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#15901 | Link |
Registered User
Join Date: Sep 2012
Location: Turin
Posts: 104
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Hi @madshi,
I think it has already been asked, but since I think it could be helpful for a lot of us I just wanted to ask if for you is high priority or not: it could be awesome to be able to select the appropriate upscaling algorithms depending on the resolution of the video without everytime having to do ctrl+j to see if frame dropping is occuring and then via shortcut keys adopting another less demanding algorithm. If too difficult to implement I guess it would be great to implement it just for 720 videos. Thanks ![]() |
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#15902 | Link | |
Playing with MKV files...
Join Date: Feb 2007
Posts: 278
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Also, I sometimes have frames drop right at the very start of playback or when jumping from Windowed to Fullscreen view, I wouldn't want MadVR automatically "downshifting" the method of up-scaling because of these dropped frames when it's only a temporary issue.
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Intel Core i7 920, 6 GB RAM | GeForce GTX670 | Win8.1 | LAV 0.64 / MadVR 0.87.10 | Zoom Player v10 / MPC-HC 1.7.8 |
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#15903 | Link | |
Registered User
Join Date: Sep 2012
Location: Turin
Posts: 104
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#15904 | Link |
Playing with MKV files...
Join Date: Feb 2007
Posts: 278
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Okay, I read that as you wanted it to use a given algorithm but if frame dropping was occurring it should change itself to a lower one. :S
It's more then the resolution that determines of something is going to play back smoothly or not anyway. The 720p video could be in a less demanding h264 profile from one file to another, or just lower bitrate, not to mention frame rates can vary...
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Intel Core i7 920, 6 GB RAM | GeForce GTX670 | Win8.1 | LAV 0.64 / MadVR 0.87.10 | Zoom Player v10 / MPC-HC 1.7.8 |
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#15905 | Link | |
Registered User
Join Date: Sep 2012
Location: Turin
Posts: 104
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#15906 | Link | |
Registered User
Join Date: Jan 2007
Posts: 530
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Create a drop target that you might drag and drop a movie onto (MKV or some such). Use something like mediainfo.dll to get the file properties, then instantiate a madVR settings object to set the scaling algo based on some set of rules against the file props (ie. rez, bitrate, etc.). THen, launch the player with the movie file. It's hacky because your player of choice can't already be running with a madVR instance.....and other reasons that maybe aren't so obvious. IMO, this type of functionality might be better in the player rather than the renderer, but either way, it's handy to have. ![]() |
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#15907 | Link | |
Registered User
Join Date: Sep 2012
Location: Turin
Posts: 104
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#15909 | Link | ||
Registered Developer
Join Date: Sep 2006
Posts: 9,137
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#15911 | Link |
Registered User
Join Date: May 2007
Posts: 454
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I personally don't like the idea of madVR changing scaling algos based on frame drops. I guess because there are many thing that can cause framedrops that are not related to GPU being overstressed. I would say a better solution would be to have the ability to choose different scaling algos based on video sizes, format and framerate.
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#15912 | Link |
Registered User
Join Date: Sep 2011
Posts: 72
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image upscaling - Jink 4 or 8 select
go to croma upscaling - Jink 3 go to image downscaling - Spline 4 go to image upscaling - Jink 4 or 8 be in false ![]()
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#15913 | Link | |
Registered User
Join Date: Aug 2006
Location: Stockholm/Helsinki
Posts: 782
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#15914 | Link | |
Registered User
Join Date: Aug 2010
Posts: 578
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So, I think even with modern platforms, it is still possible to get a benefit. And if you do a lot of multitasking or run something cpu intensive in the background, performance with software decoding can dip. Lastly, you have this video decoding stuff taking up valuable die space on your gpu, might as well use it. Last edited by mindbomb; 2nd December 2012 at 17:10. |
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#15915 | Link | ||
Registered User
Join Date: Jan 2009
Posts: 1,212
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Hardware acceleration should be used whenever possible. And to quote nevcairiel:
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#15916 | Link |
Registered Developer
Join Date: Mar 2010
Location: Hamburg/Germany
Posts: 9,833
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For a fast PC, power usage is the only possible advantage you get, and some people just don't care and prefer the more reliable software decoder, which is just fine. /me shrugs
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LAV Filters - open source ffmpeg based media splitter and decoders |
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#15917 | Link |
Registered User
Join Date: Oct 2012
Posts: 70
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In my case, DXVA CB cause many dropped & delayed frames with all algorithms, is it normal ?
Right now, I set Lav with no Hardware Acceleration and I have 0 dropped or delayed frames.
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iiyama prolite xb2483hsu 1080p60 Gamma=2.25 - Intel Core i3-2100 3.10GHz - AMD Radeon HD 6850, RGB 4:4:4 Full range - MPC-HC + XYSubFilter + madVR |
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#15918 | Link |
Registered Developer
Join Date: Mar 2010
Location: Hamburg/Germany
Posts: 9,833
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DXVA CB doesn't work well on AMD before the 7000 series, AMD doesn't like when you copy stuff from the GPU to the system memory.
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LAV Filters - open source ffmpeg based media splitter and decoders |
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#15920 | Link |
Registered User
Join Date: Mar 2007
Posts: 930
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Also, for people like me who have a powerful CPU and relatively weak GPU (i7-920 @ 3.8 GHz + GTS250), using software decoding might result in a quieter system because it stops the GPU fan kicking in.
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HTPC Hardware: Intel Celeron G530; nVidia GT 430 HTPC Software: Windows 7; MediaPortal 1.19.0; Kodi DSPlayer 17.6; LAV Filters (DXVA2); MadVR TV Setup: LG OLED55B7V; Onkyo TX-NR515; Minix U9-H |
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Tags |
direct compute, dithering, error diffusion, madvr, ngu, nnedi3, quality, renderer, scaling, uhd upscaling, upsampling |
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