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Old 5th November 2009, 01:30   #5041  |  Link
squid_80
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CoreAVC = H264 only. If it handled xvid/divx files it would probably be called CoreASP.
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Old 5th November 2009, 10:30   #5042  |  Link
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Quote:
Originally Posted by buzzqw View Post
i hope for the 1.9.5 buyer that license upgrade will be free of cost
or.. al least with a significative reduction..
Any comment on this? Or did I miss it ???
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Old 5th November 2009, 16:05   #5043  |  Link
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I did post it dozens of pages back.. but purchases within the past 60 days of the initial release date includes the 2.0 update. For each of our other 1.x user they will be sent a email with a custom link for a discounted 2.0 purchase.
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Old 5th November 2009, 16:12   #5044  |  Link
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so only earlier buyer of 1.9.5 wil got 2.0 for free ?

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Old 5th November 2009, 16:16   #5045  |  Link
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Quote:
Originally Posted by buzzqw View Post
so only earlier buyer of 1.9.5 wil got 2.0 for free ?
As far as I understand, he means the initial relaese date of CoreAVC 2.0.

So if you bought CoreAVC 1.x right before CoreAVC 2.0 was released (the limit is 60 days), you get updated to 2.0 for free. Otherwise you need to pay

What about licenses you were given for free by the CoreCodec team? Will I have to pay this time?
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Last edited by LoRd_MuldeR; 5th November 2009 at 16:19.
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Old 5th November 2009, 17:14   #5046  |  Link
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bummer.. since there is no eta for 2.0 how i will know that 60 days is kicking in ?

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Old 5th November 2009, 17:34   #5047  |  Link
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Quote:
Originally Posted by BetaBoy View Post
purchases within the past 60 days of the initial release date
So 60 days prior to the 2.0 release date... so if we release it on Monday.... users who purchased it 60 days prior, will get the 2.0 update included.
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Old 5th November 2009, 18:22   #5048  |  Link
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And there will be no fix for 1.9.5 to play back the new x264 weighted p mode in CoreAVC although the results are spec compliant? So I have to pay again to play back a perfectly fine stream?
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Old 5th November 2009, 18:51   #5049  |  Link
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A question of mine is still not answered: Will CoreAVC 2.0 still support Windows XP?
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Old 5th November 2009, 19:47   #5050  |  Link
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Quote:
Originally Posted by ranpha View Post
A question of mine is still not answered: Will CoreAVC 2.0 still support Windows XP?
its a direct show filter... of course it'll work in XP...
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interlacing and telecining should have been but a memory long ago.. unfortunately still just another bizarre weapon in the industries war on image quality.
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Old 6th November 2009, 02:13   #5051  |  Link
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Correct it will work on XP, Vista, or Windows 7.
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Old 6th November 2009, 05:55   #5052  |  Link
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Quote:
Originally Posted by Forteen88 View Post
"16 reference frame limitation"
It's awesome that CoreAVC supports up to 16 refs with CUDA, but could you please make the same support for ATI-graphicscards?
by "the same support for ATI-graphicscards?" i assume you mean Hardware assisted ?

then it has to be assumed thats a NO,
but thats for BetaBoy to confirm or Not OC, as ATI/AMD have Not released their 'UVD HW ASIC' (ATI's equiv of the CUDA HW ASIC)
data sheets to the likes of Core/Betaboy AFAIK ,or any OSS or small 3rd party business todate.

"
Bridgeman said elswere on 10-29-2009, 09:41 PM "One more time, the open source graphics plan does *not* include UVD programming information. This is *not* a "delivery problem".
"


and the AMD/ATI OpenCL codebase for actually using the other Gfx hardware and not just the CPU do not exist in a state good enough to use today even if you wanted to.

the latest word is that decode acceleration will be built on top of Gallium3D drivers in the OSS space in some way using the stream processors/Shaders at sometime in the future, no real guesses as to how good that might work, although Bridgman estimates a HD4* will be required , and no word on anyone even trying to code up a 'proof of concept' Gallium3D decode as yet, so theres no real chance of CoreAVC win32/64 using any of these CL/GL/G3D options eather it would seem.

http://www.x.org/wiki/RadeonFeature
"Feature dependency tree

memory manager -+-> KMS -+-> advanced power management (dynamic control of clocks etc..)
| : |
| : +-> run X without root privileges
| :
+-> advanced 3D (OpenGL 1.5+) via chip-specific Mesa code
| :
+-> DRI2 / RDR -+-> Flicker-free 3D with compositing
: |
+-----------+-> Gallium3D -+-> advanced 3D (OpenGL 1.5+, GLSL) via generic Mesa code
|
+-> video decode acceleration
|
+-> OpenCL
"

Last edited by popper; 6th November 2009 at 06:30.
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Old 6th November 2009, 06:22   #5053  |  Link
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Quote:
Originally Posted by nm View Post
Unlike CUDA, OpenCL doesn't have a video API for accessing hardware decoders. Writing a new decoder that runs on the stream processors would be a huge task and probably not worth it anyway.
i know i know, but...

http://forum.corecodec.com/viewtopic...&t=1915#p10864

well it's been a long time since that post
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Old 6th November 2009, 06:36   #5054  |  Link
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Quote:
Originally Posted by JimmyZ View Post
i know i know, but...

http://forum.corecodec.com/viewtopic...&t=1915#p10864

well it's been a long time since that post
Posted: 08 Jun 2009, 18:28 "Both CorePlayer and CoreAVC will support OpenCL in their respective 2.x milestone releases."

well in this case you cant really blame Core, this is down to AMD/ATI and their lack of working gfx OpenCL/UVD datasheets for the CoreAVC x86/64 product to make use of.

and i assume CorePlayer running on non x86/64 cpu's means the likes of ARM and the A8/NEON players are co-operating with freely available datasheets to help make use of these and other HW assisted capabilitys they have in their SOC ?

Last edited by popper; 6th November 2009 at 06:45.
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Old 6th November 2009, 07:18   #5055  |  Link
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Quote:
Originally Posted by squid_80 View Post
CoreAVC = H264 only. If it handled xvid/divx files it would probably be called CoreASP.
it is... or would have been way back when...

but then it was 1st April 2006, 20:32 but dated after dinnertime so does that count!

http://forum.doom9.org/showthread.php?t=109462


CoreASP, CoreMP3, CoreVC1, CoreAC3, CoreDTS were all on the this is what we would like to do/release list, when they were all younger and full of hope and dreams way back then... , never did got a confirmed CoreMpeg2 added to that WWWLTD/R list though ,drat

Last edited by popper; 6th November 2009 at 07:42.
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Old 6th November 2009, 14:35   #5056  |  Link
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Those all exist in one form or another, in fact most are included as part of CorePlayer.
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Old 6th November 2009, 15:15   #5057  |  Link
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Betaboy, could you calrify two things for me from the CoreAVC limitations page you've posted earlier:

Quote:
- 16 reference frame limitation
I thought neuron2 (or someone in his dev thread) found that CUDA only supports a maximum of 15 ref frames, during his CUDA based development. I am going totally by memory here, so could be absolutely wrong.

Quote:
- MCE focus requires view port focus (limitation removed in CUDA 2.3 and CoreAVC 2.0)
Is CUDA 2.3 a software upgrade (with newer drivers) or is there a separate hardware support for it (if so, I can't seem to find any chart to that effect).


Thank you.
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Old 6th November 2009, 15:20   #5058  |  Link
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CUDA 2.3 requires only software (drivers) update.
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Old 6th November 2009, 16:59   #5059  |  Link
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Quote:
Originally Posted by popper View Post
it is... or would have been way back when...

but then it was 1st April 2006, 20:32 but dated after dinnertime so does that count!

http://forum.doom9.org/showthread.php?t=109462


CoreASP, CoreMP3, CoreVC1, CoreAC3, CoreDTS were all on the this is what we would like to do/release list, when they were all younger and full of hope and dreams way back then... , never did got a confirmed CoreMpeg2 added to that WWWLTD/R list though ,drat
All those codecs are already in CorePlayer right now (for the most part):
- CoreASP is included for all platforms
- CoreMP3 is included in platforms that don't support DMO, CoreAudio or Audioqueue (like Symbian)
- CoreAC3/DTS is in the process flow for approval by Dolby atm and is available only for Dolby approved OEM licensee's
- CoreWMV (which is VC1 as well) is not released yet
- CoreMpeg2 (or CoreDVD) is available only for our OEM licensee's

At one time we were going to release a bundle of them as directshow filters, but the market had changed to the point it did not make sense, but rather license them out instead for OEM's in library or source code form when open source decoders don't match their business needs.

Noting that for OEM's that each are available as directshow or GStreamer filters.
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Old 6th November 2009, 17:55   #5060  |  Link
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i see nvidia has a beta driver up that has cuda 3.0 update in it. does cuda 3.0 offer any more benefits towards video decode functionality?
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