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Old 18th September 2020, 01:26   #60161  |  Link
biship
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Todays NVIDIA Driver:
Changes and Fixed Issues in Version 456.38
[madVR][MPC-HC]: Various HDR issues occur when using the madVR renderer with MPC-HC.
[3038381]

Yay! Hopefully this fixes the HDR issues.
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Old 18th September 2020, 01:31   #60162  |  Link
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Already tested:
https://forum.doom9.org/showthread.p...50#post1923650
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Old 18th September 2020, 05:06   #60163  |  Link
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Finally HDR fixed with the 456 Works in Windowed Full Screen
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Old 18th September 2020, 10:10   #60164  |  Link
Joniii
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Quote:
Originally Posted by huhn View Post
doesn't trigger anything here.
i need more information like D3D11 FSE? what mode is exactly used?

my next guess would be HDMI content ID which should be an option in your TV mien is disable and i'm not going to activated it again.

both my Panasonic and Sony could be controlled by just changing a setting in the nvidia control panel AFAIK there is no way to disable this on AMD.
I found a "10 bit pixel format" setting on Adrenalin general settings today. It's disabled by default.

When it is disabled Windows desktop etc is displayed by the TV with Auto(sRGB/BT.709) when using RGB 4:4:4 10-bit or 8-bit output on Adrenalin Display tab.

On RGB 8-bit output the TV displays BT.709 UHD correctly and also switches correctly to BT.2020 for videos that use it.

On RGB 10-bit output the TV displays BT.709 UHD as BT.2020.

All off above were with "10 bit pixel format" disabled.

However if I then enable the "10 bit pixel format" on the Adrenalin general settings and reboot, everything including the Windows desktop is displayed as BT.2020 by the TV and colours seem to be overly bright and vivid.

I think you were right that it has something to do with AMD. On RGB 10-bit it sends all videos on full screen as BT.2020 and then if "10-bit pixel format" is enabled also, it sends everything including the desktop as BT.2020. Or then it is something on the TV, if there is 10-bit signal it automatically uses BT.2020 no matter what the video contains. I really don't know how these work under the hood but something like that.

I guess it's just better to output everything as 8-bit as there does not seem to be any colour banding etc when using it, RGB 10-bit and 8-bit output seem to produce the same quality test patterns on the TV.
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Last edited by Joniii; 18th September 2020 at 10:18.
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Old 18th September 2020, 11:10   #60165  |  Link
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Quote:
Originally Posted by Joniii View Post
I found a "10 bit pixel format" setting on Adrenalin general settings today. It's disabled by default.

When it is disabled Windows desktop etc is displayed by the TV with Auto(sRGB/BT.709) when using RGB 4:4:4 10-bit or 8-bit output on Adrenalin Display tab.

On RGB 8-bit output the TV displays BT.709 UHD correctly and also switches correctly to BT.2020 for videos that use it.

On RGB 10-bit output the TV displays BT.709 UHD as BT.2020.

All off above were with "10 bit pixel format" disabled.

However if I then enable the "10 bit pixel format" on the Adrenalin general settings and reboot, everything including the Windows desktop is displayed as BT.2020 by the TV and colours seem to be overly bright and vivid.

I think you were right that it has something to do with AMD. On RGB 10-bit it sends all videos on full screen as BT.2020 and then if "10-bit pixel format" is enabled also, it sends everything including the desktop as BT.2020. Or then it is something on the TV, if there is 10-bit signal it automatically uses BT.2020 no matter what the video contains. I really don't know how these work under the hood but something like that.

I guess it's just better to output everything as 8-bit as there does not seem to be any colour banding etc when using it, RGB 10-bit and 8-bit output seem to produce the same quality test patterns on the TV.

I cant see that 10 bit switch anywhere in my "general" setttings, never heard of it but this sounds interesting, , can you provide a screen shot, please dont attach it using the forum though, is onedrive link or something else
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Old 18th September 2020, 12:29   #60166  |  Link
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Is there any word if we are going to get more demanding upscale options for owners of the RTX 3080?
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Old 18th September 2020, 12:47   #60167  |  Link
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there hasnt been any word on anything for over a year, your guess is as good as anyones
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Last edited by mclingo; 18th September 2020 at 12:50.
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Old 18th September 2020, 15:32   #60168  |  Link
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Quote:
Originally Posted by mclingo View Post
I cant see that 10 bit switch anywhere in my "general" setttings, never heard of it but this sounds interesting, , can you provide a screen shot, please dont attach it using the forum though, is onedrive link or something else
It should be there on the bottom when you click the arrow to get more options. Sorry that the text is Finnish.

Name:  Adrenalin.jpg
Views: 238
Size:  84.6 KB
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Old 18th September 2020, 16:01   #60169  |  Link
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Quote:
Originally Posted by VBB View Post
That is some long and strong hate right there . I feel you, though. Without Voodoo, Nvidia would not be in the position it is in today. I remember my 1st and 2nd gen Voodoos fondly, hence my avatar (for those who remember the few games that supported Glide natively).
I remember that game My first dGPU was Voodoo2. It's a real shame that there is so little competition these days.
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Old 18th September 2020, 17:03   #60170  |  Link
CZ Eddie
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I remember AVSForum back in 1999 when we were all building early Pentium HTPC's.
I got into that after buying the first HDTV mass released to the public.
The RCA MM36100 36" 4:3 800x600 CRT TV with two VGA inputs.
I used it with an HTPC and the first dish HD receiver, the RCA DTC100.

Can't remember what video card I used but I'm sure it looked something like this.


I'm pretty sure I was way late on my rent after buying that TV from Fry's Electronics in Woodland Hills, CA.

Last edited by CZ Eddie; 18th September 2020 at 17:05.
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Old 18th September 2020, 17:56   #60171  |  Link
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Quote:
Originally Posted by Stephen R. Savage View Post
on Turing GPUs, madVR is already starting to fall apart with constant microstutterinng.
Can you please describe the issue, I have never heard of it.
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Old 18th September 2020, 18:01   #60172  |  Link
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Quote:
Originally Posted by Joniii View Post
It should be there on the bottom when you click the arrow to get more options. Sorry that the text is Finnish.

Attachment 17488

as stated you ant add attachments to this thread, it sometimes takes days for them to be approved, i cant view it
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Old 18th September 2020, 18:04   #60173  |  Link
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Quote:
Originally Posted by Stephen R. Savage View Post
madVR has been abandonware ever since madSHI decided to launch his paid madVR-as-a-service product. There will never be another update of madVR, and it will slowly crumble into uselessness with each Windows update and GPU launch. Even on Turing GPUs, madVR is already starting to fall apart with constant microstutterinng. The community will simply have to patchithe holes and stick band-aids on the sore spots until enough time passes and keeping madVR in some semblance of life is no longer worth the Sisyphean effort.
Please don't spread nonsense. madvr isn't "abandonware" and your proclamation of "there will never be another update of madvr" is pure BS. So just stop.

Quote:
Originally Posted by Klaus1189 View Post
Can you please describe the issue, I have never heard of it.
Yes you have. He's referring to the issue that happened when the Turing cards first came out and was worked around by setting the number of frames to 1. Ultimately it was fixed by a driver update by nVidia. Shocking that it wasn't a madvr issue after all.
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Old 18th September 2020, 18:07   #60174  |  Link
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anyone else on AMD card any idea what he's on about, I cant see anything in DISPLAY, VIDEO or GENERAL apart from "pixel format" in DISPLAY where you set FULL RGB/YBCR etc
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Old 18th September 2020, 18:37   #60175  |  Link
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Originally Posted by SamuriHL View Post
Yes you have. He's referring to the issue that happened when the Turing cards first came out and was worked around by setting the number of frames to 1. Ultimately it was fixed by a driver update by nVidia. Shocking that it wasn't a madvr issue after all.
Ooops
Since that was an Nvidia issue, so no need to worry guys
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Old 18th September 2020, 18:44   #60176  |  Link
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Originally Posted by mclingo View Post
anyone else on AMD card any idea what he's on about, I cant see anything in DISPLAY, VIDEO or GENERAL apart from "pixel format" in DISPLAY where you set FULL RGB/YBCR etc
Download latest driver AMD driver and also Download AMD Cleanup Utility
remove all old stuff by running it in save mode (automatically done by tool)
Then after restart install the new driver and after installation do also a restart.
Issue gone or does it persist?
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Old 18th September 2020, 19:15   #60177  |  Link
biship
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Originally Posted by SamuriHL View Post
Please don't spread nonsense. madvr isn't "abandonware" and your proclamation of "there will never be another update of madvr" is pure BS. So just stop.
Um, it pretty much is abandoned...
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Old 18th September 2020, 19:33   #60178  |  Link
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Quote:
Originally Posted by mclingo View Post
as stated you ant add attachments to this thread, it sometimes takes days for them to be approved, i cant view it
Sorry I was on a hurry and somehow missed it.

https://1drv.ms/u/s!Ath_q56vIKVai90p...GIJ9Q?e=NhCqgA
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Old 18th September 2020, 19:33   #60179  |  Link
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It would seem so, if all you read is doom9. Madshi has been active all this time over on AVS.
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Old 18th September 2020, 20:27   #60180  |  Link
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Originally Posted by Nikolausr View Post
Is madvr open source? If not, is there any documentation about what is going on under the hood for some of these image quality options? Some of them seem to work very well, and I'd like to transcode bad sources with several of these options even if I can't process it in real time.Are they just avisyth plugins? Any documentation you can provide would be helpful.
It's not opensource. I don't think there is detailed technical documentation on the internals, I've only seen a flowchart of the "pipeline", the FAQ you can find on the first page of this thread, and SDK for player developers, so AFAIK its internal scaling functions can't be used directly by external programs. As it is a renderer, I'm afraid the only way to retrieve a scaled image from it is to configure it to use windowed mode (or fullscreen window, they can have difference with output bit depth) and then take a screengrab of the presented frame while playback is paused. You'd have to develop a player app that uses it as a renderer and frame-by-frame skips through a video while saving the presented picture of each frame.
(disclaimer: I'm not a dev so if what I said is wrong someone can correct me)
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