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21st February 2020, 00:07 | #58701 | Link | |
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Quote:
I prefer 24fps look in a movie. For racing, 50 or 60fps |
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21st February 2020, 00:27 | #58703 | Link |
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I think you are talking about interpolation there on your TV, SMOOTH MOTION is different I think, you dont get the soap opera affect with that.
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21st February 2020, 01:14 | #58704 | Link | |||
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from madshi:
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HTPC: Windows 10 22H2, MediaPortal 1, LAV Filters/ReClock/madVR. DVB-C TV, Panasonic GT60, Denon 2310, Core 2 Duo E7400 oc'd, GeForce 1050 Ti 536.40 Last edited by el Filou; 21st February 2020 at 01:23. |
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21st February 2020, 01:29 | #58705 | Link |
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Where is the "like" button when you need it...
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Henry | LG OLED65C7P | Denon AVR-X3500H | ELAC Uni-Fi x7 | ELAC Debut 2.0 SUB3030 x2 | NVIDIA SHIELD TV Pro 2019 | Plex |
21st February 2020, 04:21 | #58706 | Link |
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What I can't figure out at the moment is shadow recovery.
I can't seem to find a scene where it makes a huge difference. @ Filou The process is very much blind. The majority of tvs come with really bonkers out of the box performance. Even basic things like saturation targets are at the wrong angle. And because consumer displays drift really quickly you can not assume it can hold a D65 white point for very long, or if it even came with one to begin with. Very often they'll ship with movie mode in 6300 or even 7000+ in color temperature. I've seen tvs ship with 5500k in movie mode. They don't adhere to standards, because the Public iis ignorant. THe public is ignorant because they don't have colorimeters. Colorimeters make the world go round. it elevates consumer taste, and that will push Manufacturers to innovate, and not just sell people gimmicks.
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Ghetto | 2500k 5Ghz Last edited by tp4tissue; 21st February 2020 at 04:27. |
21st February 2020, 11:41 | #58707 | Link | |
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Join Date: Aug 2016
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Quote:
Colorimeters need to drop 9/10th their price before anyone can even hope for them to become widely used, and I don't think that's going to happen any time soon. Wishful thinking and all. |
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21st February 2020, 12:20 | #58708 | Link |
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I'm not really understand what madshi did with his "madVRhdrMeasure", is it only a HDR thing or a real new updated version of madVR with bugfixes, tweaks, speedups etc.? I didn't need all the HDR stuff.
Version 0.92.17 is now old, is madVRhdrMeasure113 the newer version of madVR? It's kinda sad that there was no development for madVR anymore or in my opinion it maybe goes the "wrong" direction. I don't wanna be offensive to madshi or someone, I just wanna understand it.
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21st February 2020, 12:33 | #58709 | Link |
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as always he takes a topic like a scaling algorithm then works on that for 1-36 months without touching "anything" else.
currently he is working on HDR and HDR -> SDR conversation. if you don't care about that topic so be it not everyone cared about error diffusion too that's normal but still a feature he want to add. there are 113 major test builds i'm ignoring sub builds here this was a ton of work. |
21st February 2020, 13:04 | #58710 | Link |
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Not to mention that he has simultaneously been working on the envy product launch which is now in the hands of Beta testers. The envy shares the same code base as madvr. Given that he's working to finalize that product release he's very focused at the moment. But dynamic tone mapping is far from done as he continues to improve it.
Sent from my SM-G975U using Tapatalk
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HTPC: Windows 11, AMD 5900X, RTX 3080, Pioneer Elite VSX-LX303, LG G2 77" OLED |
21st February 2020, 13:58 | #58712 | Link | |
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Quote:
I mean, considering that it's all free there should not be a problem ever with this product's development roadmap but, considering that I don't see anything superior being made available... I'm glad that I can still use it, for free. |
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21st February 2020, 14:27 | #58713 | Link | |
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madVR was always a great software and I would pay for it to use and support. Envy is now one year announced and still not available for public.
Quote:
I'm will testing now madVRhdrMeasure if it makes a difference for my system. Thanks nsnhd.
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21st February 2020, 15:33 | #58715 | Link |
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It's easy: business = money
Really? What do you reckon by how much?
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21st February 2020, 15:41 | #58716 | Link |
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the scaling isn't better it's cheaper.
the trick was (don't quote me on that) to do the scaling in one shader not in "alot" the transfer from one shader to another seem to cost quite some processing power. the problem is the rendertimes are not correct anymore 23p may work with 42 ms don't think about it just take it. |
21st February 2020, 15:55 | #58718 | Link |
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He claims the render times are more accurate in 113 than they were in the past and that even though they've "increased" they were in reality always that high. At least that's what madshi said on the avs thread.
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21st February 2020, 16:06 | #58720 | Link |
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As always you need to check GPU clock and % usage to compare efficiency, not just rendering times in the OSD.
I assume a lot of madshi's time is taken up by the Envy and it's fine, he has a product to sell. HDR tone mapping is the rage right now like SD upscale was 10 years ago, and it needs to be as good as possible for the Envy to show a big advantage in the market. A lot of madVR's quality on the PC comes from doing 'foundation' steps in higher quality than the basic DXVA pipeline, but when compared to standalone pro video processors it needs to advertise killer features. NGU is one but other manufacturers have started to do machine learning upscale too (smooth motion is another but I'm not sure how many customers see it as a killer feature); its HDR tone mapping otoh seems to be a notch or two above everything else - especially with high-end projectors where a lot of the money is - and you need dev time to reach such a quality.
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HTPC: Windows 10 22H2, MediaPortal 1, LAV Filters/ReClock/madVR. DVB-C TV, Panasonic GT60, Denon 2310, Core 2 Duo E7400 oc'd, GeForce 1050 Ti 536.40 Last edited by el Filou; 21st February 2020 at 16:08. |
Tags |
direct compute, dithering, error diffusion, madvr, ngu, nnedi3, quality, renderer, scaling, uhd upscaling, upsampling |
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