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Old 2nd March 2019, 17:12   #55101  |  Link
Warner306
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I don’t know. I don’t have much more to offer on this. I’ll try asking him directly when I get a chance. He posts regularly at AVS Forums and is pretty technical and knowledgeable about madVR. I would think he would know what GPU in his laptop.

Is the difference down to outputting in an HDR format?
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Old 2nd March 2019, 17:15   #55102  |  Link
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I donít know. I donít have much more to offer on this. Iíll try asking him directly when I get a chance. He posts regularly at AVS Forums and is pretty technical and knowledgeable about madVR. I would think he would know what GPU in his laptop.

Is the difference down to outputting in an HDR format?

he's not outputing in hdr though, he's doing rgb 8 bit. 10bit madvr setting.

I tried that too, doesn't change render times for me.

What is this Godlvl madvr user doing... hahahaha

We must learn his secret.. !!
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Old 2nd March 2019, 17:16   #55103  |  Link
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I don't think so because not outputting in HDR means you're doing tone mapping much more frequently. With a target of 100 nits anything over that would be tone mapped, thus triggering all the performance hits. With my 700 target nits I have a pretty large range and quite a few movies have the majority of their frames below it, so no tone mapping. It's only when it goes above that target that tone mapping is taking place. Of course with dynamic tone mapping it's measuring in real time so that's a pretty big hit. So quite frankly, I can't explain his post at all.
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Old 2nd March 2019, 17:17   #55104  |  Link
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That post puzzles me immensely. Because it LOOKS like some kind of upscaling is going on if you look at his OSD. Luma is being upscaled as NGU sharp HIGH. That wouldn't be happening with a native 4k HDR image. He doesn't have showrenderingsteps enabled so it's hard to tell what it's doing. Plus he's doing full on tone mapping with that setup, using a target of 100 with dynamic tone mapping enabled. Quite frankly, that whole post confuses me.
Yea with ur faster CPU, and if you're getting similar render time as I am , that means CPU doesn't make a difference in this case.

Unless he's not using a 1060, he may have a 1070. hahahaha.


Also SamuriHL, what are your render times with ngu Medium, w/ live dynamic tone mapping.
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Old 2nd March 2019, 17:20   #55105  |  Link
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Good question. I've not tried that lately. It'll have to wait as I just kicked off a measurement run to measure some of my new movies. That'll take an hour or so to finish. Once that's done I can take a look. My ideal settings would be:

NGU AA med
error diffusion 2, use color checked
no trade performance options

That's how I'd like to run madvr for my personal taste.
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Old 2nd March 2019, 17:24   #55106  |  Link
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Is image doubling - always supersampling worth the load on the GPU?
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Old 2nd March 2019, 17:25   #55107  |  Link
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Originally Posted by SamuriHL View Post
Good question. I've not tried that lately. It'll have to wait as I just kicked off a measurement run to measure some of my new movies. That'll take an hour or so to finish. Once that's done I can take a look. My ideal settings would be:

NGU AA med
error diffusion 2, use color checked
no trade performance options

That's how I'd like to run madvr for my personal taste.
Right now, on Live tonemap

I can enable all of the above setting with the exception of NGU- Medium. I have to use NGU- Low on chroma.


Overall, though, I made an image comparison yesterday, of NGU low chroma vs NGU Very High chroma,

The difference is very small. I am not be able to spot it at all by eye,

I was only able to find the difference by using Beyond Compare 4 image compare tool.
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Old 2nd March 2019, 17:27   #55108  |  Link
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Is image doubling - always supersampling worth the load on the GPU?
Only if you're always upscaling..

If you have 1080p to 1080p or 4k to 4k, it's not useful.

Only use it for 1080p to 4k
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Old 2nd March 2019, 17:31   #55109  |  Link
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Here's what I think may be happening.

in SirMaster's post on AVS, He might have multiple computers.

On some of his computers, he has the Madvr lastest test build,


On his laptop with the Max Q, he has the public release version of 92.17.

He thinks they're the same, But they're not.. the latest test build version is way slower.

AND SO, he posted the screen-shot from his laptop, thinking that they're representative of his other pc settings.


That or he has sacrificed goats to some demon for a 1060 maxq which outperforms desktop 1060s by 30%+ using 50% less electricity.
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Old 2nd March 2019, 17:39   #55110  |  Link
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Originally Posted by tp4tissue View Post
Right now, on Live tonemap

I can enable all of the above setting with the exception of NGU- Medium. I have to use NGU- Low on chroma.


Overall, though, I made an image comparison yesterday, of NGU low chroma vs NGU Very High chroma,

The difference is very small. I am not be able to spot it at all by eye,

I was only able to find the difference by using Beyond Compare 4 image compare tool.
Like I said, I've not really tested in quite a few builds. He's cranked them out sometimes 3-4 builds in a day lately while working on the dynamic tone mapping. Which is amazing. Once my measurements are done, I'm going to set it up the way I want and benchmark it on BvS without using measurements. That should give a fairly good estimation of what's going on.
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Old 2nd March 2019, 17:49   #55111  |  Link
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Oh that's quite the slideshow I got going on. LMAO 42ms for the live algo with medium NGU AA and error diffusion 2.
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Old 2nd March 2019, 18:01   #55112  |  Link
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Oh that's quite the slideshow I got going on. LMAO 42ms for the live algo with medium NGU AA and error diffusion 2.

Yea, that matches my performance stats.


These are the chroma difference images I took

I really don't think breaking a sweat over NGU chroma is worth it.

Not against buying m0ar GPU, but chroma wouldn't be the big ticket reason for it.


Nearest neighbor vs NGU Very High

https://imgur.com/b7INySV

NGU low vs NGU Very High

https://imgur.com/wF5QuB7
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Old 2nd March 2019, 19:06   #55113  |  Link
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Which is why I keep it on NGU low to gain back some performance. The measurement files really help quite a bit.
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Old 2nd March 2019, 19:14   #55114  |  Link
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My ideal settings would be:

NGU AA med
error diffusion 2, use color checked
no trade performance options

That's how I'd like to run madvr for my personal taste.
This is exactly how I run madVR on my 1080ti

With D3D11 copyback, with the live algo latest test build, I get around 35ms rendering. This goes down to 25ms with D3D11 native, but I need copyback for black bars detection and UHD Bluray menus with jRiver.

That's with 16/9 content (Pacific Rim) as a worst case scenario, so it would be less taxing in wide screen.

I can run NGU chroma AA high in native, but frankly NGU med is fine.

By the way, we have the same ancient CPU
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Old 2nd March 2019, 19:20   #55115  |  Link
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Show off. :P
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Old 2nd March 2019, 20:54   #55116  |  Link
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Upscaling refinement doesn't work on 1.85:1 movies, works only on 2.35:1, 2.39:1 and 2.40:1 movies...Is that normal?

Last edited by Siso; 2nd March 2019 at 21:03.
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Old 2nd March 2019, 22:07   #55117  |  Link
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just make a screen of the OSD where it works and one where it doesn't and i should be able to tell you why.
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Old 2nd March 2019, 22:21   #55118  |  Link
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Is there a Preliminary manual , for the new madvr Test build HDR settings ??
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Old 2nd March 2019, 22:22   #55119  |  Link
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No. They are test settings. They won't make it into the final build. They are for figuring out what the proper settings are for each option.
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Old 2nd March 2019, 22:42   #55120  |  Link
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No. They are test settings. They won't make it into the final build. They are for figuring out what the proper settings are for each option.
What was changed in this version that adds so Many ms to the processing time.
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