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25th February 2018, 20:56 | #4601 | Link | |
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SuperRes and SSSR should use the same logic for upscaling, meaning that they'll always scale to the output size. I've been thinking of adding an option to not scale all the way to the output size, but I haven't gotten round to it yet. |
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26th February 2018, 12:24 | #4603 | Link | |
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Hate to bring this recurrent issue up again, but in setting up MPDN on my new laptop (Intel 630+Nvidia 1050), with all default settings, I get this error:
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26th February 2018, 13:53 | #4604 | Link | |
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The annoying part is that the bug is not actually in the code itself but in the way the code is obfuscated and how this is interpreted by the .Net Framework. So assuming this is the same bug (which it does seem to be, since it's eerily similar, and also impossibly specific) there's unfortunately not much point in debugging any further. Unless someone really wants to spend time tracking down a bug in the raw MPDN bytecode / .Net Framework interpreter. I've modified the code on my end to at least add it as a hidden option, which can be enabled by editing the settings manually (which you access by copy/pasting the script to/from a text editor from the script chain window, or by editing the settings file). This should be part of the next extensions update. Last edited by Shiandow; 26th February 2018 at 14:01. |
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17th March 2018, 15:57 | #4605 | Link | |
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Bicubic generating error
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System specs: Sager NP9150 SE with i7-3630QM 2.40GHz, 16 GB RAM, 64-bit Windows 10 Pro, NVidia GTX 680M/Intel 4000 HD optimus dual GPU system. Video viewed on LG notebook screen and LG 3D passive TV. |
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28th April 2018, 01:25 | #4606 | Link | |
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I just downloaded & installed the latest version from:
http://www.zachsaw.com/mpdn/ I added it to the NVIDIA Control Panel so it uses the 1060m instead of the Intel HD -- EDIT: removing it from the NCP still gives the error in the image -- however, trying to play any video I get the following error: Here's the log: Quote:
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Michael Last edited by mlauzon; 28th April 2018 at 02:53. |
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3rd May 2018, 07:59 | #4607 | Link | |
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3rd May 2018, 14:49 | #4608 | Link | ||
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Quote:
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5th May 2018, 11:40 | #4609 | Link |
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I've been trying to get MPDN to work at all since updating to 1803, and I think it's just not going to happen. That obfuscation layer has obviously completely broken the program in newer Windows. Sucks, this was my favorite player.
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13th May 2018, 15:40 | #4612 | Link |
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Using MPDN as a component inside another .Net program is probably not possible at the moment. That said, I have done some work in trying to separate MPDN into its components. The end goal is to have a fully open source and modular version of MPDN, but progress is a bit slow, and some rather important parts aren't allowed to be made open source hence the obfuscation.
I'm still hoping to find a nice option for the video-decoding part. Ideally something that doesn't necessarily rely on Directshow. |
14th May 2018, 09:36 | #4613 | Link |
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JFMI, why open sourcing some parts but not others?
Don't get me wrong, obviously I understand very well why a developer would not want to open source his solution (after all almost all my stuff is closed source). I'm just not sure what the reason would be for open sourcing some parts of a project like this, but not others? |
14th May 2018, 18:26 | #4615 | Link |
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Operation is not valid due to the current state of the object. (Mpdn.RenderScript)
I'm receiving a render script error as soon as I try to launch the player now.
"Operation is not valid due to the current state of the object. (Mpdn.RenderScript)" Is there a way to start the program in a "safe" type mode to get into it with out it running RenderScript, or somewhere I can remove the setting that is using renderscript when starting the player? I was using the x64 version, after reading about the AnyCPU version working after the Windows Patch. I was able to use it once, but then the next time I tried to use it I encountered this error.
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System specs: Sager NP9150 SE with i7-3630QM 2.40GHz, 16 GB RAM, 64-bit Windows 10 Pro, NVidia GTX 680M/Intel 4000 HD optimus dual GPU system. Video viewed on LG notebook screen and LG 3D passive TV. |
14th May 2018, 19:44 | #4616 | Link | |
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In options>debugging you can enable the debug dialog, that will give more information on what went wrong. If you empty the extensions folder you should at least be able to reach the options menu. If not something else has gone wrong, which is entirely possible with the way Microsoft is apparently messing about with the .Net framework. |
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14th May 2018, 20:52 | #4617 | Link | |
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Guess I'm stuck waiting on a Microsoft/.Net fix that might never come unless anyone has any other ideas.
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System specs: Sager NP9150 SE with i7-3630QM 2.40GHz, 16 GB RAM, 64-bit Windows 10 Pro, NVidia GTX 680M/Intel 4000 HD optimus dual GPU system. Video viewed on LG notebook screen and LG 3D passive TV. |
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17th May 2018, 00:58 | #4619 | Link |
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here you go: https://forum.doom9.org/showthread.php?t=156191
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17th May 2018, 01:14 | #4620 | Link | |
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Quote:
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direct3d, mpdn, nnedi3, opencl, reclock |
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