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23rd September 2014, 22:39 | #1383 | Link | |
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If, for example, there happens to be a very complex section near the end of the movie, then 2-Pass mode "knows" about this beforehand. So it can reduce the bitrate, to some degree, at the beginning of the movie, in order to "save" enough bits for the end of the movie, where those bits will be more than helpful. ABR mode obviously can not do this. When it reaches the complex section at the end of the movie, it has to get along with the number of bits that are still left at this point. CRF mode also has no info on future frames. But it doesn't need to. Since CRF doesn't need to hit a specific file size (average bitrate), it can simply use as many bits as it deems appropriate...
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24th September 2014, 13:37 | #1384 | Link | |
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8th October 2014, 21:39 | #1386 | Link |
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Yes.
Usually there should be no problem, if you replace it with a newer version. There can be problems if you apply non-standard patches...
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11th October 2014, 14:38 | #1387 | Link |
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Can I request a small feature please. At the moment when you modify a profile it gives you the option to select a profile to overwrite. But I can't always remember the name of the profile I was editing and want to overwrite because it has a long name.
Could you instead do this: https://docs.google.com/document/d/1...HAMulxGhc/edit When you change a setting of a saved profile it will add "<Modified>" to the Template Name. Could you add a Save button so it will overwrite the profile name (the "<Modified>" text will not be a part of the save name) without asking what profile to save as. |
11th October 2014, 15:06 | #1388 | Link | |
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11th October 2014, 15:19 | #1389 | Link |
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What about this: When you click the "Save as..." button, it the initial name will be that of the last profile you have loaded?
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11th October 2014, 17:02 | #1392 | Link |
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Try with this version please:
http://sourceforge.net/projects/muld...1.exe/download
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11th October 2014, 17:55 | #1394 | Link | |
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I don't have time to upload a ZIP package now. If you don't "trust" my installer for whatever reason, use 7-Zip/UniversalExtract to unzip the files. Or simply use a tool like Sandboxie
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11th October 2014, 18:21 | #1395 | Link | |
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There's a portable version here: http://www.videohelp.com/tools/Simple-x264-Launcher I unzip it and it works, it's got all the template and preferences file in the same directory. Can I make a suggestion please. Why not only provide the portable version since it's less hassle. I don't see the point in using an installer when I can just unzip the portable version and it's ready to use. I think you've told me before that the installer just extracts files but every time a see an installer I always think it installs something! It's not that I don't trust your installer, it's just that I don't want registry entries, etc written to windows when I can just use a portable version. |
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12th October 2014, 13:12 | #1396 | Link | |||||
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Apparently, Videohelp.com is just mirroring my files. Still, the files contained in the installer and in the ZIP package are one and the same! Calling the ZIP package a "portable version" is misleading here If you would have a look at the REAMDE file, it explains very well how to enable "portable" mode. And that's completely regardless of how you obtained the files... Quote:
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Though, in the case of Simple x264 Launcher, the installation process pretty much consists of extracting the program files, creating the shortcuts and registering the uninstaller. (Yes, creating registry entries to make the system "recognize" the uninstaller is unavoidable. Those entries will be removed by the uninstaller) Quote:
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14th October 2014, 15:20 | #1397 | Link |
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I started using Simple x264 Launcher instead of MeGUI since it offers the options to "pause" the encode. Yesterday I started an encode that was supposed to take nearly 6 hours to finish, paused the encode at 30% and hibernated my machine and today I started my machine and resumed the encode without issues but currently, the average fps and the eta are incorrect because it seems the time since the start of the encode is taken into account when calculating the average fps, instead of the time the encode has been active and hence, the eta is also incorrect. If possible, I'd really appreciate it if this issue is addressed in the upcoming versions.
Also I was wondering if there are any known issues with pausing the encode and hibernating the machine while it is paused. Edit: I just noticed that Simple x264 Launcher's report is based on what x264 itself is reporting and the issue happens because x264 doesn't know it is being paused; is there a way to get around this? Last edited by THEAST; 14th October 2014 at 18:39. |
14th October 2014, 20:39 | #1398 | Link | |
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started. Consequently, if you suspend the encoding process, time continues to go by, but no frames are encoded. Thus you will see the "FPS" value go down Yes, change the x264 code to compute the "FPS" in a different way. For example, on each progress update, they could take the number of frames that have been encoded since the last progress update and divide that through the time that has elapsed since the last progress update. Of course that would result in much more "unsteady" FPS. Maye some gradual update function like "FPS[i+1] = (α × FPS[i]) + ((1-α) × FPS_current)" could be used to compensate.
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14th October 2014, 21:35 | #1399 | Link |
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Well, modifying x264 code isn't really something I'm capable of; I thought correcting the issue would be easier on Simple x264 Launcher since it is aware of when the process is paused and when it is working but it's most probably not on your list of priorities. I can live with it though, it's not really that big of an issue. :)
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14th October 2014, 21:41 | #1400 | Link | |
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I'd rather suggest you bother the x264 guys with your request...
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