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14th June 2019, 15:30 | #56562 | Link | |
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14th June 2019, 16:11 | #56563 | Link | |
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15th June 2019, 00:25 | #56564 | Link | ||
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15th June 2019, 02:05 | #56565 | Link |
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I don't think so, only in terms of the resolution, but anyway why would you want to do something like that for the SDR? You can use madVR for that and it would not take that much rendering time.
The rendering times are very large, I guess that's normal for your GPU. Delete the ShowRenderSteps folder if you don't need it, because it will slow down the overall rendering time when the OSD is being displayed. |
15th June 2019, 08:59 | #56567 | Link | |
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Maybe because I use APU.
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For example? madVR -> calibration does not help. |
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15th June 2019, 09:24 | #56568 | Link |
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a 3d LUT should only take a couple of MS.
and it doesn't matter what GPU you are using a simple range conversation shouldn't take longer then the minimum of about 0.3 ms even an old Intel igpu can do such a task easily. on the other hand AMD APU are one of the fastest iGPUs out there. you are currently not using an native decoder and the main reason i don't like to recommend AMD apu is that they are limited to 8 lanes of PCIe. what so ever check out GPU-Z |
15th June 2019, 16:45 | #56576 | Link |
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OK, I got a new 4k tv. It's a sony x950g and I'm having the same problems at 60z. I can't get it to go to RGB. I also can't get it to switch to 10bit. Another problem I'm having, which is why I posted in here is when I add the refresh rate rule to madVR 4k starts skipping. When I remove it, it runs much smoother. Halp
Last edited by toki; 15th June 2019 at 16:49. |
15th June 2019, 19:58 | #56578 | Link |
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It seems that the functionality of processing HDR content has been removed in the latest version, or simply doesn't work. I have tried it with several LUTs with the output PQ transfer function, with DXVA2 copy-back decoding, FSE, Direct3D 11 for presentation... and the HDR mode is not triggered. In madVR v0.92.16 there was an explicit option to "process HDR content by using an external 3DLUT" with a checkbox to send HDR metadata to the display that enabled the HDR mode, but in the latest version the only option is "tone map HDR using external 3DLUT " without a checkbox to send the HDR metadata, so it seems logical to think that this is intentional.
Anyway I can only make assumptions as usual, coincidentally this was part of my first question in this thread back in October of 2018 and still no answer. |
15th June 2019, 20:21 | #56579 | Link |
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there is still "send the following HDR metadata..." in version >86<
i know it was put into the same category so it was a feature and it looks like it should still work but i can't answer that for you and well i better just stop here because it's been awhile since last october. |
Tags |
direct compute, dithering, error diffusion, madvr, ngu, nnedi3, quality, renderer, scaling, uhd upscaling, upsampling |
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