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28th April 2011, 13:45 | #7461 | Link |
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The buttons don't seem to vanish any more, but I sometimes still get those massive frame drops with the approach I described yesterday (don't use CTRL->Return but double left click in MPCHC), though not as often as before.
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ATI 5670, Cat. 11.3, Win 7/32 (Aero on), 1920x1080x23.976, madVR 0.61 w/ Reclock (bitstream mode), MPC-HC, CoreAVC 2.51 |
28th April 2011, 13:52 | #7463 | Link | |
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28th April 2011, 13:56 | #7464 | Link |
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Win XP SP3
madVR 0.60 MPC-HC 1.5.2.3052 If I press Windows Key + L while the video is still playing (in windowed mode), windows freeze for some seconds and then go on, when I re-enter in the user it show: Code:
madVR reports: - creating Direct3D device failed (8876086c) - creating Direct3D device failed (8876086c)
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VirtualDub AIO (All-in-One setup for VirtualDub and plugins) Codec Toolbox RS (A tool to read/change merit of codecs and other things) Input plugins for VirtualDub / ACM/VFW codecs |
28th April 2011, 14:21 | #7465 | Link |
MPC-HC Developer
Join Date: May 2010
Location: Poland
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Switching exclusive -> windowed with D3D11 - Doesn't work at all for me in 0.61 ;/ It freeze video in FS.
log: http://dl.dropbox.com/u/16282309/mad/madVR-log.7z win 7 x64 | hd5870@cat11.4 EDIT When I pause video and hit ctrl+return it works, but when video are playing it's not work so mouse double click on screen doesn't work... I like that way to switch ;-) EDIT2 One more question: When decoder queue drops (and frames, because of it...) it's problem only with decoder or it can be caused also by madVR? Last edited by kasper93; 28th April 2011 at 14:38. |
28th April 2011, 14:32 | #7467 | Link |
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Join Date: May 2009
Posts: 212
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Win7 x64 SP1
madVR 0.61 MPC-HC 1.5.2.3052 1920x1080 23.976 fps H.264 content Ion (9300M) + Forceware 270.61 at 1400x1050 72Hz With D3D11 mode, switching from Window mode to Exclusive mode gets Frozen image screen at 9x% chance. After the Mouse Right Button is pressed, the video image becomes OK again. With D3D9 mode, this operation works fine. madVR 0.60 + Forceware 266.58 was tested before this change. I have felt the 1080p23.976 content playback has been more stable at 72 Hz on Ion chipset. madVR 0.61 gets it more perfect w/o obvious dropped or delayed frame. It was often observed on madVR 0.5x for the same video contents. |
28th April 2011, 14:43 | #7468 | Link |
3 eyed CRT supporter
Join Date: Jan 2008
Location: Or-strayl-ya
Posts: 563
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D3D11 mode gives me a black screen/frozen screen in 0.61
Non D3D11 exclusive mode is always jerky, no matter the setting. I can set it so it's jerky with reported glitches, or jerky with no reported glitches, but never smooth. Weirdness for the day, on my first attempt after installation, it fell back to 60hz (it always does this once). Then it rendered in "old path" exclusive (despite being set for several frame in advance), but it was smooth (well, 60hz smooth). Very strange. Old path works well, when it works, it usually fails. (madshi, if D3D11 mode is exclusive only, then shouldn't that option be under exclusive, rather than general?) Windowed is still working very well for me. |
28th April 2011, 14:47 | #7469 | Link | ||
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28th April 2011, 14:56 | #7470 | Link |
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Absolutely.
http://www.mediafire.com/?zdgi6alryd4bncv 1. Neither Option Selected 2. Limit Rendering Times 3. Run Presentation in Separate Thread 4. Both of the above selected. It seems that my "fix" is an intermittent one, as taking that fourth log for you also resulted in a black screen. Worked absolutely fine with three films in a row last night however. |
28th April 2011, 16:38 | #7472 | Link |
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Location: Portugal
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@madshi
I am not using your refresh rate switching yet, because it lacks the ability to change only when going fullscreen. So I am still using MPC-HC fullscreen changer. The thing is that with 0.59 I could go fullscreen and MPC changed by refresh rate from 60Hz to 24Hz, but with 0.61 it takes sometime but stays at 60Hz, then I right click it goes to 24Hz... kinda confusing... If I disable D3D11 on 0.61 then I have no problem having MPC changing to 24Hz. Could you add the feature of only changing the refresh rate when going fullscreen? This way I could ditch the MPC-HC changed and always use madVR's. Thanks Bat
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Win 11 x64, Geforce RTX 4060 Ti 16GB, TV Sony KD-55X8509C HDMI, Denon AVR-X2700H, Core i7-9700K, 32GB DDR4, Creative Labs Gigaworks S750 7.1 speakers MPC Home-Cinema madVR LAV Filters |
28th April 2011, 18:12 | #7473 | Link | |
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My settings.bin is copied from old madVR version. But I am not sure if it is the reason which gets D3D11 messed up... |
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28th April 2011, 18:48 | #7474 | Link |
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Join Date: Dec 2002
Posts: 5,565
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I can't leave FSE mode sometimes (D3D11), log:
https://rapidshare.com/files/4596429...window_fail.7z |
28th April 2011, 19:00 | #7475 | Link |
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@Guys, thanks for all the bug reports. I'll look into them sooner or later.
But what I'm *really* interested in is whether you still have glitches or not. The purpose of the D3D11 option and all the other new tweak options is to get rid of glitches. So instead of being flooded with millions of bug reports it would be nice to get some (more) feedback on whether glitches are still there or not. Or let me say it in different words: In the next 3 days, nobody is allowed to post a bug report , unless you've first thouroughly tested for glitches and reported here whether or not you still have glitches and which options work best for you in terms of glitches - while ignoring bugs during the glitch testing. |
28th April 2011, 19:02 | #7476 | Link |
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I can say I have no glitches with either my AMD or nVidia machines with the D3D11 option enabled. I didn't enable either sub-option on either machine. Everything is working perfectly for me. That's with 0.60. I haven't had a chance to test 0.61 but I don't think you've done anything that would break it for me in that. So, I'm good to go with the glitch nonsense!
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HTPC: Windows 11, AMD 5900X, RTX 3080, Pioneer Elite VSX-LX303, LG G2 77" OLED |
28th April 2011, 19:15 | #7479 | Link |
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Ok so D3D11 mentioned bugs fixed in this build. I still have glitches when I'm playing in FSE then go to windowed then back to FSE. I've tried all of the extra exclusive options one by one and the glitches still occur. No dropped or delayed frames.
Also, 0 dropped/delayed frames and 0 presentation glitches in D3D9 even if I go back and forth between FSE and windowed. Last edited by dansrfe; 28th April 2011 at 19:20. |
28th April 2011, 19:19 | #7480 | Link |
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Join Date: Aug 2004
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whatever I choose in the 2 sub-options, the new path makes the presentation glitches increase very fast on XPSP3@96Hz...last time I tried(0.60), they were increasing very very slowly. You got it smooth on your XP/nvidia dev box?
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Tags |
direct compute, dithering, error diffusion, madvr, ngu, nnedi3, quality, renderer, scaling, uhd upscaling, upsampling |
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