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11th June 2002, 14:45 | #1 | Link |
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A sharpener directx filter
I was thinking about using a directshow filter that can sharpen the image and that insert between the divx codec and the videorender, and that works realtime, is it possible to do something like that, and could it be utile ?
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11th June 2002, 16:15 | #2 | Link |
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... for sure possible and maybe even useful ... good idea !! If your CPU is strong enough of course.
Reminds me a bit of the days when Matthias Lenk was creating the DeDynamic.ax audio filter. It was done using his existing assembler code for DeDynamic and wrapped in a Dshow filter example from M$ SDK called 'gargle' ... worked first time. Anybody knows of a good sharpening filter code ( C++ ) ? |
11th June 2002, 16:32 | #3 | Link |
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Right
I was playing around with the filtergraph and thought at this, obviously u need a good cpu, but I remember that in photoshop and probably in a 'standard' sharpening algorithm the more u sharpen the more time consuming, so ppl should set it as low as they have no playback problems...btw with my athlon 1800 using the virtualdub sharpener its working ok...u must take into account the yuv-rgb conversion probably, but I'd like to try Can u or anyone else help ? |
11th June 2002, 18:08 | #4 | Link |
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isn't this functionality already in fddshow decoder filter? It has a neat noise option too.
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13th June 2002, 19:37 | #8 | Link |
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Hmm, Im sorry, I dont really know how you're supposed to make it work, I just read that Milan has made ffdshow ta accept yuv2 and rgb24 input from other decoders, ans dince he has the sharpener effect I thought it should work..
Hmm I now read the page again and it says it accepts yuy2 and rgb24 , however the rgb24 input is in the CVS, not in the build version you can download.. I wonder what the divx5 decoder uses as format? Anyone knows how/if one can make this work ? ill try to play around with it, but Im really out of free time right now, so it will ta ke a while.. Heres the ffdshow homepage btw... ffdshow homepage regards /wuntvor |
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