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Old 19th June 2003, 16:30   #21  |  Link
len0x
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Re: RGB and YV12 support added

Quote:
Originally posted by neuron2
Woohoo, the only YV12 smart bob filter!
That is soo great!
I've already put it in GK instead of simple bob.
(You know how much I love putting new filters in there )
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Old 20th June 2003, 01:39   #22  |  Link
FredThompson
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Yeah, the journal entry shows what a HUGE improvement this is.

I've never hyperboled, though I have bowled drunk and in the dark...
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Old 20th June 2003, 13:42   #23  |  Link
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thank you neuron2,
after see the journal pictures
with very clear differences,
i was trying to DGBob in my .avs script with 480x480 (29,970 fps)
but give double framesrate and middle time.
with a help of sh0dan(thanks again sh0dan)
is working great in my script using
selecteven() after DGBob(0).

great work, great result!
congrats.
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Old 20th June 2003, 13:59   #24  |  Link
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Did some real-life encodes. Great quality - possibly the best I've seem.

I do however still get some "marching ants" on high-contrast edges. There also appears some clear (very high contrast) ghosts. I'll PM you a link to some material.

I cannot seem to find any useable threshold as both too low and too high thresholds just make it worse.
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Last edited by sh0dan; 20th June 2003 at 21:43.
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Old 20th June 2003, 15:40   #25  |  Link
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Bug in 1.2.0

Please get version 1.2.1 from my website. It fixes a terrible bug in RGB support, which affected DV and other files.

@sh0dan

I'm downloading the clip to have a look. Thank you for it.
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Old 20th June 2003, 16:16   #26  |  Link
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OK, I understand the problem and know what to do about it. Standby for an improved release.
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Old 20th June 2003, 20:44   #27  |  Link
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Would you recommend using this filter (+ some way of decimating) as an alternative to a do-it-all deinterlace filter?
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Old 20th June 2003, 23:50   #28  |  Link
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Quote:
Originally posted by gotaserena
Would you recommend using this filter (+ some way of decimating) as an alternative to a do-it-all deinterlace filter?
I don't know what you mean by a "do-it-all deinterlace filter". I've never seen one and I can't imagine one, so I have no way to respond to your question.

Since you refer to decimation, perhaps you are thinking of using it for inverse telecine. I do not recommend that. Field matching followed by postprocessing of combed frames will always be preferable.
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Old 21st June 2003, 00:49   #29  |  Link
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Version 1.3.0 is now available at my web site. It cleans up sh0dan's clip pretty well. It is not perfect but I don't think it can be. This version considers more pixels in the temporal neighborhood to further improve motion detection.

Last edited by Guest; 21st June 2003 at 00:58.
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Old 21st June 2003, 13:23   #30  |  Link
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Version 1.4.0 now with 'Artifact Protection'

I've released what I hope is the final version for a while: DGBob() 1.4.0. This version adds an optional artifact protection feature. It requires more processing and may increase flicker a bit, but it almost guarantees that no visible artifacts will be produced. It should be used only if required; most clips do not require it.

I cannot think of any ways to improve things at this point, unless some bugs are found.
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Old 21st June 2003, 19:03   #31  |  Link
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Seems like a very good idea! DGBob is way better that anything else by now - so it seems like a good idea to get it into decomb now - I'm looking very much forward to a 5.0 final - even though I guess there is still a long way to go.

Keep up the great work!

Edit:
Could you make a big, bold statement saying: "DGBob DOUBLES the framerate of your video!" - I've already seen several "problems" related to that. Possibly you could also put in there, what selecteven() does.
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Old 22nd June 2003, 04:04   #32  |  Link
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Quote:
Originally posted by sh0dan
Could you make a big, bold statement saying: "DGBob DOUBLES the framerate of your video!" - I've already seen several "problems" related to that. Possibly you could also put in there, what selecteven() does.
ROTFL.

Better yet, how about an option to produce non-doubled output? I could do it, but I already have in mind a new straight deinterlacer. But if it would prevent confusion...
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Old 22nd June 2003, 04:31   #33  |  Link
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DGBob() 1.5.0 is released at my website. It adds non-doubled frame rate output.

Hey sh0dan, less than half an hour to do that, including updating my web site.
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Old 22nd June 2003, 17:24   #34  |  Link
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Thanks sh0dan, and neuron2 for the prompt implementation.
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Old 22nd June 2003, 21:42   #35  |  Link
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yes,i'm thankfull to neuron2 and sh0dan for this all too.

with the new DGBob1.5.0 don't need to use
selecteven()!

uding
DGBob(x,true)
runs fantastic without give double framesrate and middle time.
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Old 22nd June 2003, 22:02   #36  |  Link
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No need to thank me on this one - the D.G. Master of Digital Downright Deinterlacing Code has shown his mastery face once again! (sorry - the sentence above just flipped into my mind somehow )

Anyway - DGBob is a very good contester for a FieldDeinterlace() replacement. However - even though it gives the best "smart bobbing" available, there is still the flickering issue that should get solved, if it can be considered to be a 100% replacement.

But for a "proof of concept" DGBob rocks!
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Last edited by sh0dan; 22nd June 2003 at 22:40.
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Old 22nd June 2003, 22:50   #37  |  Link
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Quote:
Originally posted by sh0dan
there is still the flickering issue that should get solved, if it can be considered to be a 100% replacement.
Which issue is this? Are you talking about the marching ants or something else? Can you please provide a test clip? Thank you.
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Old 22nd June 2003, 23:11   #38  |  Link
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If you use the latter part of the testclip I sent you, you should be able to reproduce - notice the outline of the static text. I get flicker - even with the latest version.

It's a great filter - and for what it does I don't expect it to do miracles - I have though about the possibility of doing a "bob-postprocessing" filter, that was able to detect this flicker and elimiate it.

(But please ignore me, and get back on the decomb - it's much more important than this - DGBob is already a big step forward!)
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Old 23rd June 2003, 05:19   #39  |  Link
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I noticed that, but the video content is changing underneath the edges of the letters in some places. I'm not sure what I can do about it. Anway, let me finish up Decomb 5 first and see if I have an unconscious brainstorm about this.
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Old 23rd June 2003, 14:44   #40  |  Link
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Do you recommend use Dgbob with interlaced sources ?

I have a script that produces much better results with Dgbob than SeparateFields(), SelectOdd()/SelectEven() and a noise filter.
Script is here:

http://forum.doom9.org/showthread.ph...0&pagenumber=2

Thanks,

Alexandre
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