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3rd March 2007, 22:54 | #801 | Link | |
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But the win32 isn't avaiable yet Does anyone know where to get such a build? @JnZ Excellent method! Thanks! |
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4th March 2007, 01:04 | #805 | Link |
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Never mind, I found it myself and it works...
You only need to change the -w into -3 in the commandline: sox -r 48000 -t .raw -c 6 -3 -s test.raw x:\test.wav EDIT: the only thing is that wavewizard doesn't name the channels, but it seems to be perfectly following the channelmapping for wav: 0 = FL 1 = FR 2 = C 3 = LFE 4 = SL 5 = SR EDIT AGAIN: but I see that JnZ already mentioned that before Last edited by Jan Marijniszoon; 4th March 2007 at 01:28. |
4th March 2007, 02:50 | #806 | Link | |
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I know this bug, fixing soon Edit: Fixed Code:
Opening file FEATURE_1.EVO Reading... VOB number 5 contains 1 video , 4 audio and 3 subpicture streams. PTM of first video frame = 00000D75 PTM of last video frame = 1648562F Duration = 1:09:13.733 Continue on FEATURE_2.EVO Reading... VOB number 6 contains 1 video , 4 audio and 3 subpicture streams. PTM of first video frame = 1648562F PTM of last video frame = 264FA411 Duration = 0:49:47.935 Done. 171229 calculated frames (1:59:01:668) in video stream 0. Opening file FEATURE_1_FEATURE_2.rebuilt.EVO Reading... VOB number 5 contains 1 video , 4 audio and 3 subpicture streams. PTM of first video frame = 00000D75 PTM of last video frame = 264FA411 Duration = 1:59:01.668 171229 calculated frames in video stream 0. The rebuilt EVO's second part has a different vob number ( '6', the first part: '5'). Is it good? I can change it, but I'm not sure it's neccessary or not. Last edited by Pelican9; 4th March 2007 at 11:36. |
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4th March 2007, 02:54 | #807 | Link | |
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The older versions not handle correctly the MLP and the LPCM audio streams during rebuild |
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4th March 2007, 11:15 | #808 | Link | |
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I used Sox 12.x, which suports only 16,32,64bit. So try v.13 and change switch-w to -3, which means 24bit. J. EDIT: Now, I'm trying to compile v13 for Win.
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(Sorry for my bad english, I'm czech, not englishman... :)) Last edited by JnZ; 4th March 2007 at 11:28. |
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4th March 2007, 11:19 | #809 | Link |
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No need to compile it...
You can get it here... http://sourceforge.net/project/showf...group_id=10706 |
4th March 2007, 11:24 | #810 | Link | |
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(Sorry for my bad english, I'm czech, not englishman... :)) |
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4th March 2007, 11:45 | #811 | Link | ||
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Sox : Quote:
EDIT: Once again, it does not work for me. sox.wav is mute. Don't know what's wrong. Could you give us small samples ? DD+, RAW and WAV files ? Last edited by Deckard2019; 4th March 2007 at 13:31. |
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4th March 2007, 13:32 | #812 | Link | |
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2. It creates a 0 byte long .raw file |
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4th March 2007, 16:05 | #814 | Link |
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After looooooooooong hours of trial&errors , I finally understood how to have a perfectly synched recompressed flick...
We know evodemux CALCULATED frames gives the right framecount @ 23.976 fps ... but it took me much more time (I'm with stupid!) to understand evodemux COUNTED frames gives the right audio timebase So, the thing to do when trying re-encoding DD+ to ac3 or whatever else is to use timestrech with : input value = calculated frame output value=counted frame and the resulting audio file will work like a charm with video when muxed with virtualdubmod or similar.. of course, you need to process long enough files to check that, because on 1h30 flicks, the difference is about 2.5 seconds... for instance, if you have an .evo with 46748 counted frames and 46734 calculated frames, here's what you must enter with behappy : Have fun ! |
4th March 2007, 17:11 | #816 | Link |
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what does you avs script look like juhu?
Because if have: Code:
DirectShowSource(YOUR.GRF, fps=23.976, video=false, seek=true, seekzero=false, framecount=XXX) I just have samples to check. So I don't now if that works |
4th March 2007, 17:32 | #817 | Link | |
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because : 1 - I work on Demuxed dd+ file 2 - Framecount / fps parameters just control video frames I think, I doubt they're useful with audio...(In my numerous attempts, I think I tried with/without framecount/fps and I had the exact same problems. Only stretching audio solved it...) |
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4th March 2007, 22:05 | #818 | Link | |
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how do you add frames to the timestrech windows? i cant seem to add them using the same version you are? if i add 68880 in the input window it defaults to 1000.00 |
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4th March 2007, 22:22 | #819 | Link | |
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remember it's just a ratio : 68880 -> (let's say) 68900 is the same thing than 68.880 ->68.900 |
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