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23rd March 2008, 20:19 | #401 | Link | |
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Join Date: Nov 2003
Location: Austria
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Quote:
Regarding the bug, I got it nearly fixed... |
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23rd May 2008, 02:46 | #402 | Link |
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For me, one of the by-products (to a greater or lesser degree) of bob-deinterlaced DV that most detracts from a 'filmic-look' is the flicker (shimmer, 'inter-line twitter', 'moire') on high contrast edges and patterns (stripes etc). Once again, Didee has come up with a marvellous function (TempGaussMC) that deals very effectively with this. Check it out:
http://forum.doom9.org/showthread.ph...14#post1138514
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Nostalgia's not what it used to be Last edited by WorBry; 23rd May 2008 at 04:02. |
3rd February 2009, 07:50 | #403 | Link |
seesaw
Join Date: Feb 2007
Posts: 50
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.never got what i wanted what could be wrong.. i'm using a simple script using vurve in photoshop then saving it as save as - ###.amp file and loading it avisynth,. am i doing somehting wrong can anyone go over the steps . Last edited by outcomes; 3rd February 2009 at 07:58. |
22nd February 2009, 14:18 | #404 | Link | |
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Join Date: Apr 2007
Posts: 240
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Quote:
Try this: Code:
GiCoCU("curve.amp",photoshop=true) |
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18th March 2009, 16:35 | #405 | Link |
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Location: UK
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A bit late to mention this, but I just stumbled across a great paper from the BBC which discusses "the film look" in detail...
http://downloads.bbc.co.uk/rd/pubs/w...les/WHP053.pdf It goes through transfer characteristics in great detail, also MTF, motion judder, depth of field, and aperture correction. Cheers, David. |
4th May 2010, 17:09 | #406 | Link |
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If, anyone is (still) interested in 'film looks', I've put together this script for 'Bleach Bypass'. All processing in YV12.
http://forum.doom9.org/showthread.ph...57#post1397257
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Nostalgia's not what it used to be |
18th October 2010, 02:49 | #407 | Link | |
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Posts: 22
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Quote:
gccp.exe plz upload the file link is dead rqst |
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