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28th November 2013, 14:21 | #21001 | Link |
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use trade quality for performence
check use 10 bit chroma buffer instead of 16 bit use 10 bit image buffer instead of 16 bit don't use dithering set chroma/image/up/down-scaling to bilinear and use aero without aero it's hard to avoid tearing in window mode. if you can't use aero you shouldn't be able to use madvr. you can try evr with d3d fullscreen too |
28th November 2013, 15:53 | #21002 | Link | |
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Adjusting queue sizes does not seem to have any effect. Otherwise all defaults are used. Smooth motion is off. Decoders are not activated. Refresh rate 23.9765 fps, tested on 720p material on a 1080p display. Same result with/without ReClock. Look at system in signature. Any idea what I can do more to debug this?
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SETUP: Win 10/MPC-HC/LAV/MadVR HARDWARE: Fractal Design Node 804 | Xeon E3-1260L v5 | Supermicro X11SSZ-TLN4F | Samsung 2x8GB DDR4 ECC | Samsung 850 EVO 1TB | MSI GTX 1650 Super | EVGA G2 750 Last edited by Xaurus; 28th November 2013 at 16:04. Reason: added more information |
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28th November 2013, 18:33 | #21005 | Link | |
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28th November 2013, 18:52 | #21006 | Link | |
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28th November 2013, 19:10 | #21007 | Link |
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testbuild 2
Hello everyone!
thankyou for the latest testbuild. fixed green layer for me with DXVA. I'm afraid I'm having delayed and dropped frames with testbuild 2. backbuffer plus render queue runs empty again and again. having attached a screenshot taken after roughly 4 minutes of movie. kind regards - Antoine i3-3245 | 1920x1200/60 Hz | W7/64 | 8 GB | MPC-HC nightly |
28th November 2013, 20:16 | #21008 | Link | |
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Depending on how old is old hardware, try DXVA up-/down-scaling. Check if you get better results with software or hardware (DXVA) decoding. LAVFilters are recommended codecs on Windows. In rendering -> trade quality for performance try enabling more and more options, going top to bottom, until you get good results. What I mean is enable first option, try if you get good results, if not, then enable second options with first still enabled, check results, then enable third with first and second still enabled and so on. While the screenshot gets approval, are you sure your GPU is not overloaded? Use GPU-Z or similar to monitor GPU usage. Also try to set all scaling algorithms to bilinear to reduce load. |
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28th November 2013, 20:20 | #21009 | Link | ||
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Does the problem only occur with the test build? Or also with the official version? Is the render queue the first queue which is empty (when reading the queue from top to bottom)? |
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28th November 2013, 20:50 | #21011 | Link | |
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render queue stays at 6-8/8 when playing the movie. bb queue jumps often to 0-4/4. (using last intel igpu driver ...build 3345; all video enhancements are not activated in driver) regards - Antoine |
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28th November 2013, 21:26 | #21012 | Link | ||
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4:2:0, 8bit: NV12, YV12 4:2:2, 8bit: YV16 4:4:4, 8bit: YV24 4:2:0, 10/16bit: P010/P016 4:2:2, 10/16bit: P210/P216 For these madVR has built in SSE2 handling routines. For the other pixel formats slower C++ code is used atm. Unfortunately there's no planar 4:4:4 10/16bit format (that I know of). Quote:
Is this windowed mode or overlay mode or fullscreen exclusive mode? |
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28th November 2013, 21:55 | #21013 | Link |
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In your previous post you said that both the render and backbuffer queues get empty. Now which is true? Your latest post or your previous post?
Latest post is true. Having played same movie again: Happens at windowed mode. fullscreen exclusive mode is not watchable at all: heavy "jitter" from left to right. have tried to copy a screenshot-but that's not possible. screenshot only shows black content. regards- A. |
28th November 2013, 22:37 | #21014 | Link | |
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In my case the queues take a hit sometimes, like each 10-30 seconds. It never goes to 0 in any of the queues (visibly), but I can see that they go down by 1-2 and then back at full in "virtually" no time. In this moment the dropped frames happens. This is in FSE mode using CUVID. Disabling the deband makes it all fine again. I am using a GTX 660 and Jinc 3 for up/down. Let me know if you need further info.
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SETUP: Win 10/MPC-HC/LAV/MadVR HARDWARE: Fractal Design Node 804 | Xeon E3-1260L v5 | Supermicro X11SSZ-TLN4F | Samsung 2x8GB DDR4 ECC | Samsung 850 EVO 1TB | MSI GTX 1650 Super | EVGA G2 750 |
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28th November 2013, 23:21 | #21015 | Link | ||
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One thing to try would be to increase GPU queue size and number of backbuffers for both window and FSE modes. 4 backbuffers is relatively low. Quote:
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29th November 2013, 00:40 | #21017 | Link |
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That are really weird(o) artifacts. Try increasing the GPU queue size, the number of backbuffers and the number of pre-presented frames. Also try deactivating the "render in a separate device" option (or however it was named). Does any of that help?
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29th November 2013, 07:18 | #21018 | Link | |
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29th November 2013, 12:10 | #21020 | Link | |
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Intel i5-3750K, Win7 x64. |
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Tags |
direct compute, dithering, error diffusion, madvr, ngu, nnedi3, quality, renderer, scaling, uhd upscaling, upsampling |
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