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Old 25th February 2016, 19:56   #41  |  Link
LoRd_MuldeR
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Quote:
Originally Posted by tebasuna51 View Post
LoRd_MuldeR update their upload at post http://forum.doom9.org/showthread.ph...72#post1757872 , I think is already patched now.

Is correct?
Nope. But I can do a full re-build with the patch included, if anybody can confirm that the problem does actually exist in the build without the patch and that is was fixed in the patched build.
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Old 7th May 2016, 22:06   #42  |  Link
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Hi, has opus mode lossless? If not, will it be implement any day? Thanks
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Old 7th May 2016, 22:46   #43  |  Link
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If you want lossless, use FLAC. It's standardized, fast and supported on lots of devices.
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Old 8th May 2016, 14:17   #44  |  Link
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Originally Posted by mariush View Post
If you want lossless, use FLAC. It's standardized, fast and supported on lots of devices.
I know flac, but my question is for other reason... I want compare that encoder lossless is more efficient (in terms of compression factor) if opus would have mode lossless.
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Old 8th May 2016, 17:00   #45  |  Link
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Quote:
Originally Posted by Overdrive80 View Post
I want compare
http://wiki.hydrogenaud.io/index.php...ess_comparison

https://en.wikipedia.org/wiki/Compar...coding_formats
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Old 19th May 2016, 10:25   #46  |  Link
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Opus would not be suitable in any way as a lossless codec. It works as well as it does because it generates a lot of fake (but close enough) data, like HE-AACv2 but even deeper and extended all the way to perceptually lossless. Codecs designed from the ground up for lossless are much better at it, and neither of Opus's are.
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Old 22nd May 2016, 13:42   #47  |  Link
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libopus v1.1.x-git / opus-tools v0.1.9 [2016-05-22]

FWIW, here's another set of fresh Opus v1.1.x binaries:
opus-tools.2016-05-22.zip
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Old 22nd May 2016, 13:54   #48  |  Link
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Quote:
Originally Posted by foxyshadis View Post
Quote:
Originally Posted by Overdrive80 View Post
Hi, has opus mode lossless? If not, will it be implement any day? Thanks
Opus would not be suitable in any way as a lossless codec. It works as well as it does because it generates a lot of fake (but close enough) data, like HE-AACv2 but even deeper and extended all the way to perceptually lossless. Codecs designed from the ground up for lossless are much better at it, and neither of Opus's are.
Yeah, lossy and lossless audio formats work quite differently.

All the "lossless" audio codecs I know work in time domain. These codecs pretty much come down to: The encoder predicts the next sample value using some fancy prediction function and then transmits the delta (difference) to the actual sample value. The decoder performs the same prediction and then adds the transmitted delta value, in order to restore the original sample value. This is how FLAC, Monkey's Audio and friends work. Easy to see why this is lossless.

"Lossy" codes, on the other hand, typical work in frequency domain. First step is to transform the input samples from time domain into frequency domain. Then Psy-modelling is used to decide which frequency bands get more bits (e.g. more fine-grained quantization) and which get less bits (e.g. more coarse quantization). This is how MP3, AAC and friends work. The transform to the frequency domain and the inverse transform), which are typically done in floating-point math, probably already causes rounding errors that make the whole process non-lossless. And the quantization certainly makes it lossy. You could leave out the quantization, yes. But then compression probably sucks, because entropy coding won't save any bits.
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Last edited by LoRd_MuldeR; 22nd May 2016 at 14:14.
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Old 22nd May 2016, 19:21   #49  |  Link
Motenai Yoda
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Well DTS-MA and TrueHD should work, even if in part, in the frequency domain.
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Old 22nd May 2016, 19:24   #50  |  Link
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Quote:
Originally Posted by LoRd_MuldeR View Post
FWIW, here's another set of fresh Opus v1.1.x binaries:
opus-tools.2016-05-22.zip
Thanks for this

Just a little question though:

Previous version reported:
Code:
opusenc opus-tools v0.1.9-git SSE2 [2016-02-20] (using libopus 1.1.2-git SSE2 [2016-02-20])

While the new version reports:
Code:
opusenc opus-tools v0.1.9-git SSE2 [2015-05-22] (using libopus 1.1.x-git SSE2 [2015-05-22])
I assume libopus 1.1.2 is still used ?
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Old 22nd May 2016, 19:43   #51  |  Link
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Quote:
Originally Posted by Brazil2 View Post
Previous version reported:
Code:
opusenc opus-tools v0.1.9-git SSE2 [2016-02-20] (using libopus 1.1.2-git SSE2 [2016-02-20])

While the new version reports:
Code:
opusenc opus-tools v0.1.9-git SSE2 [2015-05-22] (using libopus 1.1.x-git SSE2 [2015-05-22])
I assume libopus 1.1.2 is still used ?
I built latest Git "master" branch. So this is actually post v1.1.2 release

(I have no idea whether the next release will be v1.1.3 or v1.2.0 or v2.0.0, but currently PACKAGE_VERSION says "1.1.x-git")
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Last edited by LoRd_MuldeR; 22nd May 2016 at 20:04.
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Old 22nd May 2016, 21:28   #52  |  Link
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Quote:
Originally Posted by LoRd_MuldeR View Post
I built latest Git "master" branch. So this is actually post v1.1.2 release
Thanks for the precision
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Old 18th July 2016, 16:37   #53  |  Link
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Some news

Version 1.1.3 released
https://www.opus-codec.org/

Quote:
Neon optimizations improving performance on ARMv7 and ARMv8 by up to 15%
Fixes some issues with 16-bit platforms (e.g. TI C55x)
Fixes to comfort noise generation (CNG)
Documenting that PLC packets can also be 2 bytes
Includes experimental ambisonics work (--enable-ambisonics)
Work in progress 1.2 (quality improvements)
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Old 5th August 2016, 22:44   #54  |  Link
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Quote:
Originally Posted by LoRd_MuldeR View Post
FWIW, here's another set of fresh Opus v1.1.x binaries:
opus-tools.2016-05-22.zip
LoRd_MuldeR, could you compile a set of fresh post v1.1.3 binaries?
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Old 6th August 2016, 04:17   #55  |  Link
Motenai Yoda
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Opus 1.1.3 compiled with mediaautobuild suite (gcc 6.x), x64 only
http://filenurse.com/download/b70a58...788595f62.html
link will expire in a week
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Old 29th August 2016, 05:29   #56  |  Link
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Another up-to-date build of OpusTools
[compiled with GCC 4.8.5]

Code:
[C:\]
=> opusenc --version
opusenc opus-tools 0.1.9-24-g746e2af (using libopus 1.1.3)
Copyright (C) 2008-2013 Xiph.Org Foundation
http://forum.videohelp.com/threads/3...-3-for-Windows
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Old 3rd September 2016, 12:31   #57  |  Link
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I hope that the opus developers concentrate on low bitrate audio as xhe-aac is far superior at 12-64kbps. Some digital radio platforms like DRM have support for this.

Last edited by hajj_3; 6th September 2016 at 09:39.
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Old 3rd September 2016, 13:14   #58  |  Link
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Привет.
What improvement noticed through ambisonics?
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Old 7th September 2016, 03:39   #59  |  Link
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Quote:
Originally Posted by hajj_3 View Post
I hope that the opus developers concentrate on low bitrate audio as xhe-aac is far superior at 12-64kbps. Some digital radio platforms like DRM have support for this.
Last time I have tried Opus 1.1 at 64 kbps it was superior to best HE-AAC encoders 64 kbps and on par with xHE-AAC. Opus 1.1 was inferior to HE-AAC at 48 kbps.

But the situation is changing now. Several months ago Opus 1.2 (early alpha) was already at least on par or somewhat better than HE-AAC at 48 kbps.

Also xHE-AAC is a great format its main scope is 12-32 kbps.
Its performance is very close to normal HE-AAC at 48-64 kbps.
You can easily confuse xHE-AAC and highestly optimized HE-AAC (such as Fraunhofer Winamp's encoder) at 64 kbps.

It's very likely that upcoming Opus 1.2 will be at least on par with xHE-AAC at bitrates 48 kbps and higher. It also to expect a reasonable quality from it at 32-40 kbps.
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Old 8th September 2016, 01:53   #60  |  Link
Motenai Yoda
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IIRC opus did some stuff on the lbr branch
did you compare opus vs hev2 or vs hev1 coz seems hev2 is still a bit better on 32-48kbps
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