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23rd March 2020, 09:49 | #1 | Link |
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Looking for some filters,..
Looking into what filters I'm missing to switch to Hybrid from using Avisynth+ 32bit to Avisynth+ 64bit I got quite a list of filters I could not find over at http://avisynth.nl/index.php/AviSynth%2B_x64_plugins and https://www.mediafire.com/folder/x6f...Avisynth_Stuff
Here's the list:
Does anyone have 64bit compiles of one of these filters? Thanks! Cu Selur Last edited by Selur; 26th March 2020 at 10:14. |
23rd March 2020, 10:11 | #2 | Link |
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Some are available from Groucho2002:
https://forum.doom9.org/showthread.php?t=173259 https://www.mediafire.com/folder/x6f...Avisynth_Stuff |
23rd March 2020, 10:46 | #3 | Link |
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This is what I've got
Code:
x64 plugs I've got [and so are available], there will be duplicates system32: fftw3.dll libfftw3f-3.dll C v2.5: AvsInPaint.dll v2.5: avstp.dll colormatrix.dll decomb.dll degrainmedian.dll dither.dll nicaudio.dll removegrainhd.dll tdeint.dll vaguedenoiser.dll variableblur.dll viewaudio.dll v2.6: autoadjust.dll autolevels.dll average.dll aviinfo.dll avss.dll awarpsharpmt.dll cnr2.dll colormatrix.dll dctfilter.dll deblock.dll deflicker.dll depan.dll depanestimate.dll descratch.dll despot.dll exactdedup.dll fastblur.dll fft3dfilter.dll fillmargins.dll flash3kyuu_deband.dll fluxsmooth.dll getsystemenv.dll grid.dll grunt.dll imageseq.dll mpeg2decplus64.dll msharpen.dll nnedi3.dll pixelscope.dll rawsourceplus.dll remapframes.dll requestlinear.dll rgtools.dll rotate.dll showchannels.dll smoothadjust.dll sysinfo64.dll tivtc.dll tunsharp.dll warp.dll waveform.dll yadifmod2.dll yrangeaverage.dll Plugins: apparentfps.dll autolevels.dll average.dll avsinit.avsi avstp.dll callcmd.dll clipclop.dll ddigittest.dll deblock.dll dfttest.dll dither.avsi dither.dll fastblur.dll fft3dfilter.dll framesel.dll grid.dll grunt.dll mdec2.dll nicaudio.dll nnedi3.dll prune.dll rgbadapt.dll rgtools.dll robocrop.dll rt_stats.dll showchannels.dll subtitleex.dll sysinfo64.dll uglarm.dll vaguedenoiser.dll vsfilter64.dll warp.dll waveform.dll yadifmod2.dll MyPlugs: (probably a number missing, I just aint used them recently) apparentfps.dll callcmd.dll clipblend.dll clipboard.dll clipclop.dll demosaiccpp.dll exactdedup.dll example.dll exblend.dll framesel.dll framestore.dll fredaverage.dll gammac.dll gammatch.dll mdec2.dll prune.dll qcombed.dll randomsource.dll rgbadapt.dll rgbamplifier.dll robocrop.dll rt_stats.dll scsc.dll shuffle.dll strfmt.dll titlebar.dll uglarm.dll zebra.dll Below from AvsInit MACHINE dll Load Conditional (on OS, AVS version, CPU intructions set) Folders MACHINE_W7: ffms2.dll lsmashsource.dll masktools2.dll mvtools2.dll removedirt.dll MACHINE_XP_Avs+26: masktools2.dll mvtools2.dll MACHINE_XP_Avs26Std: ffms2.dll masktools2.dll removedirt.dll MACHINE_XP_Avs25: dgdecode.dll ffms2.dll lsmashsource.dll masktools2.dll EDIT: Snapshot of my plugs[x64 only] as standing right now (~35MB, may need 7zip 19.0, Ultra Compression):- http://www.mediafire.com/file/7xh726...200323.7z/file The MACHINE directory is part of avsInit.avsi
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I sometimes post sober. StainlessS@MediaFire ::: AND/OR ::: StainlessS@SendSpace "Some infinities are bigger than other infinities", but how many of them are infinitely bigger ??? Last edited by StainlessS; 23rd March 2020 at 11:07. |
23rd March 2020, 11:21 | #4 | Link | |
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@Sharc: thanks, I already checked Grouchos files
@Stainless: Thanks for sharing, sadly none of the filters I mentioned above is in your list. :/ -> Correction! descratch&desport are there. Quote:
Cu Selur Last edited by Selur; 23rd March 2020 at 11:26. |
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23rd March 2020, 11:30 | #5 | Link |
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Think Ydifmod2 is reccomended over yadif.
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I sometimes post sober. StainlessS@MediaFire ::: AND/OR ::: StainlessS@SendSpace "Some infinities are bigger than other infinities", but how many of them are infinitely bigger ??? |
23rd March 2020, 11:57 | #6 | Link |
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You can find some filters, like yadif, on some of the websites linked in http://avisynth.nl/index.php/AviSynth%2B_x64_plugins (scroll at the very bottom)
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23rd March 2020, 15:15 | #8 | Link |
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fturn-26.dll <- FTurn https://github.com/tp7/fturn
Fast turn was integrated into Avisynth+ core at the very beginning MaskTools.dll <- MaskTools (I need it to use mftoon which uses MaskedMerge) masktools2 has masked merge in mt_merge. If mftoon still uses old masktools, script has to be modded. SplineResize.dll <- SplineResize http://www.wilbertdijkhof.com/SplineResize_v02.zip Spline resizers are in Avisynth, what is it used for VerticalCleaner.dll <- VerticalCleaner (QTGMC dependency) I think it's in RgTools |
23rd March 2020, 15:25 | #9 | Link |
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CCD for VirtualDub (Camcorder color denoise) here is version 1.8 (32bit+64bit) (04.03.2018) : http://acobw.narod.ru/file/ccd.zip
Thanx for author. |
23rd March 2020, 15:44 | #10 | Link | |
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Quote:
=> yadif_1.7_x64_asm.zip
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23rd March 2020, 16:33 | #11 | Link | ||||
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Nice!
Quote:
Quote:
Quote:
Quote:
Cu Selur |
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24th March 2020, 21:11 | #12 | Link |
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btw for those interested:
Code:
############################## ############################## ## ## ## mfToon v0.52 by mf ^^; ## ## ## ## I would claim copyright, ## ## but as I do not give my ## ## real identity, I can't. ## ## So as netizen to net- ## ## izen, I ask you, please ## ## don't do lame stuff ## ## with my script, like ## ## claiming you made it. ## ## Thank you. ## ## ## ############################## ############################## ## ## ################################ ################################ ## ## ## Usage: ## ## ## ## Import("mfToon-v0.52.avs") ## ## mfToon() or mfToonLite() ## ## ## ################################ ################################ # modified by Selur to use masktools2 instead of old masktools (1) ## substitute for MaskTools' missing /YV12Layer/, as used in mftoon #see: https://forum.doom9.org/showthread.php?t=170439 function YV12Layer(clip A, clip B, string s, int i, bool "chroma", int "Y", int "V", int "U") { return A.Overlay(B, mode="multiply") } #### ## ## New maskbuilding ("cartoon" edgedetection), and mfToon-lite to use in realtime in your ## ffdshow "AVISynth" section. It's not meant for encoding, only playback. ## ## function mfToon(clip orig, int "twidth", int "theight", int "ssw", int "ssh", int "xstren", \ int "xthresh", bool "cwarp", bool "sharpen", int "strength", float "wdepth", int "wblur", \ float "wthresh", int "drange", float "dboost", int "dlimit", bool "debug", bool "doutput", \ string "dclip", bool "show", int "scolor") { # normal params strength = Default(strength, 255) # line darkening strength, 0-255 sharpen = Default(sharpen, true) # sharpening on/off cwarp = Default(cwarp, true) # chroma warp on/off cwarp2 = cwarp ? 1 : 0 wdepth = Default(wdepth, 16.0) # warping depth, ?-? wblur = Default(wblur, 1) # warping blur level, ?-? wthresh = Default(wthresh, 0.5) # warping threshold, 0.0-1.0 ssw = Default(ssw, 4) # supersample factor horizontally, 0-inf ssh = Default(ssh, 4) # supersample factor vertically, 0-inf twidth = Default(twidth, orig.width) # target width (useful for cropping), 0-inf theight = Default(theight, orig.height) # target height (useful for cropping), 0-inf show = Default(show, false) # show which lines are being darkened scolor = Default(scolor, $FF00FF) # which color to show lines in # advanced params xstren = Default(xstren, 255) # xsharpening strength, 0-255 xthresh = Default(xthresh, 255) # xsharpening threshold, 0-255 ## Where have all the params gone?! - They were useless as of 0.5, but I forgot to clean them. drange = Default(drange, 64) # detail range, 0-255 dboost = Default(dboost, 1.0) # detail boost, 0.1-10.0 dlimit = Default(dlimit, 30) # detail limiter, 0-255 debug = Default(debug, false) # debug mode on/off doutput = Default(doutput, true) # print debug info on processed image dclip = Default(dclip, "rclip1") # which stage of the processing to show ssw2 = twidth * ssw ssh2 = theight * ssh sharpen2 = show ? false : sharpen orig.Unsharpmask(300, 4, 0) sharp = last mt_merge(sharp, orig.GreyScale(), orig) sharp1 = last mt_merge(sharp1, orig.GreyScale(), orig) sharp2 = last greymask = orig.Greyscale().Invert() detailmaskpre0 = orig.mt_edge("cartoon", 3, 255, 255, 255, Y=3, V=1, U=1) \ .Tweak(0.0, 1.0, drange, 1.0).Levels(60, dboost, 255, 0, 255) \ .Levels(0, dboost, dlimit, 255, 0).GreyScale().mt_inflate().mt_deflate().mt_deflate().mt_deflate() detailmaskpre1 = orig.mt_edge("roberts", 3, 255, 255, 255, Y=3, V=1, U=1) \ .Tweak(0.0, 1.0, drange, 1.0).Levels(60, dboost, 255, 0, 255) \ .Levels(0, dboost, dlimit, 255, 0).GreyScale().mt_inflate() detailmaskpre2 = YV12Layer(detailmaskpre0, detailmaskpre1, "mul", 255, chroma=false, Y=3, V=1, U=1).Blur(1.0) YV12Layer(detailmaskpre2, detailmaskpre2, "mul", 255, chroma=false, Y=3, V=1, U=1).Levels(0, 1.0, 190, 0, 255) ConvertToYV12().Invert().mt_inflate().Invert() detailmask = last white = orig.mt_binarize(Y=-255,U=-128,V=-128) linemask1 = mt_merge(white.ConvertToYV12(), detailmask, orig.Invert().ConvertToYV12()).Invert() linemask = (strength == 255) ? linemask1 : linemask1.levels(0, 1.0, 255, 0, strength) color = BlankClip(orig, color=scolor) sharp3 = show ? color : sharp2 dark = mt_merge(orig.Greyscale(), sharp3, linemask, Y=3, U=2, V=2) darkmerged = dark.MergeChroma(orig) finaldark = show ? dark : darkmerged semifinal=orig.BicubicResize(twidth, theight, 0, 0.75) final = dark.BicubicResize(ssw2, ssh2, 0, 0.75).XSharpen(xstren, xthresh) \ .BicubicResize(twidth, theight, 0, 0.75).MergeChroma(semifinal) \ .aWarpSharp(cm=cwarp2, depth=wdepth, blurlevel=wblur, thresh=wthresh) rclip1 = sharpen2 ? final : finaldark Eval("dclip1 = doutput ? "+dclip+" : orig") dstring1 = "mfToon v0.52 by mf - Debug mode ;p" dstring2 = "Pointsized: DisabledxDisabled" dstring3 = "Bicubicsized: " + String(ssw2) + "x" + String(ssh2) dstring4 = "Outputsize: " + String(twidth) + "x" + String(theight) dstring5 = "Debug image: " + dclip clipstring = sharpen2 ? "final" : "finaldark" dstring6 = "Output image: " + clipstring dclip2 = dclip1.Subtitle(dstring1).Subtitle(dstring2, y=33).Subtitle(dstring3, y=48) \ .Subtitle(dstring4, y=63).Subtitle(dstring5, y=78).Subtitle(dstring6, y=93) rclip2 = debug ? dclip2 : rclip1 return rclip2 } function mfToonLite(clip orig, int "twidth", int "theight", int "strength", int "dstren", int \ "drange", float "dboost", int "dlimit", string "mask") { # normal params strength = Default(strength, 255) # line darkening strength, 0-255 mask = Default(mask, "fastest") # quality of the mask # advanced params dstren = Default(dstren, 255) # detail strength, 0-255 drange = Default(drange, 64) # detail range, 0-255 dboost = Default(dboost, 1.0) # detail boost, 0.1-10.0 dlimit = Default(dlimit, 30) # detail limiter, 0-255 orig.Unsharpmask(200, 4, 0) sharp = last mt_merge(sharp, orig.GreyScale(), orig) sharp1 = last mt_merge(sharp1, orig.GreyScale(), orig) sharp2 = last greymask = orig.Greyscale().Invert() white = orig.mt_binarize(Y=-255,U=-128,V=-128) ## slowest detailmaskpre = orig.mt_edge("sobel", 3, 255, 255, 255, Y=3, V=1, U=1) \ .Tweak(0.0, 1.0, drange, 1.0).Levels(60, dboost, 255, 0, 255) \ .Levels(0, dboost, dlimit, 255, 0).GreyScale().mt_inflate() detailmaskpre2 = YV12Layer(detailmaskpre, detailmaskpre, "mul", 255, chroma=false, Y=3, V=1, U=1).Blur(1.0) YV12Layer(detailmaskpre2, detailmaskpre2, "mul", 255, chroma=false, Y=3, V=1, U=1).Levels(0, 1.0, 190, 0, 255) ConvertToYV12().Invert().mt_inflate().Invert() detailmask = last linemask1 = mt_merge(white.ConvertToYV12(), detailmask, orig.Invert().ConvertToYV12()).Invert() linemaskslowest = (strength == 255) ? linemask1 : linemask1.levels(0,1.0,255,0,dstren) ## fastest orig.Unsharpmask(100).mt_edge("sobel", 3, 255, 255, 255, Y=3, V=1, U=1) \ .GreyScale().mt_inflate().Invert().mt_inflate().Invert() detailmask = last linemask1 = mt_merge(white.ConvertToYV12(), detailmask, orig.Invert().ConvertToYV12()).Invert() linemaskfastest = (strength == 255) ? linemask1 : linemask1.levels(0,1.0,255,0,dstren) linemask = (mask == "fastest") ? linemaskfastest : linemaskslowest dark = mt_merge(orig, sharp2, linemask, Y=3, U=2, V=2) return dark } |
24th March 2020, 21:31 | #13 | Link |
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Selur, that script still uses YV12Layer which is part of the MaskTools V1.
BTW, a version that uses MaskTools2 has been up on the wiki for a while: http://avisynth.nl/index.php/MfToon |
24th March 2020, 22:25 | #14 | Link | ||
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Quote:
Quote:
latest VS version here https://github.com/theChaosCoder/lostfunc if you want to fix mftoon
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1st July 2020, 15:51 | #16 | Link | |
HeartlessS Usurer
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Quote:
https://forum.doom9.org/showthread.p...97#post1917197
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I sometimes post sober. StainlessS@MediaFire ::: AND/OR ::: StainlessS@SendSpace "Some infinities are bigger than other infinities", but how many of them are infinitely bigger ??? |
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