Welcome to Doom9's Forum, THE in-place to be for everyone interested in DVD conversion. Before you start posting please read the forum rules. By posting to this forum you agree to abide by the rules. |
20th November 2016, 20:30 | #40421 | Link | |
Registered User
Join Date: Dec 2011
Posts: 1,812
|
Quote:
I replied to huhn regarding the anime example with MPEG2 artifacts: http://forum.doom9.org/showthread.ph...98#post1786198 NNEDI3 64 + deringing: NGU high: The amount of ringing gives NGU quite some headaches. That "aliased ringing" effect with NGU + deringing is very well visible with the other American Dad cartoon example. |
|
20th November 2016, 20:34 | #40422 | Link | |
Registered User
Join Date: Sep 2016
Posts: 70
|
Quote:
Another settings NGU-low double luma only, image upscaling C-R + AR: 18ms. It fast. Last edited by thighhighs; 20th November 2016 at 20:37. |
|
20th November 2016, 20:34 | #40423 | Link |
Registered Developer
Join Date: Sep 2006
Posts: 9,140
|
As far as I can see, NGU produces results which are so good that SuperRes doesn't know how to further improve them. So using SuperRes with NGU simply doesn't bring any benefit. It may even harm image quality. It's better (for image quality and speed!) to use NGU on its own, without SuperRes.
|
20th November 2016, 20:37 | #40425 | Link | |
Registered User
Join Date: Dec 2013
Posts: 753
|
Quote:
Obviously you run into problem because, paradoxically, humans estimate brightness as if the image was in linear light, which means some parts of SSIM should be done in linear light, while others should be done in gamma light (or Lab or similar), and I haven't entirely figured out which is which. |
|
20th November 2016, 20:38 | #40426 | Link | |
Registered Developer
Join Date: Sep 2006
Posts: 9,140
|
Quote:
Sorry, but no. I don't know how to coordinate them. |
|
20th November 2016, 20:39 | #40428 | Link | |
Registered User
Join Date: Mar 2016
Posts: 160
|
Quote:
So maybe NGU should just ignore "SR on" mark? |
|
20th November 2016, 20:43 | #40429 | Link | |
Registered Developer
Join Date: Sep 2006
Posts: 9,140
|
I've all my pixel shaders precompiled in a million different versions. That consumes a lot of space. But it helps keeping madVR startup times small.
Quote:
I've already thought about that. But leeperry would run amok if I did that... |
|
20th November 2016, 20:53 | #40431 | Link | |
Registered User
Join Date: Jan 2015
Posts: 37
|
Quote:
Thanks so much! And NGU looks amazing for Anime! for gtx 860m (optimus) 720p->1440p in NGU-low (chroma and doubling) for 35ms which is near to jinc ar or super-xbr. |
|
20th November 2016, 20:56 | #40433 | Link | |
Registered User
Join Date: Dec 2013
Posts: 753
|
Quote:
Long story short, linear light SSIM requires more testing. |
|
20th November 2016, 21:00 | #40434 | Link |
Registered Developer
Join Date: Sep 2006
Posts: 9,140
|
For now it seems to work well enough for me. When switching between gamma and linear light, the biggest differences I can see seem to be caused by the downscaling operation itself, not by the SSIM processing. Not 100% sure about that, though.
|
20th November 2016, 21:05 | #40435 | Link |
Registered User
Join Date: Dec 2011
Posts: 1,812
|
Not just anime, everything that's not utterly broken.
I can use NGU low for 1080p -> 4k -> WQHD btw. even with deband and NGU low chroma scaler (but not doubler). But SSIM is too much, bicubic works. Edit: Nope, I can't. Queues get empty. Last edited by aufkrawall; 20th November 2016 at 21:09. |
20th November 2016, 21:09 | #40436 | Link |
Registered Developer
Join Date: Sep 2006
Posts: 9,140
|
One thing that would be worth investigating:
Does SSIM downscaling produce any visible benefits over e.g. Bicubic150, when downscaling an image that was doubled before? The reason I'm wondering is that one key benefit of SSIM is reproducing texture detail nicely. But when doubling an image, there's not much texture detail in the doubled image. So I think Bicubic150 might work just as well as SSIM in that situation. It's quite possible that SSIM only really helps when directly downscaling a high-res source. Anybody up for testing this in depth? |
20th November 2016, 21:20 | #40438 | Link |
Registered User
Join Date: Jun 2016
Posts: 39
|
I am using a 960M GPU and NGU-low for image doubling is too much for my GPU when I try to upscale 720p->1080p even when I'm just using bicubic75 for both chroma upscaling and image downscaling and is causing a lot of frame drops, what would be a recommendation for me to use the algorithm for image doubling?
And I have been trying to use NGU-med for chroma upscaling as that's the best my GPU can handle, so how does it compare with NNEDI32 SR1(which is what I have been using before the update) for chroma upscaling? |
20th November 2016, 21:21 | #40439 | Link |
Registered User
Join Date: Sep 2012
Posts: 174
|
win10 x64 + GTX 780 Ti SC
NGU works fine here, didn't have hotkey issues... madVR v0.90.0 seemed to start up very slowly (2-3 seconds instead of starting instantly), but v0.90.1 is starting instantly again, so that's back to normal... When playing 1080p videos on a 2160p screen, using NGU doubling on chroma and luma, there should only be NGU-med showing up in the OSD, but mine is showing: chroma > NGU-med luma > NGU-med chroma > lanczos3 AR lanczos3 with AR is set in image upscaling, but since this is just 1920x1080 to 3840x2160 doubling, why is lanczos showing up in the OSD? |
20th November 2016, 21:22 | #40440 | Link | |
Registered Developer
Join Date: Sep 2006
Posts: 9,140
|
Quote:
|
|
Tags |
direct compute, dithering, error diffusion, madvr, ngu, nnedi3, quality, renderer, scaling, uhd upscaling, upsampling |
|
|