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15th September 2010, 05:37 | #61 | Link |
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When I try to use aWarpSharp2 after MCTemporalDenoise, I get error:
CAVIStreamSynth: System Exception - Access Violation at 0x4981415, reading from 0x0. Other functions seem to not matter at all. Here are the two lines Code:
MCTemporalDenoise(settings="high",edgeclean=true) aWarpSharp2() Source is mpeg2source from a dvd rip. Nice thinning btw! |
26th March 2012, 05:01 | #63 | Link |
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Weird crash of aWarpsharp2
Dear experienced developers,
I'm having hard time to make aWarpsharp2 function properly. Please find sample VOB with AVS script (~15 MB) and also all necessary plugins (~10MB) to reproduce the error. Whenever there is the last line which invokes sharpening function Code:
aWarpSharp2(thresh=120, blur=2, type=0, depth=16, chroma=4) AVS2AVI and AVSMeter both crash with failure pointing to awarpsharp.dll AvspMod crash report when trying to preview the script: PHP Code:
Is there any alternative plugin that would provide same/very similar output to aWarpsharp? in advance for your replies! |
27th March 2012, 15:14 | #65 | Link |
Huh?
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Thanks, SEt!
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28th March 2012, 01:18 | #66 | Link |
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While I'm at it, let's post some improvements that were implemented years ago but never made it to public: new version 2012.03.28.
Changes: 1) Added new final part aWarp4 that takes 4x upsampled source for better final subpixel interpolation. Allows producing much sharper result with lower depth, so less deformations. Examples: Code:
aWarp4(Spline36Resize(width*4, height*4, 0.375, 0.375), aSobel().aBlur(), depth=3) aWarp4(nnedi3_rpow2(rfactor=2).Spline36Resize(width*4, height*4, 0.25, 0.25), aSobel().aBlur(), depth=3) aWarp4(nnedi3_rpow2(rfactor=2).nnedi3_rpow2(rfactor=2), aSobel().aBlur(), depth=2) 2) aWarpSharp2 can now be also called by aWarpSharp() with internal parameters conversion for compatibility with ancient scripts. Direct aWarpSharp2 call is encouraged though. 3) New chroma values: 5 and 6: the same as 3 and 4, but luma isn't processed and just copied. Useful for filtering sources with certain chroma problems. 4) Changed some defaults. |
12th June 2012, 05:40 | #70 | Link |
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8th June 2013, 14:18 | #72 | Link | ||
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Quote:
Quote:
Is there an internal function for that? |
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8th June 2013, 16:03 | #73 | Link | |
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Green borders with awarpsharp (hence the reason for awarpsharp2's existence), read the first post .
http://forum.doom9.org/showthread.php?p=1289036#post1289036 Quote:
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8th June 2013, 17:53 | #74 | Link | |
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Quote:
However... I've quoted it from the readme of awarpsharp2 |
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16th August 2015, 06:05 | #75 | Link |
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This plugin works pretty good. I wouldn't mind more control over the depth though for a more exact line measurement.
Is there a way to use depth with decimals like with the regular awarpsharp or can it be implemented? I cannot use depth=3.5 on awarpsharp2 but its fine with awarpsharp. depth=1 is almost the same as depth=3.5 on the original awarpsharp when it comes to line thinning, but not quite as much and if I set it to depth=2 in awarpsharp2, its more than depth=3.5 on the original awarpsharp and I was hoping to get the about the exact same thinning level. |
16th August 2015, 14:56 | #76 | Link | ||
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Quote:
Quote:
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9th November 2015, 09:37 | #77 | Link |
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hi SEt
this http://www.dropbox.com/s/5s6xht0xu80...8_x64.zip?dl=1 from http://avisynth.nl/index.php/AviSynt...2B_x64_plugins has the same crash http://forum.doom9.org/showpost.php?...6&postcount=18 in avs 64 and in avs+ 64 (even with "width=640, height=480", since avs 64 will work fine here) Code:
AVSMeter 2.1.5 (x64) AviSynth+ 0.1 (r1576, x64) (2.6.0.5) Exception 0xC000001D STATUS_ILLEGAL_INSTRUCTION Press any key to exit... Apart from this problem, I think Y8 is important for speed up script like aWarpSharp4xx since aWarpSharp2 uses MPEG-1 chroma placement, yes, make aWarpSharp2 uses MPEG-2 chroma placement and supports other planar colorspaces is better but I think add Y8 more important
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30th December 2015, 23:42 | #78 | Link |
͡҉҉ ̵̡̢̛̗̘̙̜̝̞̟̠͇̊̋̌̍̎̏̿̿
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aWarpSharp2 2015-12-30:
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9th January 2016, 00:20 | #79 | Link | |
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Quote:
this work with no crashes, now the only thing is missed is x64 plugin
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