Welcome to Doom9's Forum, THE in-place to be for everyone interested in DVD conversion. Before you start posting please read the forum rules. By posting to this forum you agree to abide by the rules. |
16th July 2015, 18:32 | #31861 | Link | |
Registered User
Join Date: Dec 2002
Posts: 5,565
|
Yes.
Quote:
http://217.160.126.132/madVR%200.88.19_back_forth.7z |
|
16th July 2015, 19:08 | #31862 | Link | |
Soul Seeker
Join Date: Sep 2013
Posts: 714
|
Quote:
Last edited by Siso; 16th July 2015 at 19:14. |
|
16th July 2015, 19:29 | #31863 | Link |
Registered User
Join Date: Sep 2013
Posts: 919
|
Confirmed.
There is a problem with Overlay mode. When there is any GUI text from mpc-hc like (Volume, Chapter, etc...) the downscaling is messed up; it looks like it stretched to 100% from the downscaled window. As soon as the text is gone the downscaling works properly again.
__________________
System: i7 3770K, GTX660, Win7 64bit, Panasonic ST60, Dell U2410. |
16th July 2015, 22:00 | #31866 | Link |
Registered User
Join Date: Jan 2014
Posts: 93
|
I recently switch from stock Kodi to Kodi with DSPlayer, so that i can use madVR on my media center pc (AMD APU A10-7850K).
For some reason though, the GPU clock is stuck at its lowest speed. In my case 351MHz. It should however go up to 900MHz. I cannot use Jinc for upsampling, image doubling and any other advanced and demanding features... Anyone got a solution for this? |
16th July 2015, 22:22 | #31867 | Link | |
Registered User
Join Date: Dec 2014
Posts: 1,127
|
Quote:
|
|
17th July 2015, 11:09 | #31870 | Link |
Registered User
Join Date: Apr 2009
Posts: 1,019
|
Well I know that you're not taking feature requests, but I left things running overnight to generate a 3DLUT for my TV using CalMAN, which has noticeably improved color reproduction.
Unfortunately the way this is done is to oversaturate the display to get the gamut as wide as possible (color at 70/100) and then have the LUT correct the resulting errors. Because I have to oversaturate the display for this, I have it set to a separate mode on my TV. On this TV, there is a button to toggle between the PC/Movie modes, so it's easy enough to switch. However this means that I can no longer watch videos in windowed mode (where I am less concerned about accuracy) because the LUT is greatly reducing the saturation of most colors since it is expecting the display to be at 70/100 in Movie mode rather than the 50/100 it is at in PC mode. It may not sound like a lot, but that's a big difference. So it would be nice to either:
For example, I have certain videos where I would want to enable different gamma settings, and it would be nice to use the very flexible profiling system to automate this. |
17th July 2015, 17:24 | #31871 | Link | |
Registered User
Join Date: Nov 2009
Posts: 2,361
|
Quote:
To give you some ontopic insights, let me list some further advises for the renderer: -as I said add selecteable GPU renderer. -less is more, get rid of placebo junk like all of the "upscaling refinement", one good sharpener is better than 4. -Add a dumb "denoiser", I would never use one but I guess there are people that use the TV's denoiser so it's easy to add one better. -Also get rid of ringing fest Jinc, and all the bicubic based (add "b" and "c" boxes for anyone to fill as replacement) -remove deinterlacing, software deinterlacing is never going to replace offline deinterlacing. Better let TV deinterlace real-time. -Profile groups for displays (asked before) -Make a guide (what Ordered Dither, what Error Diffusion algo?, process chain?, adaptive sharpen?). hint: a thread is not a guide. Last edited by Dogway; 17th July 2015 at 17:28. |
|
17th July 2015, 17:42 | #31872 | Link | |
Registered User
Join Date: May 2015
Posts: 16
|
Quote:
|
|
17th July 2015, 17:54 | #31874 | Link |
Registered User
Join Date: May 2012
Posts: 447
|
__________________
Test patterns: Grayscale yuv444p16le perceptually spaced gradient v2.1 (8-bit version), Multicolor yuv444p16le perceptually spaced gradient v2.1 (8-bit version) |
17th July 2015, 18:08 | #31876 | Link |
Registered User
Join Date: Nov 2009
Posts: 2,361
|
okey okey, looks like my appreciations are not welcome here (for some unexplained reasons -right KhR0N1K?, right Ver Greeneyes?, right madshi?-) nonetheless it's my ONTOPIC opinion, so please, everyone, stay ontopic.
|
17th July 2015, 18:14 | #31877 | Link |
Registered User
Join Date: May 2012
Posts: 447
|
If you don't think your post sounded condescending, you should learn some language comprehension. But sure, I'll stop feeding the troll.
__________________
Test patterns: Grayscale yuv444p16le perceptually spaced gradient v2.1 (8-bit version), Multicolor yuv444p16le perceptually spaced gradient v2.1 (8-bit version) |
17th July 2015, 18:37 | #31878 | Link |
Registered User
Join Date: Dec 2011
Posts: 1,812
|
What a pure trolling. I suggest to completely ignore him.
Well, hopefully a more constructive opinion: In image doubling, maybe it should be named "double luma axis resolution" etc.? E.g. in games rendering, you usually refer to the total amount of pixels when having a multiplicator. Of course you can define doubling the one way or the other, but giving a hint that it's meant for each axis sounds like a compromise to me that should make fans of both types content. Maybe it would reduce confusion, as image doubling options are probably not easy to understand when you are new to madVR. |
17th July 2015, 18:40 | #31879 | Link |
Registered User
Join Date: Jul 2015
Location: Seattle, Washington
Posts: 53
|
Hi everyone,
This is my first time posting on the forums but I've been following this thread and reading threads on the forum for a few months. First off, thank you so much for all of your work madashi. You and the other developers on this forum helped awaken my interest in film and home theater playback. With that out of the way, I have a few questions regarding madVR:
Sorry for the laundry list of questions but I'm really appreciative of everything on this forum. |
17th July 2015, 18:48 | #31880 | Link | |
Registered User
Join Date: Dec 2011
Posts: 180
|
Quote:
2. edit: nvm thought you said SVP, that wont make a difference. 3. people are working on it 4. does not matter ~~ most of the stuff go back to "judge with your own eye". |
|
Tags |
direct compute, dithering, error diffusion, madvr, ngu, nnedi3, quality, renderer, scaling, uhd upscaling, upsampling |
Thread Tools | Search this Thread |
Display Modes | |
|
|