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2nd January 2016, 13:47 | #34941 | Link | |
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according to the doc of KNLMeansCL, the function (wmode=1) is called "Leclerc weighting function", the one also used in TNLMeans |
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2nd January 2016, 14:22 | #34942 | Link | ||
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Ok, but which KNLMeans/Bilateral code should I use as the base for my implementation then? I don't have the time/resources to implement one myself from ground up atm, so I need some C++ (or other) code to look at. And legally, it can't be GPL... Oh well, I guess if I look at some code just to understand the algorithm, and then totally write it new from scratch in HLSL/OpenCL/whatever, legally that should probably be alright, I suppose. |
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2nd January 2016, 14:33 | #34943 | Link |
I'm Siri
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https://github.com/VFR-maniac/VapourSynth-TNLMeans
okay, this one is LGPL |
2nd January 2016, 14:47 | #34945 | Link | ||
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1) Where is this option? I've probably missed it, but I've never seen it. 2) Will this allow to use a rec-709 calibration for rec-709, PAL and SMPTE-C, a P3 calibration for P3 and a rec2020 calibration for rec2020? Or will it force us to use the same baseline for all calibrations?
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Win11 Pro x64 b23H2 Ryzen 5950X@4.5Ghz 32Gb@3600 Zotac 3090 24Gb 551.33 madVR/LAV/jRiver/MyMovies/CMC Denon X8500HA>HD Fury VRRoom>TCL 55C805K |
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2nd January 2016, 14:48 | #34946 | Link | |
I'm Siri
Join Date: Oct 2012
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Quote:
parameters used in chromareconstructor: ax=ay= radius az=0 sx=sy=bx=by=0 a=1.0 h=str ssd=1 "rclip" (external clip as the weighting reference) wasn't implemented in TNLMeans, guess you have to do that by yourself, but it should be pretty easy.. |
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2nd January 2016, 15:27 | #34947 | Link | |
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ok it could kind of survive 30p. are the informations from media info unreliable or unaccessible? can madVR always read the repeat flag and act different when they are found? like enabling smoothmotion. so every case that is not interlaced is not harmed by this. |
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2nd January 2016, 16:04 | #34948 | Link |
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Profiles!
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LAV Filters - open source ffmpeg based media splitter and decoders |
2nd January 2016, 17:26 | #34949 | Link |
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Hi all, maybe this is already well known, but I thought I would mention it. I was noticing ~3ms rendering times when the mpc-be window was at any size but not maximised. After maximised (non exclusive mode), the rendering times were around 16ms. Exclusive mode fixed this and brought it back to ~3ms but without exclusive mode, using the "use Direct3D 11 for presentation" option also brings rendering times down to 3ms in non exclusive mode. I can't remember seeing this checkbox having such a big impact on rendering times when I tested before but now I'm using Windows 10 so maybe that made the difference.
Just thought it was worth mentioning anyways for those not using fullscreen exclusive mode. I'm using GTX 980 in Windows 10. Last edited by mark0077; 2nd January 2016 at 17:45. |
2nd January 2016, 20:09 | #34954 | Link | |
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At least not for my display.
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2nd January 2016, 20:48 | #34955 | Link | |
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Quote:
You don't see "this display is already calibrated"? Last edited by ibius; 2nd January 2016 at 20:50. |
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2nd January 2016, 21:08 | #34956 | Link | |
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What I'm trying to do is to be able to get MadVR not to convert rec2020 content to P3 when there is a rec2020 3D LUT. This is why I didn't understand Madshi's answer to my question, as I don't see an option that allows you to select "this display is already calibrated to rec2020" when using a rec2020 3D LUT.
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Win11 Pro x64 b23H2 Ryzen 5950X@4.5Ghz 32Gb@3600 Zotac 3090 24Gb 551.33 madVR/LAV/jRiver/MyMovies/CMC Denon X8500HA>HD Fury VRRoom>TCL 55C805K |
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2nd January 2016, 21:20 | #34957 | Link | |
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The differences in overhead or whatever between the APIs are neglectable compared to shader run times. When GPU load gets a little too high, I get dropped frames, no matter if D3D9 or 11. Got a 980 and Win 10 as well. |
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3rd January 2016, 01:58 | #34960 | Link | |
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Let me clarify. I currently use image sharpening with all profiles to keep the appearance of the image consistent:
So, for the 1080p profile, I am left using small values of image enhancements to match the look of the other profiles. Of the bunch, I prefer sharpen edges, but it is very harsh (almost clinical) when applied to 1080p Blu-ray rips. Even at small values, the haloing around objects, which can be a combination of fattened lines and/or ringing is sometimes distracting. The sharper the Blu-ray, the more distracting the ringing can be. If you could tame the edges, even slightly, this would be my prefered sharpener. I know crispen edges is available, but I find it changes the brightness of the image in unwanted ways. An even better solution than improving sharpen edges would be to introduce an image enhancement that looks similar to SuperRes. Also, perhaps the sharpening anti-ringing filter needs to be more aggressive with image enhancements?
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HOW TO - Set up madVR for Kodi DSPlayer & External Media Players Last edited by Warner306; 3rd January 2016 at 08:44. |
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Tags |
direct compute, dithering, error diffusion, madvr, ngu, nnedi3, quality, renderer, scaling, uhd upscaling, upsampling |
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