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Old 25th December 2008, 22:17   #3461  |  Link
yaous
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fps was loaded correctly 29.97
and here is sample
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Old 25th December 2008, 23:47   #3462  |  Link
flebber
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Originally Posted by flebber View Post
Not sure if this is meant to happen (It doesn't usually) but I have just updated to version 0.3.1.1001. I have an unexpected result, after using the d2v creator I had 5 jobs in queue to .d2v. After pressing start the d2v creator started but so did the Avisynth script creator.

So I ended up with all the d2v files open in the script creator windows.

As well as the issue above muxing is not working for me. It has not muxed the video at all and even has the audio file at wrong size and cannot be played by the player at all. The expected size was 21,174 + 3670, but instead I received final size of 3661.
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Old 25th December 2008, 23:55   #3463  |  Link
flebber
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I updated to 1002 and the muxing appears to be working again. However any file using the d2v creator instantly opens in the avisynth creator still.
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Old 26th December 2008, 05:05   #3464  |  Link
Seraphic-
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Is there any way to disable ConvertAudioTo16bit() when encoding with NeroAAC 1.3.3.0 using MeGUI? I'm trying to encode a two channel 48kHz - 24BPS audio file, but ConvertAudioTo16bit() keeps getting added changing the file from 24bps to 16bps.
I recall that NeroAAC supports 24bps. Does any know why ConvertAudioTo16bit() keeps getting added? Seems to be no way to disable it.

I'm going to try using BeHappy, but wanted to see if could be done using MeGUI.
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Old 26th December 2008, 06:51   #3465  |  Link
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Quote:
Originally Posted by yaous View Post
fps was loaded correctly 29.97
and here is sample
Not the mkv but the mp4 I would like...

anyway, could you try this build ?
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Old 26th December 2008, 06:52   #3466  |  Link
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Originally Posted by Seraphic- View Post
I'm going to try using BeHappy, but wanted to see if could be done using MeGUI.
not yet...
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Old 26th December 2008, 06:54   #3467  |  Link
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not yet...
So MeGUI will always force add ConvertAudioTo16bit() then if the file is 24bit, correct?
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Old 26th December 2008, 07:16   #3468  |  Link
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not will...for the moment, it adds always ConvertAudioTo16bit(), whatever the bits depth found. That might be different in the next release...
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Old 26th December 2008, 07:45   #3469  |  Link
yaous
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error on page

Quote:
Not the mkv but the mp4 I would like...

anyway, could you try this build ?
Quote:
Incorrect format for file ./languages/ko.txt on line 1.
Format is "variable name[tab]value"
mp4 sample
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Old 26th December 2008, 08:58   #3470  |  Link
Kurtnoise
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a link mirror...
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Old 26th December 2008, 09:31   #3471  |  Link
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Originally Posted by Kurtnoise13 View Post
not will...for the moment, it adds always ConvertAudioTo16bit(), whatever the bits depth found. That might be different in the next release...
Ah, I see. Sounds good, thanks.
Also, could you give any hits as to when the next release might be?
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Old 26th December 2008, 10:00   #3472  |  Link
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Quote:
a link mirror...
that build works fine
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Old 26th December 2008, 12:40   #3473  |  Link
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Originally Posted by Kurtnoise13 View Post
not will...for the moment, it adds always ConvertAudioTo16bit(), whatever the bits depth found. That might be different in the next release...
Remember you need use a new AvisynthWrapper.dll and replace call to 'dimzon_avs_init' by 'dimzon_avs_init_2'
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BeHappy, AviSynth audio transcoder.

Last edited by tebasuna51; 26th December 2008 at 12:44. Reason: addd link
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Old 26th December 2008, 13:22   #3474  |  Link
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yep...

@Seraphic : no idea...
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Old 26th December 2008, 14:42   #3475  |  Link
pcjco04
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From time to time, I have some problem with the MeGUI AutoCrop functionality : it cuts wrong parts of the video.
I put a small example there (2.7Mb) : wrongcrop.m2v.
MeGUI AutoCrop cuts the 26 lines on the top but it shouldn't.
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Old 26th December 2008, 15:18   #3476  |  Link
Neillithan
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Hi, I use fraps to record videos from my games. Fraps likes to split the video into 4 GB chunks and the chunks are named in a way that makes it impossible to segment them using Avisynth unless I rename them to "video.01.avi" "video.02.avi" etc.

After renaming them either manually or with a batch rename tool, I can then use "SegmentedAviSource()" or "SegmentedDirectShowSource()" to automatically combine the videos into a single video. I have to add this command manually by creating the AviSynth script manually, but it can be a real pain trying to create the AviSynth script automatically using MeGUI's "AviSynthScript Creator".

When loading the first Avi into the AviSynth Script Creator, I get the following script:

Quote:
AVISource("E:\Program Files\Fraps\_LARGE AVIs\example.01.avi", audio=false)
I must then change it to:

Quote:
SegmentedAVISource("E:\Program Files\Fraps\_LARGE AVIs\example.avi", audio=true).ConvertToYV12().FadeIn(30).FadeOut(30)
I added the fades, the word segmented, and changed audio=false to audio=true just to point out that all of this has to be added manually. At the moment, I know of no other way to automate these changes from the AviSynth Script Creator GUI.

I am curious if there is an easier way to do this. I want to simplify this process somehow without having to resort to manually modifying the AviSynth script.

Thanks in advance for any help or feedback.
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Old 26th December 2008, 18:44   #3477  |  Link
VirtualMe
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I have a problem with my audio being out of sync and the FPS of the resulting .mkv file shows up as 25 FPS in both VLC and MediaInfo. I opened the .vob file in MediaInfo and it says it is 29.97 FPS. I used the D2V Creator in MeGUI, selected the .vob file as input, and after it runs it shows the FPS as 23.976 under the Filters tab.

I used DVD Decrypter to rip an episode of Stargate SG-1 (S08E20). I then freshly installed MeGUI and AVISynth, with no other codecs or audio/video programs installed, and used the One-Click encoder to encode it with x264 and 128k MP3 audio.

The audio is slightly off at the beginning of the episode, but gets worse and worse as time goes on.

Anyone know how to fix this?
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Old 26th December 2008, 19:08   #3478  |  Link
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@VirtualMe : use the build linked in the post #3470 from this thread...

@Neillithan : nope...we can't yet do that more easier unfortunately.

@pcjco04 : I'll see what can I do for that...not easy I fear.
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Old 26th December 2008, 19:42   #3479  |  Link
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Kurtnoise13: I'm sorry to say, I just tried that build and it did not work for me. Same problem.
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Old 26th December 2008, 19:54   #3480  |  Link
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Quote:
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@pcjco04 : I'll see what can I do for that...not easy I fear.
I don't know if it can help, but the AutoCrop from GKnot doesn't have the same problem but maybe it is only the sampled frames that are different.
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