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17th May 2004, 10:53 | #41 | Link | |
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Re: HUFFY field threshold question
Quote:
But why 712 pixel? Not 720? bas edit: hmm I went to this "Lord Smurf's" page and yeah, the advice starts correctly but in the end reverses what it wanted to tell :) Just leave it at 240/288 according to what you are usually processing and you cannot go wrong. The 480/576 setting is only there for people that process full d1 progressive video all day long, as you can save quite a bit of hdd space this way. Don't forget: changing the setting often with patch versions <0.2.4 is quite bothersome, as they don't store the setting in the file. I wonder if I can attach the 0.2.5 patch to this post somehow or so... Last edited by bastel; 17th May 2004 at 11:02. |
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17th May 2004, 22:41 | #42 | Link |
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bas,
Thanks. The added explanation clears this up for me! As for why 712x480, please see "Determining the capture window of a capture card" at: http://www.arachnotron.nl/videocap/s...ure_area2.html I have a BT878-based capture card and use the BTwincap driver. See also this recent thread: http://forum.doom9.org/showthread.ph...h+capture+card Wilbert and others are working on a revision to the capture guide that I believe will cover this. North |
17th May 2004, 23:06 | #43 | Link | |
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Quote:
It has been a long time since I captured anything and back then nobody cared about aspect ratios, one could be happy if they understood lurker's guide. It seems that has changed in the meantime :) Somehting nags me about that guide, though. The measurement dvdr.. I know standalone dvd players that shift the image to the left or right if you select rgb compared to svideo/composite. So I wonder how reliable this method is. So is it possible to have file attachments here? I kind of have no website for the latest patch version. bas (who always liked avi_io that could keep perfect sync for video and audio no matter how many frames on dropped) |
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18th May 2004, 00:21 | #44 | Link |
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bas,
See the following post in the Capturing Video forum: http://forum.doom9.org/showthread.php?s=&threadid=76396 Perhaps this will help. North |
18th May 2004, 12:14 | #45 | Link | |
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@bastel
This is of-topic, so I will be brief Quote:
If you have any further questions, just bump this thread. |
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13th June 2004, 07:09 | #48 | Link |
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Since doom9 STILL link to this broken version of the codec I have to yet again request that it is removed, or FIXED, or PUT UP A WARNING THAT IT CAN NOT COMPRESS RGB.
It can still decode old RGB huffy's so the problem is with 2.2.0 and compressing RGB. Sizes of these "RGB" huffy's are much smaller than they are supposed to be. Not equal to the YUY2 huffies... But about the same size... As if the R channel is compressed as Y and GB as UV (only getting partial data since those are of lesser resolution), and later when this data is being decoded, you get access violations because the decoder expects more data than is actually available. I don't know exactly how the source got barfed up and I don't have time to diff sources just to find out. How hard can it be to replace a link on the download page? Or add a note? Or how about someone actually FIX the problem? @Sh0dan: It's been around 5 months since you said you would look at it ASAP... have you really been that busy? |
14th June 2004, 15:01 | #51 | Link | |
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20th June 2004, 16:17 | #52 | Link | |
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huffyuv_ccesp-patch_025.zip now posted on download page
Doom9 has replaced version 2.2.0 on the download page with:
http://www.doom9.org/Soft21/Codecs/h...-patch_025.zip I sent a PM to Doom9 not long ago about the concern raised in this thread and he sent the following response: Quote:
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4th February 2006, 00:37 | #54 | Link | |
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Quote:
ftp://194.126.98.42/windows/codecs/huffyuv_220.zip The first download contains just the dll and the inf. The second download contains all the original release files. Sorry it's taken 14 months for someone to reply to your post. lol |
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6th February 2006, 19:11 | #57 | Link | |
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7th February 2006, 12:37 | #59 | Link |
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What's the patch for? Oh I use 2.2.0 for YUY2 and have no probs.
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