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19th December 2011, 05:07 | #11541 | Link | ||
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Anyway, I have great news to report, .80 solves my problems! - I cannot thank you enough!!! Even though I have general computer engineering experience, my knowledge on a programatic level of this is somewhat limited. That said, my theory is that the main difference between my system and many others is that I have a very high CPU-speed and decent graphics processing power since my NVidia cards are in SLI, thus allowing me to use my favorite resize algorithms (Chroma:Softcubic-100/Luma:Spline-4tap.) However, SLI does not solve the fact that my 8600GT cards still only have a pathetic 256MB of video-ram. By all rights I should not be able to do this with that little video-memory! I noticed that in .79 the video-ram was pegged in GPU-Z. However, in .80, it is only (heh ) showing 226MB of used video-ram. Perhaps the following fix had something to do with it?: * fixed: calculation of consumed GPU RAM was wrong Anyway, I know it sounds like I am gushing, but thank you so much for your time and your effort on this wonderful piece of software. As a software engineer myself I am especially impressed with your dedication to try to solve all of our problems, no matter how ignorant we may be on the problems at-hand. So once again, I give you my most heartfelt Thank you! MikeY Last edited by Mikey2; 19th December 2011 at 05:18. |
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19th December 2011, 05:14 | #11542 | Link |
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I have further good news with version .80!
In regards to my post on RGB32 being cut-off at the bottom... (Here is a link to my post so I don't mess-up the thread with more screenshots: RGB screen clipping problem ) ...You responded: I just tested that scenario, and sure enough, it works now! Once again, thank you so much! MikeY |
19th December 2011, 08:16 | #11546 | Link | |
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19th December 2011, 10:48 | #11548 | Link | |
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Strangely when moving taskbar back, popup menu can still be displayed. Then after a short time, we're back to previous behavior. |
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19th December 2011, 11:03 | #11549 | Link |
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BeNooL,
what do you mean by "moving taskbar to the left/right"? Isn't your taskbar at the bottom of the primary display? Can you provide a screenshot (using Print Screen) of your desktop with madVR's popup menu visible in the configuration that's giving you trouble. (please, don't post the full resolution pic here but a thumbnail or simply resize it something sane) You may have to configure madVR to not use Exclusive mode, but still have it fullscreen windowed mode.
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19th December 2011, 11:07 | #11550 | Link |
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Thx for the improvements and additions !
@ IVTC: I was under the impression that my AMD card does IVTC through DXVA when you switch 'pulldowndetection' on ? Then is does recognize 3:2 etc. and video runs smooth. Or is this something completely different ? @I gather auto reso-switching works as intended now ? PS on this: I use my secondary output for viewing movies. It does 23/24/50/60p. My primary PC monitor only does 60Hz. When i open a 23p movie file in MPC-HT, it starts on my primary. When i switch to full screen on my secondary, does the resoswitching work there ? ---------------------- @ kasper93 I see your decoder doesn't output NV12, a conversion from H.264 4:2:0 -> NV12 4:2:0 takes place. You can maybe try to set your decoder to output NV12 directly, so no conversion is needed anymore? Last edited by G_M_C; 19th December 2011 at 11:11. |
19th December 2011, 12:57 | #11551 | Link | |||||||||||
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Well, don't get your hopes up too high and too fast. We'll have to see how it plays out. It depends mostly on tiben20 and his willingness to work on this with me. I've done my part (though there still may bugs in it), now it's tiben20's turn to try to make this work in XBMC. He's got a weird crash in madVR and didn't reply to me since then. So I don't know if this will work out or not. Quote:
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FWIW, madVR now doesn't look at how many RAM it consumes, anymore, in order to decide on the queue sizes. It only look at the detected RAM size and has fixed queue sizes for specific RAM sizes. So the information about how much RAM madVR uses has only informational character right now. Quote:
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Good to hear! Soon? I've been working on this for 3-4 weeks. Implementing IVTC was more difficult than I had expected... Quote:
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It should have for a while already. Yes. |
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19th December 2011, 16:04 | #11552 | Link |
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MPC-HC opened, without playing anything(Aero disabled):
GPU-Z reports 41MB of used GPU memory. ProcessExplorer reports 26.9MB(dedicated memory) and 26.3MB(system memory) Playing a 1080p video using madVR: madVR reports usage of 115MB. GPU-Z reports usage of 413MB. Process Explorer reports usage of 400MB(dedicated memory) and 153MB(system memory). Something does seems odd... Nvidia Geforce 8500GT, if that matters. Edit: Not using any hardware decoding. Last edited by shimaflarex; 19th December 2011 at 16:11. |
19th December 2011, 16:55 | #11553 | Link |
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Madshi, new version is working A-OK aside from one minor difference which I tweaked. Basically I was also noticing frame drops and low queues with the auto settings which are determined by my GPU's ram total. I have re-attained smooth playback by setting the queues to CPU:12, GPU:8 and disabling use a separate thread for presentation to stop MPC-HC from hanging when skipping through files. Everything else is at defaults for me aside from also disabling decoding and changing scaling to: softcubic 70 - chroma, bicubic 75 luma up/down
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19th December 2011, 17:08 | #11554 | Link | ||
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MSI MAG X570 TOMAHAWK WIFI, Ryzen 5900x, RTX 3070, Win 10-64. Pioneer VSX-LX503, LG OLED65C9 Last edited by Andy o; 19th December 2011 at 21:09. |
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19th December 2011, 18:04 | #11555 | Link |
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Auto queues set:
Decoder: 19-20/20 Upload: 11-12/12 Render: 11-12/12 Present: 10-12/12 The upload and render queues go to 9-12/12 every 5 seconds on two completely different machines with two completely different gpus. This is definitely not related to my GPU or CPU. Also note that I'm using different resizing algorithms on both machines. |
19th December 2011, 18:18 | #11556 | Link | ||
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Could you look at this screenshots: idle, without playback 1080p, deinterlacing off, bluray 1080p, deinterlacing on, bluray 480p, big buck bunny If a picture says more than 1000 words, you should understand what the problem is But if that counter is only informative and didn't affect any madVR function than it is not so important to fix EDIT: Of course 1080i ;p What if someone have other application that consumes GPU RAM heavily? I think queue sizes should be set dynamically depending on global free GPU RAM. For example when we run few instance of mpc-hc we can reach ram limit, I think madVR should lower queue to prevent such thing. But you are developer and you know what is best for madVR Last edited by kasper93; 20th December 2011 at 00:50. |
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19th December 2011, 18:24 | #11557 | Link | |
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With "adjust queue sizes to GPU RAM size" enabled (auto): 20/12/12/3, ram: 182/512, rendering: 21ms With "adjust queue sizes to GPU RAM size" disabled: - 8/8/8/3, ram: 134/512, rendering: 12.80ms - 20/8/8/3, ram: 134/512, rendering 12.90ms - 12/12/12/3, ram: 182/512, rendering: 21ms Looks like GPU queue size is the problem..
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XP SP3 / Geforce 8500 / Zoom Player Last edited by TheShadowRunner; 19th December 2011 at 19:35. |
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19th December 2011, 19:34 | #11559 | Link |
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I'm getting alot of dropped frames with 080 compared to 079 with no settings changed. It seems with 080 getting batches of 5 presentation glitches every 15 to 20 seconds that cause the stutters on my 2nd gpu.
Confirmed its not happening with 079 (presentation glitches do not increment at all) on the same gpu. I also noticed that with 080 an aero message shows in the stats (2nd line) that is not there in 079 when using identical settings. Is that normal? [update] Just to add manually setting the queues like fairchild suggests does not fix the stutters for me. Last edited by Razoola; 19th December 2011 at 20:40. Reason: update |
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direct compute, dithering, error diffusion, madvr, ngu, nnedi3, quality, renderer, scaling, uhd upscaling, upsampling |
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