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#55361 | Link |
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Join Date: Apr 2017
Location: Germany
Posts: 27
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I have a question about BT.2020, how did I know that I can use it? Does the monitor need to support BT.2020 or the GPU? Or can everyone use the new BT.2020 and it works?
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LG 27MU67-B, i7-7700K, MSI GTX 1080Ti Gaming X, MPC-HC / MPV |
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#55362 | Link |
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Join Date: May 2013
Posts: 408
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Consumer bt2020 displays do not exist.
What we have now at the highest are dci-p3 displays. If you make 3dluts, make a p3 lut if the gamut of your device is larger than Rec709 (which is more/less the same as SRGB).
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Ghetto | 2500k 5Ghz Last edited by tp4tissue; 16th March 2019 at 17:08. |
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#55363 | Link |
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Join Date: May 2013
Posts: 408
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@fourbigkids
Pixel shift is usually able to sharpen edges, but may blur certain types of textures, because the shift is an overlap of half a pixel You'll have to test it to find out if you like what it does. If you output 4K to 4K that's one step with chroma upscaling If you output 4K to 1080p, that adds a downscaling step, which may require you to lower the chroma upscaling setting. Either one may be sharper depending on content and viewing distance. Upscaling anything lower than 1080p to 1080p is a non-issue.
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#55364 | Link |
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Join Date: Apr 2017
Location: Germany
Posts: 27
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So if I understand it right it doesn't give me any benefit to set BT.2020 instead of BT.709 for my monitor? I never use 3DLUT or yCMS to calibrate, I always use "already calibrated" with BT.709, PPC and 2.40 gamma.
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LG 27MU67-B, i7-7700K, MSI GTX 1080Ti Gaming X, MPC-HC / MPV |
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#55365 | Link | |
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Join Date: May 2013
Posts: 408
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Quote:
In order to set bt2020, the monitor has to have a bt2020 mode, and be operating In that mode. There are no BT2020 consumer monitors, so that is not an option. If you do not have a calibrated monitor, pick disable calibration
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#55367 | Link | |
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Join Date: Jul 2014
Posts: 733
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Quote:
There are no consumer monitor covering 100% of BT2020, but there are many consumer and monitors and projectors offering a BT2020 mode that covers above rec-709, often up to P3 and for some projectors like the RS4500/Z1 beyond P3. So there is an advantage to selecting a BT2020 mode in the display/projector, even if the projector is unable to cover BT2020 fully. For example, with my rs2000 that covers close to 100% of P3 with its P3 filter, I benefit a lot from selecting the BT2020 calibration (around 100% of P3 with a P3 filter) or the HDR calibration (around 90% of P3 without filter). Both deliver a significantly larger color volume than the rec-709 calibration, for HDR/SDR WCG content of course. With madVR, especially if you use 3D LUTs, it's usually better to select a DCI-P3 calibration as it tends to be closer to the actual capability of the display and madVR can simply discard the BT2020 container and deliver P3 which is used to grade the majority of current content, even if it's delivered within a BT2020 container. But with a consumer source you don't have the choice, they either output rec-709 or BT2020 so you have to select one or the other if you want to track the correct saturations.
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Win10 Pro x64 b1903 MCE i7 3770K@4.0Ghz 16Gb@2.18Ghz EVGA GTX 1080 Ti SC2 11Gb@2GHz 436.48 RGB Full 8bits MPC-BE/LAV/MadVR/jRiver/MyMovies V5.25 Denon X8500H>HD Fury Maestro>JVC RS2000 Last edited by Manni; 16th March 2019 at 19:19. |
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#55368 | Link |
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Join Date: Oct 2016
Posts: 546
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Or check "scale chroma separately if it saves performance", which will allow use of better downscaling and/or not compromise on HDR tonemapping quality if you are GPU limited.
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HTPC: Windows 10 1809, MediaPortal 1, LAV Filters, ReClock, madVR. DVB-C TV, Panasonic GT60, 6.0 speakers Denon 2310, Core 2 Duo E7400, GeForce 1050 Ti |
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#55369 | Link | |
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Join Date: Oct 2007
Posts: 81
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Quote:
Even so, madVR's 8 bit processing is excellent so even with 12 bit not enable, you'd be hard pressed to see a difference, I'd think. |
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#55371 | Link |
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Join Date: May 2013
Posts: 408
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@cybscott
Does it show banding even at rgb 444, 12bit @ 23/24 hz ? Sometimes it's the sharpening algorithm which screw up 4:2:2 conversion, leading to (banding), but it's not actually banding, it's just bad sharpening.
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#55373 | Link | |
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Join Date: Oct 2007
Posts: 81
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Quote:
Some of the videos I watch have banding already in the source and some with little to no banding in the source. If I look at a scene that has little to no banding, running the Nvidia control panel at 12 bit with the appropriate display mode, it does NOT add any additional banding or video noise that was already part of the source. I don't typically use any additional sharpening algorithms beyond what is built into NGU-AA, which I use exclusively for my content. |
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#55374 | Link | |
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Join Date: Oct 2018
Posts: 131
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Quote:
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#55375 | Link | |
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Join Date: Jul 2014
Posts: 733
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Quote:
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Win10 Pro x64 b1903 MCE i7 3770K@4.0Ghz 16Gb@2.18Ghz EVGA GTX 1080 Ti SC2 11Gb@2GHz 436.48 RGB Full 8bits MPC-BE/LAV/MadVR/jRiver/MyMovies V5.25 Denon X8500H>HD Fury Maestro>JVC RS2000 Last edited by Manni; 17th March 2019 at 01:33. |
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#55376 | Link |
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Join Date: Jun 2017
Posts: 145
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I suggest everyone running their LG Oleds at 12-bit or in PC-mode to check out Rtings 16-bit gradient test pattern played in madVR.
https://www.rtings.com/images/test-m...ent-16-bit.tif My LG C8 shows noticeable banding, especially visible in the darker green gradient when using either 12-bit or 8/12-bit PC-mode. In 8-bit, non-pc mode it looks fine. It was the same on my C6 so I don't really understand if something is wrong with my setup or if other people just don't notice the banding. By the way PC-mode also forces 3:2 pulldown even when outputting 23.976 Hz. So you get 4:4:4 chroma and lower input lag but you'll also get color banding and forced 3:2 pulldown. |
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#55378 | Link |
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Join Date: Dec 2007
Posts: 613
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So I spent the afternoon trying to get my JVC x7500 working without dropping/repeating frames and I think I've worked it out. The JVC is very picky about what signal it will accept and all the ones offered by madVR outside the normal ones did not work. So I started with the EDID / CTA profile (but it would have a drop/add about 1 per hour) and tweaked that a bit. While madVR's config GUI says this setting will last 7.79 hours, I can confirm it worked perfectly for just under 2 hours. Interestly, is that madVR kept updating the reported display calculation from 23.9758 @ 1 min, to 23.97608 but the end of the movie as well as the expect drop.repeat frames.
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#55379 | Link |
Registered User
Join Date: Apr 2018
Location: Stockholm, Sweden
Posts: 29
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@jmone
Can you please tell us what you did to tweak your settings. I'm in a similar situation and would very much appreciate some guidance. I have read the tutorial found here: http://madvr.com/crt/CustomResTutorial.html Is it something similar you did? Best regards |
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Tags |
direct compute, dithering, error diffusion, madvr, ngu, nnedi3, quality, renderer, scaling, uhd upscaling, upsampling |
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