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Old 7th September 2011, 09:37   #21  |  Link
CruNcher
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@Egur
samples coming, those that crash explicitly with Lav Splitter only (much more but i guess most of those crashes come from the same issue)

http://www.mediafire.com/?94f02bvzqhask37 <- Crash on Load with Lav Splitter
http://www.mediafire.com/?aocp4j26pj6i2qw <- Crash in the middle of playback

Here is something else (not so explosive but should be looked @ anyways):

http://www.mediafire.com/?7ob1wsdt1aon1ou <- Sync issue with Lav Audio

though please don't fix those if that could potentially mean problems for other splitter (or if you think it could) but talk with nevcairiel then first
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Old 7th September 2011, 12:28   #22  |  Link
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Well it seems this isn't supported on core i7 860 as the gfx driver won't install.
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Old 7th September 2011, 12:38   #23  |  Link
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though please don't fix those if that could potentially mean problems for other splitter (or if you think it could) but talk with nevcairiel then first
Since basically all other codecs play fine, its doubtful at best.

I do things the way i think they are meant to work, not how old stuff was done. Its the only way to break the cycle of old bugs being re-introduced in every new component, just because they took something old as a template.
By doing this, i can play alot more files that just fail on other splitters. If that means ruffing some feathers on some codecs, so be it. I provide my own audio and video codecs anyway.

With CPUs getting ever so much faster and efficient, the time of hardware video decoders in PCs is nearly over, imho.
The only thing missing really is a good way to use the GPU for deinterlacing without relying on EVR. Thats basically the only reason i still use LAV CUVID myself, for the deinterlacing (and interlaced VC-1 decoding)
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Old 7th September 2011, 13:53   #24  |  Link
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nev:
I agree that it's more important for videos to play correctly than to support buggy code. This is especially true when dealing with new decoders that the dev. is still active.
With regards to CPU vs. Hardware Accel, you're only right on the desktop. With laptops/tablets/cellphones, hardware acceleration allows for a longer battery life.
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Old 7th September 2011, 14:04   #25  |  Link
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Well it seems this isn't supported on core i7 860 as the gfx driver won't install.
Core i7-860 has the old Lynnfield architecture, not Sandy Bridge, so it was to be expected.
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Old 7th September 2011, 14:12   #26  |  Link
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With laptops/tablets/cellphones, hardware acceleration allows for a longer battery life.
With tablets and cellphones that may be true, however for laptops i'm not 100% sure. Maybe in this generation thats still true, but for the future....

For CPUs, one key factor is also getting more efficient, while GPUs are apparently always going for power. On a desktop PC, the power usage difference today between DXVA2 and a software codec isn't all that big to begin with, so if the CPU gets faster and more efficient at the same time, there might be a point where the power argument is invalid (on PC/Laptop parts - SoC parts for tablets and phones are still far away from that).

Anyhow, i have quite some hope for Intels future CPUs, the Tri-Gate Transistors will be quite a nice boost both in performance and efficiency.
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Old 7th September 2011, 17:32   #27  |  Link
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Originally Posted by nevcairiel View Post
With tablets and cellphones that may be true, however for laptops i'm not 100% sure. Maybe in this generation thats still true, but for the future....

For CPUs, one key factor is also getting more efficient, while GPUs are apparently always going for power. On a desktop PC, the power usage difference today between DXVA2 and a software codec isn't all that big to begin with, so if the CPU gets faster and more efficient at the same time, there might be a point where the power argument is invalid (on PC/Laptop parts - SoC parts for tablets and phones are still far away from that).

Anyhow, i have quite some hope for Intels future CPUs, the Tri-Gate Transistors will be quite a nice boost both in performance and efficiency.
~5W (SB Decoder) vs ~12-15W (the best software decoders) is a difference also for normal Blu-Ray Playback where you would have to add the whole Player overhead (Java,Decryption tasks (not the decryption itself)) too it it adds up
And yep Tri-Gate will push that further down nearer to Soc Decoder
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Old 7th September 2011, 19:03   #28  |  Link
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New version released!

Download version 0.11 alpha:
32 bit http://www.multiupload.com/FCBQAAARUI
64 bit http://www.multiupload.com/6O3BXXXPAC

Revision history:
v1.11:
* Fixed skipping issues. Seeks are now instant.
* Fixed handling of sequence header for all supported formats. Fixes image corruption in some clips.
* Created 64bit version. Very limited testing was done with this one.
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Old 7th September 2011, 19:05   #29  |  Link
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CruNcher, I'll look into the crashes tomorrow. Thanks a lot for your help
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Old 7th September 2011, 20:33   #30  |  Link
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Originally Posted by nevcairiel View Post
...
The only thing missing really is a good way to use the GPU for deinterlacing without relying on EVR. Thats basically the only reason i still use LAV CUVID myself, for the deinterlacing (and interlaced VC-1 decoding)
I've considered adding HW deinterlacing to the decoder, it's not too complicated. But the extra copying I'll have to do, renders this solution a bad one (ATM).
If you want, I can export the D3D surface w/o copying and apply some post processing on it including DI. Enabling video post processing is high on my list after root causing the current bugs.

CruNcher, I'll look into the crashes tomorrow. Thanks a lot for your help
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Last edited by egur; 8th September 2011 at 22:57.
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Old 9th September 2011, 16:23   #31  |  Link
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@egur
the 64 bit version doesn't work it falls back to other decoder in the directshow chain if ffdshow-quicksync is selected for the format (libavcodec works)

Here is another stream that has problems with ffdshow-quicksync

http://www.mediafire.com/download.php?cla9ncy0m1tb89w <-stops @ start no playback possible
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Old 9th September 2011, 16:27   #32  |  Link
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@egur
the 64 bit version doesn't work it falls back to other decoder in the directshow chain if ffdshow-quicksync is selected for the format (libavcodec works)
I did very limited testing - only graph edit and it worked for a few clips. I'll try mpc-hc x64. Any other players to test? BTW, what was the setup (filters, content,etc) so I can reproduce quickly?

BTW, I reproduced the crashes with LAV splitter on your samples but didn't have the time to debug yet.
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Old 9th September 2011, 16:40   #33  |  Link
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MPC-HC 64 Bit 3704
MPC-HC splitter standalone 64 bit (not internal, though should be the same as MPC-HC 3704 internal)
Lav Splitter 0.35 64 bit
Lav Audio 0.35 64 Bit
Renderer: Stability testing EVR (default)
Renderer: Shader Processing tests: EVR-CP

MPC-HC 64/32 3704 + standalone filters (binaries) can be found here http://xhmikosr.1f0.de/index.php?folder=bXBjLWhj

ffdshow 64 bit i used to replace your quicksync components with was http://sourceforge.net/projects/ffds...4.exe/download

Most important dshow players are based on these components anyways

you could also test with ongoing AVsplitter http://avsplitter.avmedia.su/en it's like lav splitter based on libavformat (uni*), MPC-HC is native windows based code

Nothing connects to the ffdshow-quicksync 64 bit Decoder via MPC-HC 64 bit internal and standalone 64 bit filters (container doesn't matter format either)

32 bit same framework no connection issues


Btw here is a result from Intels MFT Decoder (copy overhead):

Renderer: Enhanced Video Renderer (Media Foundation)
Decoder: Intel® Hardware H.264 Decoder MFT
Decoder Device: ModeH264_VLD_NoFGT
Processor Device: ProgressiveDevice
Time: 00:05.685
Average FPS: 177,130
Min/Max FPS: Min: 170 Max: 178
CPU Usage (%): Avg: 36 Min: 33 Max: 38

In compare no Copy overhead DXVA2:

Renderer: Enhanced Video Renderer (Media Foundation)
Decoder: Microsoft H264 Video Decoder MFT
Decoder Device: ModeH264_VLD_NoFGT_ClearVideo
Processor Device: ProgressiveDevice
Time: 00:02.238
Average FPS: 367,161
Min/Max FPS: Min: 343 Max: 386
CPU Usage (%): Avg: 09 Min: 07 Max: 12

in direct compare to Cyberlinks DXVA2:

Renderer: Enhanced Video Renderer (DirectShow)
Decoder: CyberLink Video Decoder
Decoder Device: ModeH264_VLD_NoFGT_ClearVideo
Processor Device: ProgressiveDevice
Time: 00:02.655
Average FPS: 379,183
Min/Max FPS: Min: 368 Max: 383
CPU Usage (%): Avg: 03 Min: 02 Max: 04

Current ffdshow-quicksync (copy overhead):

Renderer: Enhanced Video Renderer (DirectShow)
Decoder: ffdshow Video Decoder
Decoder Device: -
Processor Device: ProgressiveDevice
Time: 00:22.403
Average FPS: 44,948
Min/Max FPS: Min: 44 Max: 45
CPU Usage (%): Avg: 24 Min: 23 Max: 25

egur you should ask the guys that made the mft decoder (i guess they are part of the driver team and or sdk) how they optimized the performance @ the little higher overhead, though i would say this is currently the farest you could get in Performance optimization with ffdshow-quicksync .


in comparison here is the Libavcodec decoder efficiency on the 4 cores

Renderer: Enhanced Video Renderer (DirectShow)
Decoder: LAV Video Decoder
Decoder Device: -
Processor Device: ProgressiveDevice
Time: 00:03.456
Average FPS: 291,299
Min/Max FPS: Min: 285 Max: 285
CPU Usage (%): Avg: 83 Min: 83 Max: 83
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Last edited by CruNcher; 9th September 2011 at 20:32.
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Old 12th September 2011, 12:50   #34  |  Link
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CruNcher is an SNSD Fans

And What movie is test.ts ??
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Old 12th September 2011, 21:54   #35  |  Link
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Hi CruNcher,

I've fixed some of the problems and I'll release a new version tomorrow.
• 64bit version is working. The 64 bit version was built wrong - fixed and now it works in MPC-HC x64 (using latest version which is older than yours, BTW).
• Optimized CPU usage (faster copying from GPU to CPU). Changed memcpy to an SSE4.1 implementation - much faster, but I don't have numbers yet (now it's faster then libavcodec or an average 720p movie).
• More stable with LAV splitter. Previous version crashed on several MPEG2 transport with AVC1 (H264) video. AVC header parsing is more robust (Media SDK bug or LAV filter bug).
• Added time stamp stabilizing (transport stream issues).
• Added adaptive inverse telecine (29.976 --> 23.97) when stream reports it. And fall back to the original frame rate when the content is "normal" (no repeating fields). This works great on the smple you've sent.

BTW, using Shader/GPGPU video processing is asking for trouble with the HD2000/3000. It's not comparable to the mainstream or high end cards. Even the simple Haali Video Renderer produces 7(!) fps (720p to a little higher resolution) on my laptop regardless of decoder.

If you can point me to some VC1 clips, I'd appreciate it.
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Old 12th September 2011, 21:58   #36  |  Link
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That's great news. Btw, you might wanna look at VLC's git repository... They use DXVA2 acceleration and copy the frames back too. (under modules\codec\avcodec\dxva2.c)
Thanks!
I looked at the VLC code and found out they use an SSE4.1 instruction to copy from the GPU memory. I had to rewrite using SSE4 intrinsics so 64 bit compilations would work. Results are nice, Now I'm always faster then libavcodec on 720p (and north) videos.
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Old 12th September 2011, 23:11   #37  |  Link
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What exactly does this do?
With all this talk about copying frames from GPU to main memory, I get the impression that it's kind of like Nvidia's "CUDA" decoding, but it doesn't seem to be working properly.

CPU usage on a ~30Mbit 1080p video (i7-2600K):
"Quicksync": 10%
ffdshow (libavcodec): 7%
LAV: 6%
DXVA (MPC-HC): 0%

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Old 13th September 2011, 06:37   #38  |  Link
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Thanks!
I looked at the VLC code and found out they use an SSE4.1 instruction to copy from the GPU memory. I had to rewrite using SSE4 intrinsics so 64 bit compilations would work. Results are nice, Now I'm always faster then libavcodec on 720p (and north) videos.
Yeah that SSE 4.1 instruction is great for this task. Intel really knows what they're doing.
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Old 13th September 2011, 10:38   #39  |  Link
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anton:
This is exactly what this is, the Intel sandybridge equivalent of nvidia's "CUDA" decoding.
It's an initial build, things will get better as more content is tested.
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Old 13th September 2011, 14:18   #40  |  Link
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I've been thinking about this thing today, and i've been wondering - what exactly does the Media SDK offer over a DXVA2 decoder (assuming you copy the frame back into system ram as well) ?
I'm only interested in actual user visible advantages, i realize coding might be simpler with the SDK, but then DXVA2 works with more GPUs.

PS:
Its not the same as CUDA decoding, CUDA is handled quite differently. As i understand it, the MSDK is just a "wrapper" around DXVA2, hence my question.
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