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30th April 2003, 12:06 | #1 | Link |
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I tried to downmix a 6ch-wav with the BS_Downmix-plugin
There is nothing wrong with the 6ch-wav, because it works in HeadAC3he. Here is the situation: BeSweet v1.4 by DSPguru. -------------------------- Using BS_Downmix.dll v0.2 by DSPguru (http://DSPguru.doom9.org). Manual Dynamic-Compression algorithm by LigH (author of WaveBooster). Logging start : 04/30/03 , 13:02:22. d:\besweet\BeSweet.exe -core( -input g:\6ch.wav -output g:\2ch.wav -2ch -logfile D:\besweet\BeSweet.log ) -ota( -g max ) -boost( /b2=5 ) -plugin( -name D:\besweet\BS_Downmix.dll -func NoLFE -6ch ) -azid( -s surround -L -3db ) [00:00:00:000] +------- BeSweet ----- [00:00:00:000] | Input : g:\6ch.wav [00:00:00:000] | Output: g:\2ch.wav [00:00:00:000] | Floating-Point Process: No [00:00:00:000] | Overall Track Gain: 1.#IOdB [00:00:00:000] | Source Sample-Rate: 48.0KHz [00:00:00:000] +-------- BOOST ------ [00:00:00:000] | Algorithm by : Dg [00:00:00:000] | Boost Factor : 5.0 [00:00:00:000] | Limit Factor : 0.73 [00:00:00:000] +--------------------- [ 32] Conversion Completed ! [00:00:00:000] <-- Transcoding Duration Logging ends : 04/30/03 , 13:02:22. So it does not crash....just produces nothing :-) Greetings, Jan. Last edited by Jan Marijniszoon; 2nd May 2003 at 10:41. |
30th April 2003, 12:09 | #2 | Link |
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BeSweet only supports a 16bit waves, not 32bit floating-point. what kind of 6chwave are you feeding BeSweet with ?
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30th April 2003, 13:51 | #3 | Link | |
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Quote:
WAV: 48 kHz 16 bit int 6ch 4608 kbps |
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30th April 2003, 14:19 | #4 | Link |
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10x for the info, i'll check it out whenever have the time..
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30th April 2003, 22:22 | #6 | Link |
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hmmm.. your commandline works perfectly in here
would you mind pasting a logfile of this : d:\besweet\BeSweet.exe -core( -input g:\6ch.wav -output g:\2ch.wav -6ch -logfilea D:\besweet\BeSweet.log ) -ota( -g max ) -boost( /b2=5 ) -azid( -s surround -L -3db )
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30th April 2003, 22:36 | #7 | Link |
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Gave me the following result...
Creates six wav-files of 1 KB each and then crashes. The 6ch-file is not an ac3-wav...it is one big file with 6 mono pcm wav's in it. It is about 3 GB of size...maybe that's the problem? too big file? BeSweet v1.4 by DSPguru. -------------------------- Manual Dynamic-Compression algorithm by LigH (author of WaveBooster). Logging start : 04/30/03 , 23:32:15. BeSweet.exe -core( -input g:\6ch.wav -output g:\2ch.wav -6ch -logfile BeSweet.log ) -ota( -g max ) -boost( /b2=5 ) -azid( -s surround -L -3db ) [00:00:00:000] +------- BeSweet ----- [00:00:00:000] | Input : g:\6ch.wav [00:00:00:000] | Output: FL, FR, SL, SR, C, LFE [00:00:00:000] | Floating-Point Process: No [00:00:00:000] | Overall Track Gain: 1.#IOdB [00:00:00:000] | Source Sample-Rate: 48.0KHz [00:00:00:000] +-------- BOOST ------ [00:00:00:000] | Algorithm by : Dg [00:00:00:000] | Boost Factor : 5.0 [00:00:00:000] | Limit Factor : 0.73 [00:00:00:000] +--------------------- Greetings, Jan. |
30th April 2003, 22:41 | #8 | Link |
BeSweet Author
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the problem is probably with the size..
though, this probably won't help, you can try adding -split( -end 1000 ) to your commandline.. * try processing the file with v1.5b
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30th April 2003, 23:22 | #9 | Link |
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Tried both suggestions...same result.
It was you who gave me the idea You said this in a thread: multichannel waves are supported (only 16bit waves, though), but downmix to 2ch is only possible by using the downmix plugin. http://forum.doom9.org/showthread.ph...ight=dts+guide So I went to your site and downloaded BS_Downmix.dll. It works with HeadAC3he, but I rather use BeSweet fot the job. Seems to me the two-pass downmixing with the overall max gain works better than the HeadAC3he-method. Or I am wrong here? Anyway, thanks for your attention. I hope it will be resolved in the future. Greetings, Jan. |
1st May 2003, 11:04 | #10 | Link |
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I have cut a piece of 260 MB from the big 3GB-file.
It works now! So it is confirmed...the file is just too big. Any change of fixing that? Here's the log... BeSweet v1.5b17 by DSPguru. -------------------------- Using BS_Downmix.dll v0.2 by DSPguru (http://DSPguru.doom9.org). Manual Dynamic-Compression algorithm by LigH (author of WaveBooster). Logging start : 05/01/03 , 12:00:55. d:\besweet\BeSweet.exe -core( -input g:\6ch.wav -output g:\2ch.wav -2ch -logfile D:\besweet\BeSweet.log ) -ota( -g max ) -boost( /b2=5 ) -plugin( -name D:\besweet\BS_Downmix.dll -func NoLFE -6ch ) -azid( -s surround -L -3db ) [00:00:00:000] +------- BeSweet ----- [00:00:00:000] | Input : g:\6ch.wav [00:00:00:000] | Output: g:\2ch.wav [00:00:00:000] | Floating-Point Process: No [00:00:00:000] | Overall Track Gain: 1.009dB [00:00:00:000] | Source Sample-Rate: 48.0KHz [00:00:00:000] +-------- BOOST ------ [00:00:00:000] | Algorithm by : Dg [00:00:00:000] | Boost Factor : 5.0 [00:00:00:000] | Limit Factor : 0.73 [00:00:00:000] +--------------------- [00:07:42:620] Conversion Completed ! [00:07:42:620] Actual Avg. Bitrate : 1536kbps [00:00:38:000] <-- Transcoding Duration Logging ends : 05/01/03 , 12:01:33. |
1st May 2003, 14:28 | #11 | Link |
BeSweet Author
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i don't have such a huge wave file at the moment, so it's a bit hard to track this issue..
anyway, i applied a small hack, please redownload b17 and try your luck..
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1st May 2003, 22:36 | #13 | Link |
BeSweet Author
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yea.. i know about that 2gb barrier..
well.. the only thing i could offer now is that you (somehow) split your multichannel wave into 6 mono waves (BeSplit can do this principley, but it suffers from the same 2gb barrier), and then use a ".mux" as your BeSweet's inputfile (text file that lists all mono waves).
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2nd May 2003, 11:23 | #15 | Link | |
BeSweet Author
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great! so you don't need to mux the mono waves (into mulitchannel wave) prior feeding it to BeSweet. just let BeSweet process the files by itself.
here's an example 'channels.mux' textfile : Quote:
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2nd May 2003, 19:24 | #16 | Link |
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The conversion worked...
But the result is not good...very cracking sound and robot-like voices. I used this mux-file: F:\center.wav F:\left.wav F:\left-s.wav F:\lfe.wav F:\right.wav F:\right-s.wav Does the order of the channels really not matter? |
3rd May 2003, 02:39 | #17 | Link | ||
BeSweet Author
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Quote:
Quote:
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3rd May 2003, 12:11 | #18 | Link |
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Sorry that I did not post the log-file.
But that's because there is nothing 'shocking' to see in it :-) Here it is... BeSweet v1.5b17 by DSPguru. -------------------------- Using BS_Downmix.dll v0.2 by DSPguru (http://DSPguru.doom9.org). Manual Dynamic-Compression algorithm by LigH (author of WaveBooster). Logging start : 05/03/03 , 01:42:18. BeSweet.exe -core( -input f:\6ch.mux -output f:\2ch.wav -2ch -logfile D:\besweet\BeSweet.log ) -plugin( -name D:\besweet\BS_Downmix.dll -func NoLFE -6ch ) -azid( -s surround -L -3db ) -boost( /b2=5 ) -ota( -g max ) [00:00:00:000] +------- BeSweet ----- [00:00:00:000] | Input : f:\6ch.mux [00:00:00:000] | Output: f:\2ch.wav [00:00:00:000] | Floating-Point Process: No [00:00:00:000] | Overall Track Gain: 0.000dB [00:00:00:000] | Source Sample-Rate: 48.0KHz [00:00:00:000] +-------- BOOST ------ [00:00:00:000] | Algorithm by : Dg [00:00:00:000] | Boost Factor : 5.0 [00:00:00:000] | Limit Factor : 0.73 [00:00:00:000] +--------------------- [02:05:57:121] Conversion Completed ! [02:05:57:121] Actual Avg. Bitrate : 86kbps [00:36:14:000] <-- Transcoding Duration Logging ends : 05/03/03 , 02:18:32. ------------------------------------------------ I also tried the order of channels in your suggested mux-example... Same result. |
5th May 2003, 12:09 | #19 | Link |
BeSweet Author
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let's eliminate. please give me a feedback on the result of the following commandline :
BeSweet.exe -core( -input f:\6ch.mux -output f:\ -6ch -logfilea D:\besweet\BeSweet.log )
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5th May 2003, 22:52 | #20 | Link |
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It makes six wav-files of 0 bytes, it crashes and it gives this log:
BeSweet v1.5b17 by DSPguru. -------------------------- Logging start : 05/05/03 , 23:49:37. BeSweet.exe -core( -input f:\6ch.mux -output f:\ -6ch -logfile D:\besweet\BeSweet.log ) [00:00:00:000] +------- BeSweet ----- [00:00:00:000] | Input : f:\6ch.mux [00:00:00:000] | Output: FL, FR, SL, SR, C, LFE [00:00:00:000] | Floating-Point Process: No [00:00:00:000] | Source Sample-Rate: 48.0KHz [00:00:00:000] +--------------------- Greetings, Jan. |
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