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19th June 2003, 16:30 | #21 | Link | |
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Re: RGB and YV12 support added
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I've already put it in GK instead of simple bob. (You know how much I love putting new filters in there )
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20th June 2003, 13:42 | #23 | Link |
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thank you neuron2, after see the journal pictures with very clear differences, i was trying to DGBob in my .avs script with 480x480 (29,970 fps) but give double framesrate and middle time. with a help of sh0dan(thanks again sh0dan) is working great in my script using selecteven() after DGBob(0). great work, great result! congrats. |
20th June 2003, 13:59 | #24 | Link |
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Did some real-life encodes. Great quality - possibly the best I've seem.
I do however still get some "marching ants" on high-contrast edges. There also appears some clear (very high contrast) ghosts. I'll PM you a link to some material. I cannot seem to find any useable threshold as both too low and too high thresholds just make it worse.
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Regards, sh0dan // VoxPod Last edited by sh0dan; 20th June 2003 at 21:43. |
20th June 2003, 23:50 | #28 | Link | |
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Since you refer to decimation, perhaps you are thinking of using it for inverse telecine. I do not recommend that. Field matching followed by postprocessing of combed frames will always be preferable. |
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21st June 2003, 00:49 | #29 | Link |
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Version 1.3.0 is now available at my web site. It cleans up sh0dan's clip pretty well. It is not perfect but I don't think it can be. This version considers more pixels in the temporal neighborhood to further improve motion detection.
Last edited by Guest; 21st June 2003 at 00:58. |
21st June 2003, 13:23 | #30 | Link |
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Version 1.4.0 now with 'Artifact Protection'
I've released what I hope is the final version for a while: DGBob() 1.4.0. This version adds an optional artifact protection feature. It requires more processing and may increase flicker a bit, but it almost guarantees that no visible artifacts will be produced. It should be used only if required; most clips do not require it.
I cannot think of any ways to improve things at this point, unless some bugs are found. |
21st June 2003, 19:03 | #31 | Link |
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Seems like a very good idea! DGBob is way better that anything else by now - so it seems like a good idea to get it into decomb now - I'm looking very much forward to a 5.0 final - even though I guess there is still a long way to go.
Keep up the great work! Edit: Could you make a big, bold statement saying: "DGBob DOUBLES the framerate of your video!" - I've already seen several "problems" related to that. Possibly you could also put in there, what selecteven() does.
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Regards, sh0dan // VoxPod Last edited by sh0dan; 21st June 2003 at 22:59. |
22nd June 2003, 04:04 | #32 | Link | |
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Better yet, how about an option to produce non-doubled output? I could do it, but I already have in mind a new straight deinterlacer. But if it would prevent confusion... |
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22nd June 2003, 22:02 | #36 | Link |
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No need to thank me on this one - the D.G. Master of Digital Downright Deinterlacing Code has shown his mastery face once again! (sorry - the sentence above just flipped into my mind somehow )
Anyway - DGBob is a very good contester for a FieldDeinterlace() replacement. However - even though it gives the best "smart bobbing" available, there is still the flickering issue that should get solved, if it can be considered to be a 100% replacement. But for a "proof of concept" DGBob rocks!
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Regards, sh0dan // VoxPod Last edited by sh0dan; 22nd June 2003 at 22:40. |
22nd June 2003, 22:50 | #37 | Link | |
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22nd June 2003, 23:11 | #38 | Link |
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If you use the latter part of the testclip I sent you, you should be able to reproduce - notice the outline of the static text. I get flicker - even with the latest version.
It's a great filter - and for what it does I don't expect it to do miracles - I have though about the possibility of doing a "bob-postprocessing" filter, that was able to detect this flicker and elimiate it. (But please ignore me, and get back on the decomb - it's much more important than this - DGBob is already a big step forward!)
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Regards, sh0dan // VoxPod |
23rd June 2003, 05:19 | #39 | Link |
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I noticed that, but the video content is changing underneath the edges of the letters in some places. I'm not sure what I can do about it. Anway, let me finish up Decomb 5 first and see if I have an unconscious brainstorm about this.
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23rd June 2003, 14:44 | #40 | Link |
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Do you recommend use Dgbob with interlaced sources ?
I have a script that produces much better results with Dgbob than SeparateFields(), SelectOdd()/SelectEven() and a noise filter. Script is here: http://forum.doom9.org/showthread.ph...0&pagenumber=2 Thanks, Alexandre |
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