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Old 27th November 2015, 20:07   #4821  |  Link
Zathor
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Quote:
Originally Posted by Xebika View Post
FFmpeg v2.8.3 is released.
Thx, but it is not available as compiled build yet
http://ffmpeg.zeranoe.com/builds/win32/static/
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Old 27th November 2015, 20:23   #4822  |  Link
Xebika
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Ok I hadn't seen that before now
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Old 29th November 2015, 10:19   #4823  |  Link
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I don't see any option in MeGUI to manage VFR video: http://forum.doom9.org/showthread.php?t=172917

Feature request:

1) Add a tool to extract video timecodes from mkv.

2) Add a option to load video timecodes in mkv muxer.
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Old 30th November 2015, 21:54   #4824  |  Link
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Sadly I do not have a sample. Please provide a short file if possible.
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Old 1st December 2015, 10:49   #4825  |  Link
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I don't have samples now, maybe some anime fan user.

BTW, for a first test, you can use any mkv source.

To extract, supossed the "0" is the video track:

"...megui\tools\mkvmerge\mkvextract.exe" timecodes_v2 "source.mkv" 0:"my_timecodes.txt"

To merge you need insert:

"...megui\tools\mkvmerge\mkvmerge.exe" ... --timecodes 0:"my_timecodes.txt" ... VIDEO_TRACK
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Old 4th December 2015, 08:14   #4826  |  Link
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Code:
2624 [Log]                  do not print a warning when "Haali Matroska Splitter" is not found
2623 [OneClick]             removed the deprecated option "Language to set if it cannot be determined"
2622 [File Indexer]         choose by default in the file selector "All supported files"
2621 [OneClick]             fixed the option "Languages to select if selection does not match". Bug #822
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Old 4th December 2015, 17:59   #4827  |  Link
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Quote:
Originally Posted by Zathor View Post
Thx, but it is not available as compiled build yet
http://ffmpeg.zeranoe.com/builds/win32/static/
v2.8.3 is available now @ Zeranoe


Opus v1.1.1 is available

http://www.opus-codec.org/downloads/

Last edited by Barough; 4th December 2015 at 18:28.
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Old 5th December 2015, 16:55   #4828  |  Link
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@Barough: Thanks, I will update those version

2624 has been released as stable build - last one was from March
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Old 5th December 2015, 20:51   #4829  |  Link
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I keep on getting this:

Code:
---[Error] [12/5/2015 1:43:40 PM] LoadPlugin: unable to load "C:\Users\Daniel\Desktop\MeGUI_2525_x86\tools\lsmash\LSMASHSource.dll", Module not found.  Install missing library?
But it's in the folder.

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Old 5th December 2015, 21:04   #4830  |  Link
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Another case of "needs a different Microsoft Visual C++ Runtime vintage installed"?
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Old 5th December 2015, 21:12   #4831  |  Link
dbtayag
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Another case of "needs a different Microsoft Visual C++ Runtime vintage installed"?
Can you please elaborate? Do I need to install Microsoft Visual C++ Runtime again?
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Old 5th December 2015, 21:15   #4832  |  Link
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First discover which year: Microsoft Visual Studio 2010 / 2012 / 2013 / 2015? A different LSMASHSource.dll may need a different runtime installed if it was compiled with a different generation of C++ compiler.

I keep repeating myself: Never rely on MSC*.dll's placed in local folders. Always install all runtime installers (in 32 bit, if you run a 32 bit AviSynth).
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Last edited by LigH; 5th December 2015 at 21:18.
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Old 5th December 2015, 21:17   #4833  |  Link
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Probably: vcredist_x86.exe.
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Old 5th December 2015, 21:46   #4834  |  Link
dbtayag
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Originally Posted by LigH View Post
First discover which year: Microsoft Visual Studio 2010 / 2012 / 2013 / 2015? A different LSMASHSource.dll may need a different runtime installed if it was compiled with a different generation of C++ compiler.

I keep repeating myself: Never rely on MSC*.dll's placed in local folders. Always install all runtime installers (in 32 bit, if you run a 32 bit AviSynth).
How would I know which year?

This only started happening when I updated L-Smash.
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Old 5th December 2015, 21:52   #4835  |  Link
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You can try to load the DLL in "Dependency Walker". Or you can check which DLLs you did not unpack from the archive of your updated version. Maybe it is even documented in a text file which version it was compiled with.

In case of doubt, install all recent runtime versions. So you did not miss any for certain.
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Last edited by LigH; 5th December 2015 at 21:56.
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Old 5th December 2015, 22:11   #4836  |  Link
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Ignore my last post. I cannot get it to run, either.

Google:
http://stackoverflow.com/questions/1...t-dll-problems
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Old 5th December 2015, 22:19   #4837  |  Link
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I am so confused right now. All I know is that it I was able to re-encode a handful of videos this morning on MeGUI. When I updated L-Smash, the problems started happening.
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Old 5th December 2015, 22:22   #4838  |  Link
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Quote:
Originally Posted by dbtayag View Post
I am so confused right now. All I know is that it I was able to re-encode a handful of videos this morning on MeGUI. When I updated L-Smash, the problems started happening.
I would recommend this all-in-one runtime installer. It solves these problems in most cases.
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Old 5th December 2015, 22:33   #4839  |  Link
LigH
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How did you update L-SMASH Source? Did the MeGUI updater offer a new version? Or did you try to exchange it manually?
__

Interesting. The latest LSMASHSource.dll version in MeGUI\tools\lsmash appears to be a dynamic build with separate libav DLLs... Rather unusual, we used to prefer the static build.
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Last edited by LigH; 5th December 2015 at 22:48.
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Old 5th December 2015, 22:48   #4840  |  Link
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How did you update L-SMASH Source? Did the MeGUI updater offer a new version? Or did you try to exchange it manually?
Through the MeGUI updater.
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