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7th June 2003, 00:35 | #3 | Link |
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Very nice, will check it on STNG bad transfers...
Thanks & best regards Koepi
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21st June 2003, 21:10 | #5 | Link |
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unblend(clip, int "threshold", float "dthresh", bool "show")
unblend compares each frame to the previous and the next. threshold is a noise threshold (~5). If a pixel is more different from the one in the prev or next frame it is not considered . Then there is a calculation done which gives a kind of probability that the frame is a blend - that it can be "constructed" by blending the prev and next together. Having a probability > dthresh (~0.03) will replace the current with next or prev. You can check if you select a blended frame and increase dthresh until it shows it as blended. |
11th July 2003, 15:32 | #8 | Link |
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www.geocities.com/wilbertdijkhof/unblend.zip
@people who use the plugin, Could anyone of you provide a short readme, how to use this plugin? |
20th July 2003, 22:12 | #14 | Link |
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yes, I was talking about Wilbert's homepage.
I'm putting together a home for "dead" sites and translations to English. Would you please forward whatever notes you have?
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9th September 2003, 07:39 | #16 | Link | |
C64
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As I have a backup of the AviSynth forum here is the post Bach deleted at the top.
Quote:
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10th November 2006, 17:13 | #18 | Link |
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Blur ~= within a frame, makes sharp edges becoming smoothes, over a defined radius
Blend = mix of 2 (ratio tbd, can be 50%/50% or others) or more original frames into 1, which can look like directional blurring on moving objects What is the effect you want to try to revert ? |
10th November 2006, 21:57 | #20 | Link |
ангел смерти
Join Date: Nov 2004
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On anime, blending is very obvious, it looks like ghosted lines next to each other. That blurring, however, needs a sharpener and tweak to incrase saturation (and, tbh, a better source, you'll never get it looking quite like the top).
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