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21st December 2011, 23:20 | #11622 | Link |
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as i was saying this discussion is finished lets move on .....
p.s: wasnt a my player is bigger than yours competition , it was only stating each individuals oppinion and what exists on the media center market atm ..big difference! -.-' |
22nd December 2011, 08:10 | #11623 | Link |
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madshi
Thank you for IVTC! If the stream is like that Width : 720 pixels Height : 480 pixels Display aspect ratio : 16:9 Original display aspect ratio : 16:9 Frame rate : 29.970 fps Standard : Component Color space : YUV Chroma subsampling : 4:2:0 Bit depth : 8 bits Scan type : Progressive Scan order : Top Field First or like that Width : 720 pixels Height : 576 pixels Display aspect ratio : 16:9 Frame rate : 25.000 fps Standard : PAL Color space : YUV Chroma subsampling : 4:2:0 Bit depth : 8 bits Scan type : Progressive Compression mode : Lossy can not switch to film mode (cntrl+alt+shift+t). OSD (cntrl+j) does not say anything about IVTC. That is DVD content in .mkv. The issue is Scan type : Progressive? Last edited by nlnl; 22nd December 2011 at 08:18. |
22nd December 2011, 10:00 | #11624 | Link |
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Madshi, regarding FSE mode, is it likely that possible future versions may be less likely to glitch?
When I had an AMD card glitches weren't an issue but with Nvidia card it's a different story. I've settled for the occasional glitch rather than the low queues and it's working out okay. Is there any you would be looking into ease of playback on Nvidia's hardware in the future? Or is the current code already designed to suit everything as well as it can? Thanks. Last edited by ryrynz; 22nd December 2011 at 10:11. |
22nd December 2011, 10:49 | #11625 | Link |
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I have had a little time and have done more testing with 080 and the dropped frame issue I have. I have discovered that enabling 'overshoot max frame latency' in FSE mode fixes the dropped frames but creates other issues that don't happen if I enable the debug mode for logging (using the same settings).
With the release version with above enabled the render and present queues gradually drop and don't recover. After a short time lip sync issues appear. I enabled the debug mode to get a log for you, however while the render and present queues drop they actually recover so its impossible for me to get you a log of whats happening in the release build. This is not happening in 079 and I also have no need to use 'overshoot max frame latency' to get stable playback with the previous version. This is something that started with 080. I also noticed that with 080 an aero message shows in the stats on the 2nd line (composition rate) that is not there in 079 when using identical settings (I do not disable aero for playback). Is that normal? Just to remind you of my setup. win7x64, gtx295, gtx240 dual monitor setup, 120hz on primary, secondary is where I watch video (gt240). I tried lowering primary Hz to 60 as I remember high refresh rates were an issue in the past but it did not fix my issue. I'm using an external decoder also (LAV) I'm sure your going to have a break from madVR over the christmas period so I don't want this situation to take away from that at all, I'm quite happy using 079. Have a great christmas and new year. Last edited by Razoola; 22nd December 2011 at 10:56. |
22nd December 2011, 11:22 | #11626 | Link |
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Has anyone else noticed that reclock doesn't seem to be needed any more.. Without reclock activated I am still getting just one frame repeat every hour for most refresh rates! Has madshi improved things over the last few versions?
Last edited by underzone; 22nd December 2011 at 11:29. |
22nd December 2011, 11:46 | #11627 | Link | |
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Before I used to get heaps and heaps of dropped frames, so whoever did whatever to fix it, thanks |
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22nd December 2011, 12:17 | #11628 | Link | |
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22nd December 2011, 12:56 | #11630 | Link |
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hmm I still need reclock. Without it I get frame repeats every 30 seconds and occasional drops. Reclock fixes that on my low end system. Still haven't tried on the other one.
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22nd December 2011, 16:12 | #11632 | Link | |
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Quote:
10-bit output is mostly used for professional graphic tasks, and the Firepro cards just cost that much more.
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LAV Filters - open source ffmpeg based media splitter and decoders |
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22nd December 2011, 17:00 | #11633 | Link |
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That frequency sounds about right for an AMD card. ReClock has to resample the audio to achieve perfect sync, so if you needed it before, you still need it, cause madVR doesn't do that.
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22nd December 2011, 17:20 | #11635 | Link | ||
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Quote:
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1) Problem with ivtc and ffdshow video decoder If I use ffdshow video decoder, I can't use your ivtc. I can use your ivtc only with your video decoder or lav video decoder. Maybe it's a bug or not. But if it's not a bug is it possible to add support of ivtc with ffdshow H264 decoder? 2) When I use ivtc, mpc osd (in window mode) indicate 30 fps (fraps show 24fps i nwindows mode) and not 24 fps. Is it normal? In ctrl+j here is: deinterlacing on film mode, cadence 3:2 3) in madvr here is in rendering settings: adjust queue sizes to gpu ram size. What means? By default it is checked. Is it good or not? Last edited by ikarad; 22nd December 2011 at 18:17. |
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22nd December 2011, 18:59 | #11636 | Link | |
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Quote:
But madVR can't do anything if the refresh rate is not perfectly equal at display frequency. So no, I don't think there have been improvements. It's just that you don't see the dropped frames because there are few. The only way to be in perfect sync is still to use Reclock. But indeed, does it worth it ? Each one will have his opinion. In my case, I let Reclock doing the sync (and then audio resample) job. |
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22nd December 2011, 23:23 | #11637 | Link | |
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23rd December 2011, 03:14 | #11639 | Link |
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I honestly think that there are enough options in madVR to have a separate tweak/test application to benchmark different combinations of settings with a whole array of tools to be able to tell the explicit differences between combinations of settings. Luma and chroma masking is a good one to have for that matter.
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Tags |
direct compute, dithering, error diffusion, madvr, ngu, nnedi3, quality, renderer, scaling, uhd upscaling, upsampling |
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