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Old 16th April 2007, 00:25   #1041  |  Link
Leak
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Quote:
Originally Posted by jidelite View Post
Leak, tried rev. 1103 and I still get same results. By the way, my videos oscillates between 41ms & 33ms when I have a problem (if that makes a difference) - and always in the same location.
Well, if it's always in the same location at 1:17 in - could you perhaps extract the whole first two minutes, like I asked earlier?

That should make reproducing it a lot easier...
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Old 16th April 2007, 01:25   #1042  |  Link
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Quote:
Originally Posted by Leak View Post
Well, if it's always in the same location at 1:17 in - could you perhaps extract the whole first two minutes, like I asked earlier?

That should make reproducing it a lot easier...
I will extract the first 2 minutes but I also put another clip out (see post #1041) that is 1 minute long that exhibits the behavior a few times:
approx 3sec in - oscillates from 41->33->41
approx 10sec in - oscillates from 41->33->41
approx 41sec in - oscillates from 41->33
approx 1:00min in - oscillates from 33->41
approx 1:03 min in - oscillates from 41->33

EDIT: 1:30min of chp1 for Blood Diamond Here

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Last edited by jidelite; 16th April 2007 at 04:09.
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Old 16th April 2007, 08:01   #1043  |  Link
Leak
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Quote:
Originally Posted by jidelite View Post
I will extract the first 2 minutes but I also put another clip out (see post #1041) that is 1 minute long that exhibits the behavior a few times:
approx 3sec in - oscillates from 41->33->41
approx 10sec in - oscillates from 41->33->41
approx 41sec in - oscillates from 41->33
approx 1:00min in - oscillates from 33->41
approx 1:03 min in - oscillates from 41->33

EDIT: 1:30min of chp1 for Blood Diamond Here
Thanks!

I'll take a look at it when I get home since I'm at work...
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Old 16th April 2007, 15:40   #1044  |  Link
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Quote:
Originally Posted by Leak View Post
@haruhiko_yamagata: Are you still getting green frames with this version? I think I made sure that no frames that AviSynth may have cached (and discarded, or zeroed, or whatever) are used after a seek anymore.
Great, it's OK. No green flash at all .
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Old 17th April 2007, 16:58   #1045  |  Link
Seb.26
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Hi guys !

Just one small question :

<< Is there a way to disabling the TV->PC level remapping, in FFDShow, when input format is YV12 (or YU2) and ouput format is RGB32 ?! >>

ie: for allowing users to customize the mapping matrix ... think about BTB & WTW ...

Last edited by Seb.26; 18th April 2007 at 13:35.
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Old 18th April 2007, 07:57   #1046  |  Link
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Just a bump to let you know I'm well on my way for writing up an ffdshow reference page: mewiki.project357.com/wiki/FFDShow_reference
I've written up info for the three most important pages, but haven't written any more yet. I won't be writing up any info on any of the transform filters, but I do hope to write info on the equivalent pages for the ffdshow audio component, and maybe a little more on the other 'meta' pages of ffdshow. I would of course welcome it if others chose to write them I've posted the link here for two reasons:
o to get people to point out my mistakes (and fix them)
o to find some suckers to write the rest for me
Any volunteers?
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Old 18th April 2007, 10:37   #1047  |  Link
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Gradual denoise crush on my system

Gradual denoise crush on my system on some movies(not any law, it's irregular). Win XP SP2 Pentium 4 631. All ffdshow setting are default, just only turn on denoise. Bug appears both in GCC and ICL builds.

Last edited by alter4; 18th April 2007 at 11:12.
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Old 18th April 2007, 13:26   #1048  |  Link
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Quote:
Originally Posted by check View Post
o to get people to point out my mistakes (and fix them)
Found one:
"High Quality YUV to RGB Conversion: Because (almost) all video files are compressed in a YV format (usually YV12), ffdshow much convert from the YV colour system to the RGB colour system when outputting RGB modes."

By the way, nice job, check!
Everything explained straight to the point. Just how I like it
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Old 18th April 2007, 14:49   #1049  |  Link
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@haruhiko_yamagata
Found another incompatible Winamp DSP plugin: Adapt-x v3.61c. This one does not work with ffdshow and if it is in the list for usage it will make MPC not work properly, after opening a few files when you try to open a new one MPC says "Failed to query the needed interfaces for playback". I was wondering if you can add it to the DSP plugin ban list as well.

Is not possible to use Direct X audio plugins from within ffdshow right?
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Old 18th April 2007, 16:59   #1050  |  Link
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Is there somewhere a page, which would collect known bugs and their status? Also it would be nice to have somewhere feature requests collected.

I think it would help both users and developers.
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Old 18th April 2007, 21:26   #1051  |  Link
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Quote:
Originally Posted by vlada View Post
Is there somewhere a page, which would collect known bugs and their status? Also it would be nice to have somewhere feature requests collected.

I think it would help both users and developers.
Souceforge bugtracker

This should probably be linked in the first post, even though it technically falls under the project page.
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Old 19th April 2007, 12:44   #1052  |  Link
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Quote:
Originally Posted by check View Post
Just a bump to let you know I'm well on my way for writing up an ffdshow reference page: mewiki.project357.com/wiki/FFDShow_reference
I've written up info for the three most important pages, but haven't written any more yet. I won't be writing up any info on any of the transform filters, but I do hope to write info on the equivalent pages for the ffdshow audio component, and maybe a little more on the other 'meta' pages of ffdshow. I would of course welcome it if others chose to write them I've posted the link here for two reasons:
o to get people to point out my mistakes (and fix them)
o to find some suckers to write the rest for me
Any volunteers?
Thank you for your documentation and place. I have posted "resize.htm" there.

Well, my goal is to create ffdshow.chm (microsoft htmlhelp document). So I need html. Writing two version (html and wiki) increases my work...

But if we get some volunteers by using MeWiki, it's worth while. Anybody can perticipate and contribute MeWiki, which I think a really ideal solution.
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Old 19th April 2007, 12:51   #1053  |  Link
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Quote:
Originally Posted by alter4 View Post
Gradual denoise crush on my system on some movies(not any law, it's irregular). Win XP SP2 Pentium 4 631. All ffdshow setting are default, just only turn on denoise. Bug appears both in GCC and ICL builds.
I cannot reproduce.
What is your CPU? Which build do you use?
What is the size (width, height) of the video?
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Old 19th April 2007, 13:31   #1054  |  Link
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Quote:
Originally Posted by Kado View Post
@haruhiko_yamagata
Found another incompatible Winamp DSP plugin: Adapt-x v3.61c. This one does not work with ffdshow and if it is in the list for usage it will make MPC not work properly, after opening a few files when you try to open a new one MPC says "Failed to query the needed interfaces for playback". I was wondering if you can add it to the DSP plugin ban list as well.

Is not possible to use Direct X audio plugins from within ffdshow right?
OK, I'll look into it.

// EDIT
Excluded. I'm not sure why it does not work. Maybe ffdshow's bug, just for the time being...

I cannot find the way to know which plugins are compatible with mlltichannel audio. I'm going to add a check box so that user can manually choose.
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Last edited by haruhiko_yamagata; 19th April 2007 at 14:41.
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Old 19th April 2007, 16:59   #1055  |  Link
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Quote:
Originally Posted by haruhiko_yamagata View Post
Thank you for your documentation and place. I have posted "resize.htm" there.

Well, my goal is to create ffdshow.chm (microsoft htmlhelp document). So I need html. Writing two version (html and wiki) increases my work...

But if we get some volunteers by using MeWiki, it's worth while. Anybody can perticipate and contribute MeWiki, which I think a really ideal solution.
Wilbert has a script that can convert from Wiki into plain html, for avisynth's offline documentation. ffdshow's could probably work with the same thing. You can send him a PM and see if he has it handy.
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Old 19th April 2007, 18:46   #1056  |  Link
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Quote:
Originally Posted by haruhiko_yamagata View Post
I cannot find the way to know which plugins are compatible with mlltichannel audio. I'm going to add a check box so that user can manually choose.
I'm hardly waiting to test it !!!! Let me know when it's integrated! Thanks !!!

Another question: when DFX plugin is used it stoles the focus (even in hidden mode, which is my default) from the player (eg. MPC). Can you do something about this ?

Thanks...

Last edited by chros; 19th April 2007 at 19:07.
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Old 22nd April 2007, 06:53   #1057  |  Link
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What does Vista Optimized with Albain's build mean?
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Old 22nd April 2007, 09:09   #1058  |  Link
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For the HW deinterlacing at the output page, must the player by set to overlay mixer to use it?
No VMR?

HW deinterlacing does auto-deinterlacing, isn't it?

How I wish there would be some really thorough indepth guide for ffdshow something like the ATI Catalyst guide at TweakGuides. Maybe it can be a wiki for fast updates on the status of the features.
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Old 22nd April 2007, 11:15   #1059  |  Link
Leak
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Quote:
Originally Posted by jidelite View Post
I will extract the first 2 minutes but I also put another clip out (see post #1041) that is 1 minute long that exhibits the behavior a few times:
approx 3sec in - oscillates from 41->33->41
approx 10sec in - oscillates from 41->33->41
approx 41sec in - oscillates from 41->33
approx 1:00min in - oscillates from 33->41
approx 1:03 min in - oscillates from 41->33
(first of all - sorry for taking my time with answering this, but I'm a bit stressed out at work currently so this had to wait until the weekend...)

Okay, I've tested the Video Essential clip several times in a row, logging the OSD values (esp. AviSynth info and Frame duration) to a csv file - there's an option on the OSD config page if you want to do the same.

It played at a constant 41.7xxx ms per frame for me, except for two or three scene changes in the beginning where the frame duration dipped down to 33ms for a single frame - which is surely caused by a bad edit (wonky interlace flags caused by cutting and/or pasting parts of the video after applying the flags in postproduction). If that's what you meant by "oscillate", that's perfectly normal and happens all the time; also, it should be almost unnoticeable.

It's caused by my filter calculating the new timestamps directly from the old ones so the timestamps stay in sync - I could assign all frames the same duration by making up timestamps myself, but that would make the audio/video sync drift apart over time...

But what I meant by "oscillate" was a repeating pattern of "41 41 41 33" for the whole length of the video causing massive stutter - and that hasn't happened for me with my last version, no matter how hard I tried.

np: Richie Hawtin - TZ Entry Point (DE9 - Transitions)
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Old 22nd April 2007, 13:35   #1060  |  Link
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Quote:
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What does Vista Optimized with Albain's build mean?
The only difference is an additional audio feature that was added specifically for Vista.

From SVN:
Quote:
Added audio device selection for multichannel streams (for Vista only). This lets deal with the audio end points problem in Vista : only one entry point can be used at a time. This feature will let use another device than the default one for multichannel streams.
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Last edited by clsid; 22nd April 2007 at 14:33.
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