest version. I planned to get back to this project a lot of times but there were always more interesting things

Don't wait for a new release but I can't rule out that I will finally produce a 0.1 sometime.
But there are a few follow-up projects that use similar deblocking techniques and are much further progressed.

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Old 20th May 2007, 21:57   #47  |  Link
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I had used the default values, the filter really worked, but the loss of details was too high. It simply smoothed the video to the death, removing the sharpness. Which values are good to not lose much details?
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Old 22nd May 2007, 11:39   #48  |  Link
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I had used the default values, the filter really worked, but the loss of details was too high. It simply smoothed the video to the death, removing the sharpness. Which values are good to not lose much details?
'quant' is the main parameter which influences the smoothing. Use smaller values for less smooth results.
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Old 27th December 2007, 10:12   #49  |  Link
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Quote:
Originally Posted by 708145 View Post
according to this comment I use the following shift "vectors":
xshifts: 408263715
yshifts: 517362804

#1: 4,5
#2: 0,1
#3: 8,7
#4: 2,3
...

I was halfway doing an avs script based version as well... if I find it again I'll paste my code.


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Did you find the script? If so, could you please post it? Thank you and all the best in 2008!
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Old 10th January 2008, 14:12   #50  |  Link
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Did you find the script? If so, could you please post it? Thank you and all the best in 2008!
Actually I guess it is hidden on one of my many backup DVDs. It is not hard to do so I suggest you better start from scratch.

I'm a bit sad that I don't do video related coding anymore but there are just too many other things to do. I do stay on the forums to give the occasional remark nonetheless

Best wishes for further development,
T0B1A5
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