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21st February 2013, 04:09 | #242 | Link |
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2.0 is an experimental version so it may have bugs that will crash the player, but in theory it shouldn't be able to cause BSOD... Anyway the core algorithm is not (yet) changed in 2.0, you can stay at 1.5.1 for now. I have been too busy to touch the code recently so it still needs some time for next version...
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f3kdb 1.5.1 / MP_Pipeline 0.18 ffms2 builds with 10bit output hack: libav-9a60b1f / ffmpeg-1e4d049 / FFmbc-0.7.1 Built from ffms2 6e0d654 (hack a9fe004) Mirrors: http://bit.ly/19TwDD3 |
25th March 2013, 12:51 | #243 | Link |
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It doesn't appear that 2.0 is the issue, I've been using 1.5.1 in a script with other filters using MT mode 2 and TBH it's always been a little unstable but generally working fine. I've switched to the MSVC build and while it's early days, I haven't had a BSOD yet.
I wonder if there's a compiler option that will attain that same stability as the MSVC build but keep some performance advantage? I assume many won't experience any instability, I think it may depend a little on the filters being used in conjunction along with it in MT mode. |
25th March 2013, 14:23 | #244 | Link | |
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Quote:
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f3kdb 1.5.1 / MP_Pipeline 0.18 ffms2 builds with 10bit output hack: libav-9a60b1f / ffmpeg-1e4d049 / FFmbc-0.7.1 Built from ffms2 6e0d654 (hack a9fe004) Mirrors: http://bit.ly/19TwDD3 |
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26th March 2013, 07:46 | #245 | Link |
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Everything in the BIOS is stock. No memory errors, ran Lynx for 10 passes all okay, ran Prime95 blend mode with no issues so it's hard to say what's going on but my hardware appears stable.
I'm not fussed anyway, if the MSVC build fixes it then that's fine with me. It could be the smallest of instabilities somewhere in the hardware or maybe it's a conjunction of things that don't like working together, either way nobody else is having any issues so I won't look into it any further at this point I just wanted to let you know at least it didn't appear to be a code issue with 2.0. I'll look at it again some months from now when I upgrade to a Haswell based system, that should rule out the hardware at least if it still happens at that point. |
26th March 2013, 07:53 | #246 | Link |
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OK that's fine. Thanks for reporting anyways.
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f3kdb 1.5.1 / MP_Pipeline 0.18 ffms2 builds with 10bit output hack: libav-9a60b1f / ffmpeg-1e4d049 / FFmbc-0.7.1 Built from ffms2 6e0d654 (hack a9fe004) Mirrors: http://bit.ly/19TwDD3 |
26th March 2013, 22:13 | #247 | Link |
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ryrynz: What other filters are in the chain? No problem here with any of the f3kdb builds with mtmode2 but finesharp crashed quite often and occasional bsod with mtmode2, mtmode5 worked fine however.
SAPikachu: Do you know if f3kdb can be translated into a pixel shader? There isn't any very effective deband pixel shaders and could use some competition. f3kdb is the most effective debanders I've found. This would let me get ffdshow out of the playback chain. |
27th March 2013, 02:02 | #248 | Link |
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It may be possible, but I won't have time to do it in a few months. If someone is willing to write it I can provide some algorithm information though.
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f3kdb 1.5.1 / MP_Pipeline 0.18 ffms2 builds with 10bit output hack: libav-9a60b1f / ffmpeg-1e4d049 / FFmbc-0.7.1 Built from ffms2 6e0d654 (hack a9fe004) Mirrors: http://bit.ly/19TwDD3 |
27th March 2013, 06:53 | #249 | Link | |
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I'll look at the ICL build after my hardware update and troubleshoot it then. If the MSVC build does indeed fix it for me (for whatever reason) it I'm happy enough with continuing to use it. I don't want to invest time trying to figure it out and posting further on it when when nobody else has any issues and it's solved by simply running a different compiled version, I can live with that for now. A pixel shader would be very cool. |
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19th April 2013, 08:43 | #253 | Link | |
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Quote:
Code:
f3kdb(... , output_mode=2, output_mode=10)
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f3kdb 1.5.1 / MP_Pipeline 0.18 ffms2 builds with 10bit output hack: libav-9a60b1f / ffmpeg-1e4d049 / FFmbc-0.7.1 Built from ffms2 6e0d654 (hack a9fe004) Mirrors: http://bit.ly/19TwDD3 |
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19th April 2013, 10:14 | #256 | Link |
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Any 10bit tMod build should be OK, since they are all built with AVS support.
My guess was right.
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f3kdb 1.5.1 / MP_Pipeline 0.18 ffms2 builds with 10bit output hack: libav-9a60b1f / ffmpeg-1e4d049 / FFmbc-0.7.1 Built from ffms2 6e0d654 (hack a9fe004) Mirrors: http://bit.ly/19TwDD3 Last edited by SAPikachu; 19th April 2013 at 10:18. |
19th April 2013, 11:36 | #257 | Link | |
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I'm getting this error
AVS Script : Quote:
http://www.mediafire.com/?y9vqkd98gku7hrs Last edited by x265; 19th April 2013 at 12:03. |
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19th April 2013, 12:12 | #258 | Link |
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Well I made a mistake about any build will work. You should use x86 build.
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f3kdb 1.5.1 / MP_Pipeline 0.18 ffms2 builds with 10bit output hack: libav-9a60b1f / ffmpeg-1e4d049 / FFmbc-0.7.1 Built from ffms2 6e0d654 (hack a9fe004) Mirrors: http://bit.ly/19TwDD3 |
20th April 2013, 01:13 | #260 | Link |
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You can use Histogram("levels") on your unfiltered source to check whether it is TV range. Be aware, I heard from my friends that some (badly-produced) anime have parts in TV range and parts in full range, so please check as many scene as you can.
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f3kdb 1.5.1 / MP_Pipeline 0.18 ffms2 builds with 10bit output hack: libav-9a60b1f / ffmpeg-1e4d049 / FFmbc-0.7.1 Built from ffms2 6e0d654 (hack a9fe004) Mirrors: http://bit.ly/19TwDD3 |
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avisynth, deband |
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