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22nd May 2013, 08:01 | #18841 | Link | |
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Maybe it has something to do with the hardware.
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iiyama prolite xb2483hsu 1080p60 Gamma=2.25 - Intel Core i3-2100 3.10GHz - AMD Radeon HD 6850, RGB 4:4:4 Full range - MPC-HC + XYSubFilter + madVR |
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22nd May 2013, 08:35 | #18842 | Link |
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Well I have no idea then, I get full present queue (3-4/4). Running Win8 pro x64 with LAV software decoding (i7-3770k) and SLI GTX Titans. 13 ms rendering, 41.7 ms frame interval, and 8.3 ms v-sync.
Last edited by Asmodian; 22nd May 2013 at 08:47. |
22nd May 2013, 15:55 | #18844 | Link |
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madVR is heavily Windows based, using Direct3D, DirectShow, DXVA, etc. The best you could hope for is possibly running it in a half-functional state under Wine.
The only portion of madVR code which could likely be ported to OpenGL with minimal modifications is the closed-source D3D shader code. The core renderer and other functionality would likely need to be re-written from scratch to support OpenGL + Linux natively. madshi has previously stated he had no interest in creating an OpenGL-based madVR, even for Windows. You're best bet would be to continue to encourage development of MPlayer2's GL3 renderer with any features and high-quality processing from madVR you feel it is lacking. |
22nd May 2013, 16:51 | #18845 | Link |
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Just noting that wm4 (the creator of the OpenGL3-based video renderer that was at first called 'gl3') forked mplayer2 some time ago together with an earlier developer called divVerent, as they grew tired of the lack of merging of their changes into the project as well as communication with the main developer.
Those wishing to try out the newest version of this renderer are recommended to try out mpv, Windows builds are also available via lachs0r here. The renderer should now also work with OpenGL2 + certain extensions, and is now called 'opengl', while a more hifist preset is also more easily available under the vo name 'opengl-hq'. If there is anything lacking on that side, you should note the internals of the wanted feature on either their issue tracker or the IRC channel #mpv-player@freenode.
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22nd May 2013, 17:18 | #18846 | Link |
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madVR doesn't work with wine, I've tried it a few times already but no-go.
On the topic of high quality render (completely unrelated to Windows though), I've been using SMPlayer with elementary OS, and there's a lot of output to chose from. I have x11 and alsa for now, but I want to know if they are or not the highest quality ones, and if not, what output that would be?
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madVR scaling algorithms chart - based on performance x quality | KCP - A (cute) quality-oriented codec pack |
22nd May 2013, 18:40 | #18848 | Link | |
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Last edited by cyberbeing; 22nd May 2013 at 18:43. |
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22nd May 2013, 18:51 | #18849 | Link | |
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22nd May 2013, 22:47 | #18850 | Link | |
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Quote:
So, I tried to compile mpv in the terminal but it kept giving me errors every time I'd go for the 'sudo make install'. I just gave up and decided to use gl2 of SMPlayer since I'll be using madVR in Windows for most part anyway.
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madVR scaling algorithms chart - based on performance x quality | KCP - A (cute) quality-oriented codec pack Last edited by Niyawa; 23rd May 2013 at 00:41. |
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23rd May 2013, 03:58 | #18851 | Link | ||
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Anyway, I've been using FRC for a few weeks now and the smoothness in 89.91/96Hz on a CRT is really jaw dropping....especially how it drastically increases the pop effect, I can see why some ppl push for 48fps instead of UHD(or shall I say 2160p, as Joe Kane seems terribly upset about that ) I just ordered yet another LCD screen but this one is pretty much spot-on REC.709, provides 3800:1 CR at D65/100 cd/mē, 0.02 cd/mē black and very good response times for an AMVA panel....can't wait to see how FRC will look on this thing It's also said to support up to 1:1 72Hz and it's got a DisplayPort as well so FRC will hopefully impress me even further |
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23rd May 2013, 04:40 | #18852 | Link | |
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23rd May 2013, 07:39 | #18853 | Link |
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Info
Hi people
I installed MPC BE with LAV and MadVR. I got Jinc 3 tap for chroma and image upscale, is this good or should I put chroma upscale to SoftCubic? My main question is, I have selected "Only when needed" for smooth motion and have deleted 1080p24 on my display resolution switcher in MadVR. If I play back 480p or 720p video fileswhich are 23.976fps will MadVR upscale to 1080P on my TV if I have disabled the display mode switcher? edit: Just tried a 720P 24fps H264 video in exclusive fullscreen mode and Im getting around 130ms render time but in windowed fullscreen around 40ms. Putting chroma upscale and image upscale to Lanzos 4 taps does not make much of a difference. Im using software decoding on a i5 3337U CPU with HD 4000 and Radeon 8730m dGPU. Thanks Last edited by nekromantik; 23rd May 2013 at 08:32. |
23rd May 2013, 12:19 | #18855 | Link |
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I got a problem about 4K (3840x2160) @ 120fps 's H264 Video
on 24" LCD U2410@60hz It's seem lag .... but change to EVR will be play normal Video file is Girls.Generation.Oh.4in1.201002.HDTV.x264.2160p.120fps.DTSES.6.1ch
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23rd May 2013, 12:27 | #18856 | Link |
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3840x2160 pixel * 120 fps = 995,328,000 pixels per second to be processed for chroma interpolation. Which GPU is fast enough?
Check the GPU utilization (e.g. with ProcessExplorer), is it used to capacity? |
23rd May 2013, 14:00 | #18857 | Link | |
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23rd May 2013, 15:51 | #18859 | Link |
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Hi madshi,
I see this bug has been reported, but I just want to say that I have the same issue. Using the latest Intel drivers on my HD4000 (3570K) the seekbar doesn't disappear on some videos. Reverting back to the previous driver solves it. Using same drivers as the bug report above, but I'm using MPC HC, LAV 0.57. Last edited by rahzel; 23rd May 2013 at 16:39. |
24th May 2013, 18:03 | #18860 | Link | |
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Quote:
But you have to forget about MadVR Jinc algorithm. Video are totally useless with dropped frames. |
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Tags |
direct compute, dithering, error diffusion, madvr, ngu, nnedi3, quality, renderer, scaling, uhd upscaling, upsampling |
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