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9th June 2008, 15:22 | #161 | Link | |
x264 developer
Join Date: Sep 2005
Posts: 8,666
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9th June 2008, 15:46 | #162 | Link | |
Testeur de codecs
Join Date: May 2003
Location: France
Posts: 2,484
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Quote:
1) Eliminate noise/grain on dark area because it's hard to see fine gradiant here. 2) Eyes are really sensitive to global in dark area (banding and blocking artefact). Use lower quantisation (AQ) without grain/noise (after filtering ... or other way) is a really better HVS way at equivalent size. VC1 from MS work like that for very high quality encoding. VC1 PEP use Dark Noise Filtering for eliminate grain in dark area and after use AQ with luma masking for better quality in dark area.
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Le Sagittaire ... ;-) 1- Ateme AVC or x264 2- VP7 or RV10 only for anime 3- XviD, DivX or WMV9 Last edited by Sagittaire; 9th June 2008 at 15:51. |
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12th June 2008, 00:51 | #163 | Link |
BeHappy/MeGUI developer
Join Date: Oct 2003
Location: Moscow, Russia
Posts: 1,727
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fgo rocks!
Code:
C:\12>"C:\Program Files\megui\tools\x264\x264.exe" --pass 2 --fgo 10 --bitrate 1 791 --aq-strength 1.2 --stats "C:\12\ss12.stats" --ref 10 --mixed-refs --no-fast -pskip --bframes 16 --b-pyramid --b-rdo --bime --weightb --direct auto --filter -2,-1 --subme 7 --trellis 2 --partitions all --8x8dct --me umh --merange 24 --t hreads auto --thread-input --sar 1:1 --progress --no-dct-decimate --output "C:\1 2\video12.mp4" "C:\12\12_video.avs" avis [info]: 720x576 @ 25.00 fps (432825 frames) x264 [info]: using SAR=1/1 x264 [info]: using cpu capabilities: MMX MMX2 SSE SSE2 SSE3 3DNow mp4 [info]: initial delay 2 (scale 25) x264 [info]: slice I:2350 Avg QP:19.59 size: 34844 PSNR Mean Y:44.94 U:48.55 V:48.69 Avg:45.79 Global:45.23 x264 [info]: slice P:180307 Avg QP:21.74 size: 13950 PSNR Mean Y:42.54 U:46.94 V:47.05 Avg:43.55 Global:43.19 x264 [info]: slice B:250168 Avg QP:22.00 size: 5112 PSNR Mean Y:42.44 U:47.06 V:47.14 Avg:43.44 Global:42.89 x264 [info]: mb I I16..4: 10.9% 73.7% 15.4% x264 [info]: mb P I16..4: 2.3% 7.9% 0.7% P16..4: 44.1% 20.6% 16.6% 0.3% 0 .1% skip: 7.4% x264 [info]: mb B I16..4: 0.1% 1.4% 0.1% B16..8: 47.8% 1.5% 3.5% direct: 6.5% skip:39.1% x264 [info]: 8x8 transform intra:75.0% inter:63.9% x264 [info]: direct mvs spatial:98.2% temporal:1.8% x264 [info]: ref P 60.0% 13.8% 8.0% 4.1% 3.4% 3.2% 2.7% 1.6% 1.5% 1.6% x264 [info]: ref B 76.2% 11.3% 4.1% 2.2% 1.7% 1.5% 1.3% 0.9% 0.7% x264 [info]: SSIM Mean Y:0.9843682 x264 [info]: PSNR Mean Y:42.494 U:47.019 V:47.114 Avg:43.500 Global:43.022 kb/s: 1791.03 encoded 432825 frames, 4.17 fps, 1791.08 kb/s
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BeHappy - AviSynth-based audio transcoding tool Audio encoding via AviSynth On2 VP7 is great in quality but it is unusable for long-term video backup puposes! Sincerely Yours, MCPD/MCTS |
13th June 2008, 00:42 | #167 | Link |
Angel of Night
Join Date: Nov 2004
Location: Tangled in the silks
Posts: 9,559
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Off topic discussion moved to Reverse Engineering Discussion. Keep it there.
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30th June 2008, 06:22 | #169 | Link | |
Solaris: burnt by the Sun
Join Date: Oct 2004
Location: /etc/default/moo
Posts: 1,923
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Quote:
and theres still some work on it, mostly in dark's head/testbuild at the moment it seems |
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24th July 2008, 21:30 | #171 | Link |
Software Developer
Join Date: Jun 2005
Location: Last House on Slunk Street
Posts: 13,248
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The "diff" files are patches. You apply them to the source codes before you compile your x264.exe and then you can use that EXE with MeGUI
BTW: FGO seems to be obsolete, now that Psy RDO has become popular...
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24th July 2008, 21:33 | #172 | Link |
Mr. Sandman
Join Date: Sep 2003
Location: Haddonfield, IL
Posts: 11,768
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Psy-RDO is more general use.
FGO is still unbeaten on heavy grain however Psy-RDO is constantly improving and i hope it gets as near as possible or even better than FGO.
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MPEG-4 ASP Custom Matrices: EQM V1(old), EQM AutoGK Sharpmatrix (aka EQM V2), EQM V3HR (updated 01/10/2004), EQM V3LR, EQM V3ULR (updated 04/02/2005), EQM V3UHR (updated 17/12/2004) and EQM V3EHR (updated 05/10/2004) Info about my ASP matrices. MPEG-4 AVC Custom Matrices: EQM AVC-HR Info about my AVC matrices My x264 builds. Mooo!!! |
24th July 2008, 21:52 | #173 | Link |
Registered User
Join Date: Jan 2004
Location: Brazil
Posts: 74
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Can I try (psy)RDO with this MeGui (latest version 0.3.0.1020, downlodaded at http://www.videohelp.com/tools/MeGUI") our should I use a different build?
Note: I´ve found another forum concerning PsyRDO at http://forum.handbrake.fr/viewtopic.php?f=4&p=37755. Is that another research for PsyRDO? My best regards, TheCreamCrackerBoy. |
24th July 2008, 21:59 | #174 | Link |
Software Developer
Join Date: Jun 2005
Location: Last House on Slunk Street
Posts: 13,248
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I think the latest x264 build that comes with MeGUI per auto-update already has PsyRDO ...
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25th July 2008, 02:54 | #175 | Link |
Mr. Sandman
Join Date: Sep 2003
Location: Haddonfield, IL
Posts: 11,768
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yes. it already has psy-rdo 0.5 and it is enabled by default.
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MPEG-4 ASP Custom Matrices: EQM V1(old), EQM AutoGK Sharpmatrix (aka EQM V2), EQM V3HR (updated 01/10/2004), EQM V3LR, EQM V3ULR (updated 04/02/2005), EQM V3UHR (updated 17/12/2004) and EQM V3EHR (updated 05/10/2004) Info about my ASP matrices. MPEG-4 AVC Custom Matrices: EQM AVC-HR Info about my AVC matrices My x264 builds. Mooo!!! |
28th July 2008, 00:17 | #177 | Link |
Software Developer
Join Date: Jun 2005
Location: Last House on Slunk Street
Posts: 13,248
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There no no Psy RDO "10"
The latest version of the Psy RDO patch available now is v0.5 and the default value for "--psy-rd" is 1.0000 ...
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28th July 2008, 00:34 | #179 | Link |
Software Developer
Join Date: Jun 2005
Location: Last House on Slunk Street
Posts: 13,248
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"Psy RDO" and "FGO" are two a completely different patches! Also Psy RDO is a more general approach and it will most likely replace FGO...
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28th July 2008, 04:32 | #180 | Link |
Registered User
Join Date: May 2007
Posts: 75
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PsyRDO defaults to on at a setting of 1.0, and it shouldn't be changed unless you have a good reason to. The 0.5 refers to the version number.
It might be interesting to see what would happen if you set Psy-RDO to strength 10 though. |
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