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Old 13th October 2006, 11:16   #1  |  Link
*.mp4 guy
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Custom Matrices

[edit] I was going to leave this post as it was, but it has been recently bumped to the front page. Currently the cases that these cqms were meant to fix are handled very well by psychovisual optimizations within X264, such as Dark Shikari's aq, psy rd, and psy trellis, which usually work better then cqms, in my (and everyone elses) opinion. Cqms can still be usefull, but not most of the time, and certainly not for the majority of people.

This thread is to provide a place for me to keep up to date versions of my Mpeg4-avc cqms, and somewhere to refer people who want copies of them. If you have any questions about these matrices in particular feel free to ask them here; however I would apriciate it if more general questions (stuff about matrices in general, etc.) were kept out of this thread, to keep it succinct. Some matrices used in commercial HD-DVD/Blu-Ray encodes can be found in another thread.

With the addition of the deadzone parameter there is yet another value that needs to be tweaked to get the best results, I will specify any deadzone settings that i think are neccesary to get the most out of a matrix by posting the command line, IE "--deadzone-inter 6 --deadzone-intra 6". Megui now has gui options for changing the deadzone settings, reffered to as luma intra deadzone, and luma inter deadzone.

M4G LRM V4: LRM is for low to very low bitrates, 1cd or less, and MRM may even be better for some 1cd encodes at this point. It is designed to avoid artefacts more then to preserve detail. 0:0 for smooth encodes, -3;0 for moderate encodes.
Code:
INTRA4X4_LUMA =
8,22,32,47,
22,48,55,57,
32,55,63,69,
47,57,69,84	

INTRA4X4_CHROMAU =
16,20,34,64,
20,40,62,78,
34,62,98,138,
64,78,138,168

INTRA4X4_CHROMAV =
16,20,34,64,
20,40,62,78,
34,62,98,138,
64,78,138,168

INTER4X4_LUMA =
12,28,28,32,
28,32,35,38,
28,35,42,46,
32,38,46,55	

INTER4X4_CHROMAU =
18,24,34,41,
24,40,48,56,
34,48,64,92,
41,56,92,110		

INTER4X4_CHROMAV =
18,24,34,41,
24,40,48,56,
34,48,64,92,
41,56,92,110	

INTRA8X8_LUMA =
8,11,10,16,24,28,29,32,
12,13,14,19,26,27,29,33,
14,13,16,24,28,29,32,35,
14,17,22,30,32,34,38,39,
18,22,28,32,37,42,45,47,
24,27,29,34,42,49,55,57,
29,29,32,38,45,55,63,69,
32,33,35,39,47,57,69,84

INTER8X8_LUMA =
13,14,16,18,20,21,22,24,
14,15,18,19,20,21,22,25,
16,18,20,21,22,23,25,27,
18,19,21,23,25,26,29,31,
20,20,22,25,28,31,35,38,
21,21,23,26,31,37,42,48,
22,22,25,29,35,42,51,61,
24,25,27,31,38,48,61,76
M4G MRM V2: MRM is supposed to work well at moderate bitrates (and sometimes does well even at low and high bitrates, though it isn't suited for transparency). It should give a good balance of details and artefacts, it looks similar to HVS best. 0:-1 for smooth results (not recommended) -1:-2 for moderate sharpness, -2:-4 for high sharpness. should be used with "--deadzone-inter 6 --deadzone-intra 6" to get a more detailed picture, at the cost of a small amount of ringing.
Code:
INTRA4X4_LUMA =
10,10,20,30,
10,10,34,33,
20,34,52,76,
30,33,76,112

INTRA4X4_CHROMAU =
8,8,24,72,
8,8,41,144,
24,41,96,200,
72,144,200,255

INTRA4X4_CHROMAV =
8,8,24,72,
8,8,41,144,
24,41,96,200,
72,144,200,255

INTER4X4_LUMA =
10,18,20,20,
18,18,34,44,
20,34,52,76,
20,44,76,112

INTER4X4_CHROMAU =
16,22,22,22,
22,22,22,56,
22,22,72,96,
22,56,96,128

INTER4X4_CHROMAV =
16,22,22,22,
22,22,22,56,
22,22,72,96,
22,56,96,128

INTRA8X8_LUMA =
12,12,14,20,24,26,30,32,
12,12,15,22,24,27,30,36,
14,15,20,26,27,31,34,40,
20,22,26,30,35,38,40,46,
24,24,27,35,42,48,50,52,
26,27,31,38,48,56,60,64,
30,30,34,40,50,60,72,80,
32,36,40,46,52,64,80,96

INTER8X8_LUMA =
12,16,16,18,20,22,25,28,
16,16,17,20,20,23,26,28,
16,17,20,22,24,26,29,31,
18,20,22,25,28,31,33,38,
20,20,24,28,33,37,43,49,
22,23,26,31,37,46,56,65,
25,26,29,33,42,56,70,88,
28,28,31,38,49,65,88,115
M4G HRM V2: HRM is for high to very high bitrates depending upon your source, however the new version scales quite well so if you really wanted to you could use it at any bitrate without problems. For transparency it should be used with the "--deadzone-inter 4 --deadzone-intra 6" switches added to the commandline, without the quotes. since it is designed for transparency, there shouldn't be any noticible properties it introduces to the picture. B predict mode should be set to none if your source is very grainy(and you wan't it to stay that way), or has many low contrast areas, otherwise b-rdo should be disabled and b prediction should be set to auto. I would apriciate feedback on any sources that cannot reach transparency with this matrix, as I have run into a few, but cannot currently find a solution.
Code:
INTRA4X4_LUMA =
15,6,15,22,
6,7,25,30,
15,25,38,48,
22,30,48,96

INTRA4X4_CHROMAU =
16,6,24,72,
6,8,41,144,
24,41,96,200,
72,144,200,255

INTRA4X4_CHROMAV =
16,6,24,72,
6,8,41,144,
24,41,96,200,
72,144,200,255

INTER4X4_LUMA =
4,11,15,22,
11,11,25,30,
15,25,38,48,
22,30,48,96

INTER4X4_CHROMAU =
5,16,16,16,
16,16,16,56,
16,16,72,96,
16,56,96,128

INTER4X4_CHROMAV =
5,16,16,16,
16,16,16,56,
16,16,72,96,
16,56,96,128

INTRA8X8_LUMA =
24,7,7,12,15,20,21,23,
8,9,14,15,18,21,23,21,
10,12,15,17,17,21,26,20,
14,15,17,17,18,33,30,23,
15,17,17,21,26,39,39,29,
18,18,20,24,33,39,41,35,
21,24,29,34,39,45,45,38,
27,35,36,39,38,38,38,38

INTER8X8_LUMA =
6,10,13,13,15,16,18,22,
10,10,12,15,15,16,21,24,
13,12,15,16,19,21,25,27,
13,15,16,21,24,28,30,34,
15,15,19,24,30,36,37,40,
16,16,21,28,36,42,45,52,
18,21,25,30,37,45,55,72,
22,24,27,34,40,52,72,96
M4G Smooth V1: An all purpose smooth matrix that blocks very little, gives a similar look to smooth mpeg2 video. -3:0 works well for inloop. Some sources may need to have b-frame mode set to none to work properly with this matrix
Code:
INTRA4X4_LUMA =
4,9,18,45,
9,16,35,180,
18,35,225,255,
45,180,255,255

INTRA4X4_CHROMAU =
14,22,32,72,
22,24,41,144,
32,41,96,200,
72,144,200,255

INTRA4X4_CHROMAV =
14,22,32,72,
22,24,41,144,
32,41,96,200,
72,144,200,255

INTER4X4_LUMA =
4,9,18,45,
9,16,35,180,
18,35,225,255,
45,180,255,255

INTER4X4_CHROMAU =
16,22,22,22,
22,22,22,56,
22,22,72,96,
22,56,96,128

INTER4X4_CHROMAV =
16,22,22,22,
22,22,22,56,
22,22,72,96,
22,56,96,128

INTRA8X8_LUMA =
5,11,10,16,28,68,80,80,
12,12,14,18,32,73,90,110,
14,13,16,30,51,87,138,112,
14,17,28,36,80,174,160,124,
18,28,47,88,136,255,206,154,
30,42,86,128,162,208,226,184,
60,128,156,174,206,241,240,202,
144,184,190,196,224,200,206,198

INTER8X8_LUMA =
5,11,10,16,22,28,38,46,
12,12,14,18,26,38,45,70,
14,13,16,24,34,41,51,125,
14,17,22,24,37,50,100,155,
18,22,28,42,70,135,160,180,
24,26,39,50,135,175,200,205,
30,45,51,100,160,200,225,230,
48,70,125,155,180,205,230,255
M4G High Detail V3.1: A very sharp matrix, works best at mid bitrates. -3:0 is the recommended deblocking setting. This matrix is NOT designed to keep grain well, its supposed to look sharp and crisp, not keep everything in the source, it should look detailed, but not transparent, so little pieces of grain and noise are usually some of the first things to get removed.
Code:
INTRA4X4_LUMA =
6,16,22,28,
16,24,32,40,
22,32,48,72,
28,40,72,112

INTRA4X4_CHROMAU =
12,22,32,72,
22,24,41,144,
32,41,96,200,
72,144,200,255

INTRA4X4_CHROMAV =
12,22,32,72,
22,24,41,144,
32,41,96,200,
72,144,200,255

INTER4X4_LUMA =
9,20,21,24,
20,21,24,44,
21,24,56,80,
24,44,80,112

INTER4X4_CHROMAU =
16,22,22,22,
22,22,22,56,
22,22,72,96,
22,56,96,128

INTER4X4_CHROMAV =
16,22,22,22,
22,22,22,56,
22,22,72,96,
22,56,96,128

INTRA8X8_LUMA =
8,9,11,13,16,21,24,27,
9,9,12,15,18,22,24,29,
11,12,15,19,22,25,28,32,
13,15,19,24,27,30,34,37,
16,18,22,27,34,39,41,46,
21,22,25,30,39,48,59,74,
24,24,28,34,41,59,81,109,
27,29,32,37,46,74,109,160

INTER8X8_LUMA =
12,12,12,12,13,16,19,25,
12,12,12,12,13,16,21,27,
12,12,13,15,18,21,26,33,
12,12,15,21,25,30,37,45,
13,13,18,25,34,43,54,64,
16,16,21,30,43,60,76,94,
19,21,26,37,54,76,102,132,
25,27,33,45,64,94,132,177
matrices in a 7zip

Last edited by *.mp4 guy; 22nd August 2008 at 05:01.
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