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#49881 | Link |
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Join Date: Aug 2016
Posts: 920
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ok, got that wrong, this old version of MADVR didnt have use DIRCT3D11 tick, it turns out this is actually whats causing the problem, eveything was ok until I ticked that, so there are now three ways to stop this problem,. 3 bits of evidence.
- Put my TV in PC mode - problems goes away - turn off refresh rate switching and play movie at 60hz - turn of use DIRECT3D11 I might be even more baffled now ![]() |
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#49882 | Link | |
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Join Date: Dec 2014
Posts: 1,127
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Quote:
On the HDMI label of your display, change the HDMI black level to full range. This might be set by default on the PC label. The black level could have a number of names depending on the display, so you may have to search for it in the menus. Then, set it as follows: (madVR) RGB Full -> (GPU) RGB Full -> (Display) RGB Full This treats your display as a PC monitor as it is connected to a PC. As for your choice of bit depth, read the discussion that starts here: https://forum.doom9.org/showthread.p...67#post1836967
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HOW TO - Set up madVR for Kodi DSPlayer & External Media Players |
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#49883 | Link | |
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Join Date: Nov 2017
Posts: 56
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Quote:
![]() Madvr i have set to RGB full, black levels are set to low on hdmi port. One more question for you, i use my lg mostly for hdr/4k movies i dont do much playing at all, so would i benefit more from full RGB 8bit rather then YCbCr 422 10bit? |
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#49884 | Link |
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Join Date: Dec 2014
Posts: 1,127
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You can set your desktop to 8-bit RGB at 60Hz. Then play a movie with a 24 fps frame rate and return to the GPU control panel. Set it to 10/12-bits. That way, you don't have to compromise. The desktop remains at RGB Full and video playback remains at RGB Full; and the video playback is at 10-bits, not 8-bits.
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HOW TO - Set up madVR for Kodi DSPlayer & External Media Players |
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#49886 | Link | |
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Join Date: Nov 2017
Posts: 56
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Quote:
Next thing what i notice is : When set RGB full 8bit and left black level on tv to low ( which is when is way to dark) and opened madshi chrome pattern i can clearly see 422 but i cant see 444 only small shade of it. But when i change black level to high ( then is not over dark ) i cant see any number on pattern, either 422 or 444. When i set YCbCr 422 i can see clearly both number 422 and 444 ( 422 is brightish and 444 is darkish font ) But when i set RGB full on PC label input on tv the 422 number is visible but kinda like fainting, but 444 is really clearly then so it's like opposite to what i can see over HDMI label input and PC label input. So my question is what i should see or what should be more visible over another in what mode ? cause this is really confusing for me Last edited by maxkolonko123; 28th March 2018 at 02:55. |
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#49887 | Link |
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Join Date: Dec 2014
Posts: 1,127
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Did you play a 24 fps video and return to the GPU control panel while it was playing? Start at 8-bits RGB. You set different values for lower refresh rates.
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HOW TO - Set up madVR for Kodi DSPlayer & External Media Players |
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#49888 | Link |
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Join Date: Dec 2014
Posts: 1,127
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Have you tried using the calibration settings posted by ratings.com for your display? This is good enough to consider your display calibrated.
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HOW TO - Set up madVR for Kodi DSPlayer & External Media Players |
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#49889 | Link | |
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Join Date: Nov 2017
Posts: 56
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Quote:
Yeah i did, but other funny thing as well is that whenever i try to change refresh rate from 59hz in nvidia, to any other like 23hz 24hz etc, its automatically change back to 59hz I do see P010, 10bit, 4:2:0 in madvr osd though I tried it either with 4k movie in HDR and SDR 1080p movie madvr osd on 1080p 24 fps movie is like that : h264, 8bit, 4:2:0 -> NV12, 8bit, 4:2:0 With HDR movie madvr doesnt have the second part after 4:2:0 like u see above in 1080p movie osd Last edited by maxkolonko123; 28th March 2018 at 03:09. |
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#49890 | Link | |
Registered User
Join Date: Feb 2002
Location: San Jose, California
Posts: 3,715
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Quote:
YCbCr 4:2:2 loses 1/3 of the video data, both chroma channels are resized to half of their resolution horizontally by the GPU. This also requires converting the RGB output of madVR to YCbCr first and then the display converting back to RGB how ever it does.
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madVR options explained |
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#49891 | Link |
Registered User
Join Date: Oct 2017
Posts: 228
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@Manni
Your recent post re: DCIP3 vs BT.2020 has confused me. I understand you are relaying what works for you on your JVC 12bit but I'm seeing a problem on my Samsung 10bit and not sure if what you say applies to me as well? According to your info, if I use BT.2020 for HDR10, it should be best because I'm inside the spectrum and not on the cusp of the smaller spectrum - DCIP3. Or does this not apply because I'm peaked at 10bit and still within the smaller spectrum? My HDR titles look the same no matter if I use BT.2020, DCIP3, BT.709, or disable calibration controls. Forget that I'm dialed back to 8bit output because of the banding issue. I reset to 12bit to test. Shouldn't I be seeing a big difference in color when I toggle these using HDR 10bit titles? Fwiw, it is in HDR mode and it looks very good using any of those. Just no difference between any of them. I'm fairly certain this is because I'm passing HDR through and I'm sending metadata to the display but if memory serves me right, so are you? I couldn't find the post where you clarified that so excuse me if I'm making a wrong assumption. If I select BT.2020, HDR looks fine but SDR looks under saturated. SDR 8 or 10bit only looks good if I select DCIP3 or BT.709. So, I could use BT.709 and satisfy SDR and HDR, but I think the spectrum is smaller using BT.709 even though in my case it shouldn't matter due to I can't see a difference playing HDR. So, I use DCIP3 and satisfy SDR and HDR this way. Would it be better to profile SDR with DCIP3 or BT.709 and create another profile for HDR and set it to BT.2020 or one the others? I'm concerned that my HDR titles don't respond to any of those settings and I'm confused how best to satisfy SDR and HDR? I'm hoping you and/or others might chime in and advise me. If you guys were me, how would you select the relevant settings? I setup custom modes today with the new driver at 8bit and not 12 because of the banding (until 10bit is released if they ever step up and actually do it) and forced to drop it down if that matters. But I did test in 12bit.
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HOW TO-Kodi 2D-3D-UHD (4k) HDR Guide Internal & External Players W10 1909 9604GB RGB 4:4:4 @Matched Refresh Rates 8,10,12bit KODI MPC-HC/BE PDVD19 DVDFab 3 & 5 PotPlayer 65JS8500 UHD HDR 3D Last edited by brazen1; 28th March 2018 at 04:22. |
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#49892 | Link |
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Join Date: Feb 2002
Location: San Jose, California
Posts: 3,715
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This is simply because madVR has a special case for H.264. For H.264 madVR reports both the source format and the format it received, in your example the source is h264 8bit 4:2:0 and madVR received NV12 surfaces of 8bit 4:2:0 video. For other codecs (4K is usually HEVC) madVR only reports the format madVR received from LAV Video.
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madVR options explained |
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#49893 | Link | |||
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Join Date: Feb 2002
Location: San Jose, California
Posts: 3,715
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Quote:
![]() This is just about how it does HDR tone mapping when using its different options, it cannot be applied to any other TVs or projectors. Quote:
For HDR content it is different, I don't have as much calibration experiance but my TV assumes the source content is BT.2020 when doing its tone mapping. Its HDR mode works better when the 3DLUT maps to HDR BT.2020 or "process HDR content by using pixel shader math" targets BT.2020. Quote:
In wider gamuts all brightness levels of pure red are simply more red. BT.709's pure red is a shade of orange in BT.2020. Actually displaying BT.2020 would take something like lasers of the precise wavelength so pure red does not stimulate the human green or blue color sensing cells at all, and the same for the green and blue light sources. ![]() All that said, which options do you have on your display? Do you have BT.2020, DCI-P3 or BT.709 options? My TV only has "wide" (close to DCI-P3) and "enhanced" (closer to BT.709). I leave it on "wide" and would use DCI-P3 for SDR in madVR if I did not use 3DLUTs. For HDR what options are you using in madVR? With "passthrough HDR content to the display" the setting in the calibration page does not apply, the metadata has that information and the display handles any conversions.
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madVR options explained Last edited by Asmodian; 28th March 2018 at 05:21. |
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#49894 | Link | |
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Join Date: Dec 2014
Posts: 1,127
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Quote:
I would first update my GPU drivers if you haven't already. If this persists, then set everything to 8-bit RGB. You really won't be missing much as the difference between 8-bits and 10-bits is hard to notice during normal viewing. It is not one of the important settings in madVR. As for the 4:4:4 thing, I'm guessing your PC input is 4:4:4 and your other inputs are 4:2:2. That image you are using is 1080p, to my knowledge, so that could skew the results. But that is the most likely scenario.
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HOW TO - Set up madVR for Kodi DSPlayer & External Media Players |
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#49895 | Link |
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Join Date: Dec 2014
Posts: 1,127
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Yes, as Asmodian said, HDR mode is not used with calibration settings in madVR. madVR sends the gamut, transfer function and metadata, so there is no conversion. The only exception is HDR -> SDR conversion. What you have to worry about is your SDR calibration. Also known as the standard mode on your display when nothing HDR is played.
The gamut could remain wide, but, with proper calibration, it should not exceed 100-120 nits of luminance.
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HOW TO - Set up madVR for Kodi DSPlayer & External Media Players Last edited by Warner306; 28th March 2018 at 06:12. |
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#49896 | Link | |
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Join Date: Nov 2017
Posts: 56
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Quote:
Yeah i did install newest nvidia drivers 391.24. My modes in madvr are like that 2160p60, 2160p59, 2160p50, 2160p29, 2160p30. Here is the screenshot from 1080p movie https://imgur.com/a/R6COj So i dont really know if it does switch to 23.976hz ? Here is screenshot from from 2160p HDR movie https://imgur.com/a/UT4Bx About the chroma pattern image, im using right now hdmi input YCbCr in nvidia panel and i can see both numbers clearly in full screen. But when set to Full RGB and change black level on TV to high/auto then i cant see just the shade off 422 but 444 is not visible at all, both scenario in hdmi label input on TV. I just notice that i can change refresh rate in nvidia panel but when no playing any movie, then refresh rate stay to what i choose, but once i play movie it automatically change to 59hz Last edited by maxkolonko123; 28th March 2018 at 09:57. |
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#49897 | Link | |
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Join Date: Mar 2018
Posts: 19
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unc path
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#49898 | Link |
Registered User
Join Date: Aug 2016
Posts: 920
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unfortunately MADSHI doesnt feel my colour issue with DIRECT3D11@23hz is a MADVR problem even though it only occurs with MADVR, I dont agree there isnt much I can do, if anyone else has similar issues can they post.
recap: Happens only with AMD RX generation cards ( think) I only see if with SDR material running @ 23hz happens only when "use DIRECT3D11" ticked in MADVR Putting TV in PC mode corrects the problem. i'm going to log this on AMD forums but there isnt really much for AMD to go really as it only happens with MADVR, doubt they will even bother to look at it. The reason others havent picked up on this yet is may that there still arent that many 4K HDR TV owners out there using MADVR with RX cards, at present only one other person has reported similar issues. |
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#49899 | Link | |
Registered User
Join Date: Oct 2012
Posts: 5,984
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ok let's see that this happen with MPDN with 3d11?
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edit: ahh yeah the AMD forum is not there to report GPU driver bugs it is there to get help from other >user< NOT from AMD. |
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#49900 | Link | |
Registered User
Join Date: Aug 2016
Posts: 920
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Quote:
its a difficult one this, the fact that other renderers can process colour correctly at the same resolution, refresh rate and TV mode suggest that MADVR is getting tripped up somewhere by something, not that there is a fault somewhere in a GPU driver, surely if that were the case they'd all get tripped up. Obviously MADVR is doing things differently to other renderers but this is the reason why you call it a bug with MADVR and not with the AMD gpu driver, they wont wirte their drivers to work with MADVR, surely its up to MADSHI to write MADVR to work with their drivers. AMD's response if the was one would likely be what is MADVR doing that all other renderers are not? I've got a workaround that works for now, not a fan of workarounds as a like a simple setup but MADSHI is busy and i'm already eternally grateful for all the work he's already done so it wouldnt be fair to put further pressure on him. if this doesnt get fixed its not the end of the world but I'd still like it to be acknowledged as a bug with MADVR and not with the GPU driver. However, if MADSHI does nothing at all with this but still continues to develop MADVR i'll be happy enough with that. ![]() |
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Tags |
direct compute, dithering, error diffusion, madvr, ngu, nnedi3, quality, renderer, scaling, uhd upscaling, upsampling |
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