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Old 6th April 2018, 11:12   #81  |  Link
SuperLumberjack
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Quote:
Originally Posted by qyot27 View Post
(Dot matrix effect, which I *think* might be what you're talking about here?)
No, because as I said, I want a clean image adapted to the modern display I try to rethink the old feeling, but without scanlines in the output video, and without a CRT display to watch it

Quote:
Originally Posted by qyot27 View Post
The biggest drawback is that it doesn't support* the huge amount of new pixel formats introduced in AviSynth+ (which would be important for high bit depth with HDR, since you're talking about UHD here; the planar RGB formats would probably be useful for game captures too). Having Scanlines updated for that would be nice. Oddly enough, it actually does seem to work with YV24 input, even though it's a 2.5.8 plugin and was last updated in 2003.
The UHD Blu-Ray, it was just an example to compare and to show that with a digital image, we can have an analog and argentic feeling

In comparison, the old 1080p Blu-Ray looks more digital and artificial I think

Quote:
Originally Posted by qyot27 View Post
*it's not that it rejects them outright, but some of them have a decidedly wrong hue or brightness on output - Planar RGB turns a pinkish color, 10-bit 4:4:4 was a lot darker than either 8-bit or 16-bit 4:4:4, and I'm sure there are lots of other examples if I tried testing them all.
Yes, that's right. We lost a lot of brightness with scanlines. It's why I don't want it too

In fact, my goal is just to have a feeling which can remember us the feeling of our childhood, but without all the old things

It's complicated, because this feeling was rely on the old display too, but there always was a trick with the original scanlines, a kind of illusion for the eyes and the brain, because the developers of these old games took into account the display of the game on the old TV for the drawing of the sprites.

It's why I tought that there is maybe another way to create this kind of trick, but without the need of the scanlines. It's just a matter of perception !

Last edited by SuperLumberjack; 6th April 2018 at 11:31.
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Old 7th April 2018, 00:17   #82  |  Link
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I just wanted to show you a video of my last script with 2 games, one with a (almost) 4:3 aspect ratio and the other with a 8:7 AR

https://youtu.be/Q9khxebvc7k

For the AR it depends of the games.

I just want to say that I played very bad with Donkey Kong Country 3 But it was just to record quickly a short clip to test my scripts With Mr. Nutz, I don't play. It's a demo in the game.

Not very interesting informations, I know... !

Here is the script I used until now :

https://youtu.be/LrPqtcoJkRg

What do you prefer ?

Last edited by SuperLumberjack; 7th April 2018 at 00:52.
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Old 8th April 2018, 01:21   #83  |  Link
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I did a new video with 3 versions of my last script :

- One that looks more like a "modern progressive image" and is the smoothest.

- One that reminds more the "old CRT feeling" but without the scanlines. Strangly, I find that the scanlines added more relief with the old Super Nintendo games (the signal was progressive with a resolution of 256x224 in low resolution mode) that on a modern display. But it was just a illusion, because as you know, the scanlines are black So the resolution is the same with and without scanlines.
So I got an idea to imitate this illusion, just in reducing the horizontal resolution with the "nearest neighbor filter" (PointResize), because it's almost like doubling the vertical resolution by the same lines of pixels, but without sacrificing the information brought by the upscaled resolution and especially the one from the vertical resolution.
It's like a reverse logic of the illusion of the scanlines Personnally, I find it's not bad ! It really remember me the image, the speed and so the feeling of the original Super Nes video games on a CRT display. But it less smooth than with the 1st script above and a bit less defined because of the half horizontal resolution, but the illusion suggests the contrary to the brain. For an old feeling, I find it's good !

- One that is something in between the old and the modern style, because I used the Nnedi3 filter which is like "`Orum" said, adapted to a interlaced source, even if in this case, the signal is progressive. But the scanlines of the old CRT display with a progressive signal remember me the same feeling than a interlaced signal on a modern display. So for me, it's between these both old and modern feeling

The video : https://youtu.be/MJMgWhRPXEE


Script for modern display style (4:3 AR) :

Quote:
AviSource()
Spline16Resize(1170, 896)
BicubicResize(5640, 4320)
BicubicResize(2820, 2160)

https://media.joomeo.com/original/5acaa3a5ca9af.png

Script for modern display style (8:7 AR) :

Quote:
AviSource()
Spline16Resize(1024, 896)
BicubicResize(4936, 4320)
BicubicResize(2468, 2160)

https://media.joomeo.com/original/5acaa2e86be09.png

-----------------

Script for old display style (4:3 AR) :

Quote:
AviSource()
Spline16Resize(1170, 896)
BicubicResize(5640, 4320)
PointResize(2820, 4320)
BicubicResize(2820, 2160)

https://media.joomeo.com/original/5acaa40670849.png

Script for old display style (8:7 AR) :

Quote:
AviSource()
Spline16Resize(1024, 896)
BicubicResize(4936, 4320)
PointResize(2468, 4320)
BicubicResize(2468, 2160)

https://media.joomeo.com/original/5acaa33cbe876.png

-----------------

Script for between old & modern style (4:3 AR) :

Quote:
AviSource()
Spline16Resize(1170, 896)
BicubicResize(2820, 2160)
nnedi3_rpow2(rfactor=2, nsize=0, nns=4, qual=1, etype=0, pscrn=2, threads=0, opt=0, fapprox=0)
BicubicResize(2820, 2160)

https://media.joomeo.com/original/5acaa4750335c.png

Script for between old & modern style (8:7 AR) :

Quote:
AviSource()
Spline16Resize(1024, 896)
BicubicResize(2468, 2160)
nnedi3_rpow2(rfactor=2, nsize=0, nns=4, qual=1, etype=0, pscrn=2, threads=0, opt=0, fapprox=0)
BicubicResize(2468, 2160)

https://media.joomeo.com/original/5acaa36f55bf7.png


What do you think about this ? What image do you prefer ?

Thanks for your opinion !

Last edited by SuperLumberjack; 13th April 2018 at 16:25.
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Old 9th April 2018, 23:20   #84  |  Link
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I did another version of the "Old display style" script (we will call it "Old display style 2")

It's very similar to the version 1, but I find the relief is a bit different. It's hard to see with static images, but more easy in movement with a video.

Judge by yourself !

Script for old display style 1 (4:3 AR) :

Quote:
AviSource()
Spline16Resize(1170, 896)
BicubicResize(5640, 4320)
PointResize(2820, 4320)
BicubicResize(2820, 2160)

https://media.joomeo.com/original/5acaa996b0182.png

Script for old display style 2 (4:3 AR) :

Quote:
AviSource()
Spline16Resize(1170, 896)
BicubicResize(1410, 4320)
BicubicResize(2820, 2160)
Note : For this script, it works only with the 2160p resolution, because we lost the particular relief with lower resolution contrary to the other.


https://media.joomeo.com/original/5acbe66b173ef.png


And here a video to see how it looks like in movement : https://youtu.be/ckJXsOxjpKo

Last edited by SuperLumberjack; 13th April 2018 at 16:27.
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Old 9th April 2018, 23:39   #85  |  Link
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I want to give you a little formula for the differents scripts I did (except the "Old display style 2"), if someone wants to use it with a different resolution than the 2160p

Exemple with the script for "modern display style (4:3 AR)" :

With the 2160p resolution :

Quote:
AviSource()
Spline16Resize(1170, 896)
BicubicResize(5640, 4320)
BicubicResize(2820, 2160)
But if we want 720p, we will put this :

Quote:
AviSource()
Spline16Resize(1170, 896)
BicubicResize(1880, 1440)
BicubicResize(940, 720)

So, the general formula is :

Quote:
AviSource()
Spline16Resize(Source HorRes X4 adapted to 4:3 AR, Source VertRes X4)
BicubicResize(Output HorRes X2, Output VertRes X2)
BicubicResize(Output HorRes, Output VertRes)
It's the same logic for the others. I try to repect the proportionality with the output resolution

But all of this, it's juste for the people who are interested...
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Old 11th April 2018, 02:04   #86  |  Link
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I did a new script, but without a doubt my last now ! Promised !

For me, there are 2 winners : the "Modern display style" script and this new script that I will call "New style"

I don't know if one of them is better, because I love both !

So, here is my old script and my new :


Script for modern display style (4:3 AR) :

Quote:
AviSource()
Spline16Resize(1170, 896)
BicubicResize(5640, 4320)
BicubicResize(2820, 2160)

https://media.joomeo.com/original/5acd5adf0cdc8.png


Script for new style (4:3 AR) :

Quote:
AviSource()
Spline16Resize(1024, 4320)
BicubicResize(2820, 2160)

https://media.joomeo.com/original/5acd5b6c7b75c.png

I dit a super video to see how it is in movement : https://youtu.be/DrRHVDjbyiY


And another video "Modern display style vs New style" : https://youtu.be/BgBqAPgUKnE

To do much more simple, here is the playlist of all my videos about script : https://youtu.be/-Q6fyxXDTJU?list=PL...W3G7DVYqx9NhoT

https://youtu.be/BgBqAPgUKnE

Here is the general formula for different resolution :

Quote:
AviSource()
Spline16Resize(Source HorRes X4 adapted to 4:3 AR, Source VertRes X4)
BicubicResize(Output HorRes X2, 1080p VertRes X4)
BicubicResize(Output HorRes, Output VertRes)

Last edited by SuperLumberjack; 13th April 2018 at 16:29.
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Old 12th April 2018, 00:24   #87  |  Link
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Hello bothers

I think I found my ultimate script ! It's why I called it "Booya style"

It's very close of what I wanted

These 3 videos helped me to find what I want :

https://youtu.be/X3egFl03LVc
https://youtu.be/YXW6OOGxC-k
https://youtu.be/51iwiDlcQKk


Script for Booya style (4:3 AR) :

Quote:
AviSource()
Spline16Resize(1024, 1792)
BicubicResize(5640, 4320)
BicubicResize(2820, 2160)
PointResize(5640, 2160)
BicubicResize(2820, 2160)
Note : To aim a different resolution, 720p for example, juste change the last line (but keep the same AR), like this :

BicubicResize(940, 720)


Original picture



Upscaled picture


https://media.joomeo.com/original/5ace957dce854.png


Script for Booya style (8:7 AR) :

Quote:
AviSource()
Spline16Resize(1024, 1792)
BicubicResize(4936, 4320)
BicubicResize(2468, 2160)
PointResize(4936, 2160)
BicubicResize(2468, 2160)

Original picture



Upscaled picture


https://media.joomeo.com/original/5ace96601c5cb.png


And here, the last video that I did, to compare the "Modern display style", the "New style" and the "Booya style" :

https://youtu.be/YKADxthNPbo


OK... my job is finished ! Goodbye !

Last edited by SuperLumberjack; 13th April 2018 at 16:30.
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Old 12th April 2018, 07:04   #88  |  Link
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Quote:
Originally Posted by SuperLumberjack View Post
OK... my job is finished ! Goodbye !
May I suggest you (and anybody of course) to use LensDump for images with thumbnails?
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Old 12th April 2018, 11:11   #89  |  Link
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Why ?

I use Joomeo, and I find it's fine ! But it's true that it's not the ideal with big images on this forum

It shoud be an option to resize the shared pictures on this forum

Personnally, I change the zoom to see them with Firefox.
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Old 13th April 2018, 07:49   #90  |  Link
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I really don't see any difference between any of them
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Old 13th April 2018, 12:05   #91  |  Link
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Hello

There is one thing that I would like to enhance. As you can see on the zoomed image of my "Booya style" upscaling (), there is still a kind of ringing around some objects (letters, etc.).


https://media.joomeo.com/original/5ad08bdd809a6.png

But with Media Player Classic and MadVR for example, we can remove this ringing effect.

Here is the original video (resolution of 256x224) upscaled to a resolution of 1234x1080 with MadVR (the chroma too) and the Jinc resizer, but without anti-ringing filter :


https://media.joomeo.com/original/5ad08c0657899.png

As you can see, there is ringing too.

But here, it's with the anti-ringing filter :


https://media.joomeo.com/original/5ad08c21358af.png

As you can see, it's cleaner !

So, do you think I could get the same thing with a AviSynth script and a filter like this anti-ringing ?

Thanks for your help !

Last edited by SuperLumberjack; 13th April 2018 at 16:34.
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Old 13th April 2018, 12:06   #92  |  Link
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Quote:
Originally Posted by lansing View Post
I really don't see any difference between any of them
With the static images, it's complicated, that's true !

But with the videos, it's more evident !
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Old 13th April 2018, 12:08   #93  |  Link
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Originally Posted by SuperLumberjack View Post
Why ?
Cause it supports PNG and bbcode thumbnails. There is no need to post here full size images when you can post thumbnails.

You can use whatever img hosting you like but please keep threads readable.

Such as (PhotoZoom Pro edited):

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Last edited by tormento; 13th April 2018 at 12:29.
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Old 13th April 2018, 16:46   #94  |  Link
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Better now ?

I can post thumbnails too, but the only problem is that to see the full picture in PNG, we have to download it

It's why each time I put the link to the original picture. The thumbnails will redirect to compressed images in a horizontal resolution of 1920 pxls. I would prefer a vertical resolution of 1080 pxls, it's more logic... or the possibility to display the original picture, but otherwise Joomeo is very complete for a free image hosting, and French !
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Old 13th April 2018, 19:30   #95  |  Link
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Quote:
Originally Posted by SuperLumberjack View Post
With the static images, it's complicated, that's true !

But with the videos, it's more evident !
My comment is based off of your video comparison and I didn't see it.

There's nothing complicated about it because it was expected. Your source is 256 x 224, there's nothing can a high end resizer do for you anyway.

Last edited by lansing; 13th April 2018 at 19:32.
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Old 13th April 2018, 20:35   #96  |  Link
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However, we can see differences in movements. It's a question of feeling too. Sometimes it's more smooth, sometimes more heavy, more old 2D games sensations, etc.

I don't know how I can explain it, but it's not only a matter of picture.

The Spline resizer and the Bicubic resizer don't give the same sensation in movements for example. So, different orders and combinations don't give the same results. I'm looking for a balance between a good picture and a good feeling !

It's hard, because it's a bit subjective, I know !
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Old 13th April 2018, 22:46   #97  |  Link
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Quote:
Originally Posted by SuperLumberjack View Post
However, we can see differences in movements. It's a question of feeling too. Sometimes it's more smooth, sometimes more heavy, more old 2D games sensations, etc.

I don't know how I can explain it, but it's not only a matter of picture.

The Spline resizer and the Bicubic resizer don't give the same sensation in movements for example. So, different orders and combinations don't give the same results. I'm looking for a balance between a good picture and a good feeling !

It's hard, because it's a bit subjective, I know !
You're seeing invincible things.
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Old 14th April 2018, 01:36   #98  |  Link
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No, I agree that it's sometimes hard to see differences on the static images, even with a 400% zoom.

But I keep saying that there are differences in movement. Observe the background and the other plans, the character, the sensations...

It's always different if you can see !
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Old 14th April 2018, 03:13   #99  |  Link
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If you see difference in movement in the comparison, there must be a bug with your resizers, or your pc may be too slow to play the videos.
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Old 14th April 2018, 10:09   #100  |  Link
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Or a bug with me...
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