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19th November 2016, 02:58 | #40223 | Link |
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Maybe it's just me but I'm wondering if a lighter value of "soften edges" and also "add grain" could be offered (between off and 1). When scaling very low-resolution content the differences can be fairly visibly substantial. There may be some utility in a smaller nonzero setting.
Still testing but NGU looks great to me so far. |
19th November 2016, 04:50 | #40225 | Link |
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You know the whole thing is blurry right? Not a good test for chroma. Nearly every chroma upscaler has dark haloing and super-xbr is one of the least haloing upscalers along with NNEDI3. When NGU is updated to be guided by luma it probably will do it too. What you're seeing here I think appears beneficial because of the type of content and how poor the resolution is in the same way bilateral would. I'm expecting super-xbr to be eclipsed by NGU for chroma when the upgrade comes.
Last edited by ryrynz; 19th November 2016 at 04:59. |
19th November 2016, 04:58 | #40226 | Link |
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Just a couple of quick observations on NGU, madshi:
I can easily double 480p and 720p sources at high quality with my GTX 1060, but on 1080p even the "medium" setting gives me about one frame drop per second. I've been using NNEDI3 32 neurons with no problems. So don't get rid of NNEDI3 until a slightly more efficient version of NGU is available. Also a caution. NGU works great on D3D 9, but I get massive frame drops on everything at both NGU strengths when using D3D 11. This is on Win 10 Anniversary Edition. Not an issue for me, but if people run into the same problem, this is why. Maybe for now you should disable D3D 11 if NGU is in use. Love the results, though! Great work. EDIT: 1080p now works with no drops with NGU medium. I just had to turn off SuperRes (which was at 1). Last edited by jkauff; 19th November 2016 at 05:32. |
19th November 2016, 05:01 | #40227 | Link | |
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19th November 2016, 05:31 | #40228 | Link |
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480p, 720p, 1080p. I changed nothing except turning off D3D11, and then everything works fine with NGU. Could be a bug in NGU, or a Win 10 problem. I doubt if madshi did much (if any) testing on Win 10 build 1607. No idea if the same problem exists on Win 8.1.
Last edited by jkauff; 19th November 2016 at 05:36. |
19th November 2016, 07:07 | #40232 | Link |
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NGU looks very nice! I really like NGU High doubling with animated content.
Nvidia Titan X (Pascal) 375.95, Windows 10 x64 14965.rs_prerelease.161104-1700, I also used the test build of madVR (91b). Final resolution 2560x1440. Default settings except using windowed overlay, ED1 dithering, and a 3DLUT. Chroma upscaling = Bicubic75, Image upscaling = Lanczos3, Image downscaling = Bicubic100. This is total average rendering times without any empty files with funny names. Code:
Titan X (Pascal) Luma doubling 1920x1080p24 (2038 MHz) NNEDI3 256 - 28.6 ms NNEDI3 128 - 16.7 ms NGU High - 18.0 ms 1920x1080p24 (1430 MHz) NNEDI3 64 - 13.8 ms NNEDI3 32 - 9.9 ms NGU Med - 9.7 ms 1280x720p24 (1430 MHz) NNEDI3 32 - 5.8 ms NNEDI3 64 - 7.5 ms NNEDI3 128 - 11.4 ms NGU High - 12.0 ms NGU Med - 5.6 ms Luma and Chroma doubling 1280x720p24 (2038 MHz) NNEDI3 128+128 - 19.5 ms NGU High+High - 21.6 ms
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madVR options explained Last edited by Asmodian; 19th November 2016 at 09:08. |
19th November 2016, 07:20 | #40234 | Link | |
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First thoughts on NGU.. Jesus it's sharp. Thins lines more than I like.. I find I have to use a soft scaler like softcubic 50 to tone it down to something that actually looks natural, but I'll play with the edge softening as well and see how I go.
Yeah soften edges is a must for lower resolution animated content I can stick with Jinc when using soften edges. The question is if I can make things look better than my anime setup current combo, lot's of screenshots tonight I think.. See above comment. Quote:
I have no issues with D3D11 and NGU on either setting on my 960. We'll I've reached a conclusion, I won't be replacing NNEDI3 with this at least for animated content. If an option comes around to it being a bit more relaxed in style like NNEDI3 then I'd take another look. The edge smoothing helps and so do some of the softer scalers when used in conjunction with it but it's not enough to improve how it creates lines, it just helps mask the issues. Yes, NNEDI3 is softer but I can work with that through post processing it doesn't deform lines as much as NGU and is cleaner to boot which to me is far more important than anything else. Yup. Last edited by ryrynz; 19th November 2016 at 09:39. |
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19th November 2016, 09:04 | #40235 | Link | |
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Windows 10 Nvidia GTX860m(optimus) |
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19th November 2016, 09:18 | #40237 | Link | |
QB the Slayer
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QB
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19th November 2016, 09:36 | #40238 | Link |
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Finally, I figured out in which circumstances the OSD will reject to show.
When run mpc-be directly, ctrl-J will show the OSD correctly. However, if I start mpc-be via 'Run with graphics processor' with my GTX880m, the OSD failed to show when ctrl-J pressed. This is quite weird behavior I never met before. BTW, I do have Optimus with this laptop, if it means something to the developer for debugging. |
19th November 2016, 10:11 | #40239 | Link | |
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But't CTRL+J still doesn't work. |
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19th November 2016, 10:15 | #40240 | Link | |
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Btw. I tried this new NGU algorithm. Does anybody else notice a high pitching noise coming from the VGA when this algorithm is enabled ? It's like when you are in a game and there is 500+ FPS in the menu. Last edited by cnckane; 19th November 2016 at 10:33. |
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Tags |
direct compute, dithering, error diffusion, madvr, ngu, nnedi3, quality, renderer, scaling, uhd upscaling, upsampling |
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